Player Matchup

Cthulhu
Cthulhu
ChaosStryker97
Cthulhu
Level 108
God Stats
23W - 13L
1,385 SR
Queue Stats
398W - 415L
1,434 Elo+
Solo
Charybdis
Charybdis
Rudah Begah
Charybdis
Level 100
God Stats
7W - 5L
1,502 SR
Queue Stats
115W - 132L
1,426 Elo+
Party 2
Erlang Shen
Erlang Shen
WalterTheHuman
Erlang Shen
Level 63
God Stats
5W - 5L
1,356 SR
Queue Stats
199W - 216L
1,498 Elo+
Solo
Hel
Hel
XGodzilla7X
Hel
Level 88
God Stats
6W - 9L
1,339 SR
Queue Stats
394W - 492L
1,362 Elo+
Party 2
Ra
Ra
hayu666
Ra
Level 107
God Stats
5W - 3L
1,456 SR
Queue Stats
232W - 260L
1,481 Elo+
Party 2
Team Averages
Level 93
1,408 SR
1,440 Elo+

VS

Team Averages
Level 79
1,630 SR
1,418 Elo+
Baron Samedi
Baron Samedi
Fenoids
Baron Samedi
Level 85
God Stats
63W - 90L
1,468 SR
Queue Stats
98W - 149L
1,408 Elo+
Solo
Scylla
Scylla
IV Shockz
Scylla
Level 63
God Stats
5W - 5L
1,617 SR
Queue Stats
134W - 135L
1,444 Elo+
Solo
Thor
Thor
RuminaEugenia202
Thor
Level 94
God Stats
4W - 4L
1,563 SR
Queue Stats
88W - 98L
1,461 Elo+
Party 1
Sol
Sol
fri1962
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 52L
1,386 Elo+
Party 1
Charybdis
Charybdis
marc-climent12
Charybdis
Level 87
God Stats
3W - 1L
2,003 SR
Queue Stats
38W - 50L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
7,539
503
5,203
10,885
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Rudah Begah
Charybdis
13
2 / 1 / 5
8,085
539
4,798
8,758
2,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
WalterTheHuman
Erlang Shen
15
4 / 0 / 3
8,933
596
4,927
10,808
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 3
7,797
520
3,915
9,334
3,305
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
0 / 0 / 0
9,778
652
1,825
6,425
2,539
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fenoids
Baron Samedi
14
0 / 0 / 0
8,341
556
2,955
4,668
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
IV Shockz
Scylla
14
4 / 1 / 0
8,406
560
8,027
7,327
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
6,488
433
3,572
8,929
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
9
0 / 2 / 1
5,744
383
5,911
7,149
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
marc-climent12
Charybdis
10
1 / 4 / 0
6,087
406
4,088
7,064
2,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
5
5
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Baron Samedi
Fenoids
Baron Samedi
0
0
0
0
L
Scylla
IV Shockz
Scylla
4
1
0
4
W
Charybdis
Rudah Begah
Charybdis
2
1
5
4.5
L
0
2
2
0.5
W
Erlang Shen
WalterTheHuman
Erlang Shen
4
0
3
5.5
W
1
4
3
0.63
L
Sol
0
2
1
0.25
W
0
0
0
0
L
Charybdis
marc-climent12
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,668
Damage
24,553
46,210
Taken
35,137
20,536
Mitigated
11,445
20,315
Healing
12,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,203
252
94
3,253
10,885
6,344
0
2,954
7,855
15,851
0
L
Baron Samedi
Fenoids
Baron Samedi
2,955
119
0
1,977
4,668
2,086
0
1,584
3,084
56,324
0
L
Scylla
IV Shockz
Scylla
8,027
647
0
2,769
7,327
2,312
552
2,579
4,748
56,053
0
W
Charybdis
Rudah Begah
Charybdis
4,798
1,898
0
4,446
8,758
2,647
822
2,911
5,831
0
57,966
L
3,572
492
198
3,778
8,929
2,945
0
2,986
5,943
0
30,692
W
Erlang Shen
WalterTheHuman
Erlang Shen
4,927
2,243
153
4,289
10,808
5,701
900
2,909
7,812
0
65,381
W
3,915
480
978
2,552
9,334
3,305
1,214
4,811
4,171
42,264
0
L
Sol
5,911
697
0
2,331
7,149
1,974
230
1,968
5,181
23,246
0
W
1,825
54
268
4,282
6,425
2,539
0
2,782
3,470
78,612
0
L
Charybdis
marc-climent12
Charybdis
4,088
2,330
0
1,380
7,064
2,128
0
2,151
4,913
0
25,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,132
Gold Earned
35,066
488
Minions Killed
403
0
Camps Cleared
0
1,429,684
Distance Traveled
1,271,270
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,539
503
27
2
0
325,279
2
L
Baron Samedi
8,341
556
143
10
0
280,743
3
L
Scylla
8,406
560
112
7
0
265,973
5
W
Charybdis
8,085
539
87
6
0
254,881
0
L
Thor
6,488
433
64
4
0
256,854
0
W
Erlang Shen
8,933
596
104
7
0
359,321
0
W
Hel
7,797
520
88
6
0
256,255
4
L
Sol
5,744
383
30
2
0
241,028
0
W
Ra
9,778
652
182
12
0
233,948
2
L
Charybdis
6,087
406
54
4
0
226,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role