Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Tylxr_33
Bacchus
Level 129
God Stats
4W - 1L
1,469 SR
Queue Stats
81W - 91L
1,463 Elo+
Party 1
Sol
Sol
rimbo230
Sol
Level 67
God Stats
10W - 11L
1,436 SR
Queue Stats
301W - 331L
1,413 Elo+
Party 1
Team Averages
Level 118
1,468 SR
1,459 Elo+

VS

Team Averages
Level 63
1,546 SR
1,436 Elo+
Chiron
Chiron
Pitch44s
Chiron
Level 97
God Stats
11W - 22L
1,584 SR
Queue Stats
521W - 733L
1,405 Elo+
Solo
Sol
Sol
XxDyslXIon51th
Sol
Level 88
God Stats
8W - 8L
1,553 SR
Queue Stats
179W - 219L
1,404 Elo+
Solo
Thor
Thor
kevvthethird
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 4 / 7
7,168
717
4,290
6,384
2,030
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Tylxr_33
Bacchus
10
3 / 2 / 7
7,253
725
5,341
6,493
6,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 1 / 6
8,167
817
5,234
6,991
2,617
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Pitch44s
Chiron
11
5 / 1 / 2
7,674
767
4,133
5,024
1,618
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 4
6,924
692
6,307
8,410
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 7 / 3
6,013
601
982
6,247
2,265
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
11
Kills
7
7
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
4
7
1.63
L
Chiron
Pitch44s
Chiron
5
1
2
6
W
Bacchus
Tylxr_33
Bacchus
3
2
7
3.25
L
2
3
4
1.33
L
0
7
3
0.21
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,865
Damage
11,422
19,868
Taken
19,681
10,795
Mitigated
6,700
4,004
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,290
2,840
0
714
6,384
2,030
378
2,318
4,066
0
19,586
L
Chiron
Pitch44s
Chiron
4,133
1,255
409
2,338
5,024
1,618
315
2,820
2,204
0
15,272
W
Bacchus
Tylxr_33
Bacchus
5,341
888
0
1,044
6,493
6,148
392
1,910
4,225
10,738
0
L
6,307
2,287
0
2,971
8,410
2,817
780
5,359
3,051
18,226
2,450
L
982
729
0
0
6,247
2,265
170
2,570
3,677
0
1,542
W
5,234
1,675
0
2,246
6,991
2,617
2,056
1,966
5,025
22,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,588
Gold Earned
20,611
90
Minions Killed
54
6
Camps Cleared
2
531,289
Distance Traveled
399,259
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,168
717
35
4
5
163,323
0
L
Chiron
7,674
767
21
2
1
136,166
1
W
Bacchus
7,253
725
13
1
0
181,425
1
L
Sol
6,924
692
32
3
1
157,049
2
L
Thor
6,013
601
1
0
0
106,044
1
W
Sol
8,167
817
42
4
1
186,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role