Player Matchup

Merlin
Merlin
 
Merlin
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Bokita
Cthulhu
Level 160
God Stats
10W - 1L
1,741 SR
Queue Stats
269W - 97L
1,888 Elo+
Party 1
Mercury
Mercury
Ferr12
Mercury
Level 142
God Stats
4W - 0L
1,824 SR
Queue Stats
111W - 22L
1,888 Elo+
Party 1
Charybdis
Charybdis
RubiiID
Charybdis
Level 157
God Stats
6W - 0L
1,500 SR
Queue Stats
72W - 7L
1,988 Elo+
Party 1
Thor
Thor
Zeяø
Thor
Level 160
God Stats
26W - 10L
1,690 SR
Queue Stats
775W - 310L
1,757 Elo+
Party 1
Team Averages
Level 132
1,651 SR
1,804 Elo+

VS

Team Averages
Level 81
1,521 SR
1,518 Elo+
Sun Wukong
Sun Wukong
BIGMIND300
Sun Wukong
Level 62
God Stats
5W - 10L
1,532 SR
Queue Stats
182W - 165L
1,527 Elo+
Party 3
Ne Zha
Ne Zha
FX RE4P3R
Ne Zha
Level 28
God Stats
11W - 10L
1,489 SR
Queue Stats
201W - 146L
1,544 Elo+
Party 2
Freya
Freya
NEWGODD
Freya
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 240L
1,497 Elo+
Party 3
Charybdis
Charybdis
arthurmf1232
Charybdis
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
467W - 479L
1,535 Elo+
Solo
Artio
Artio
lllllllllll6275
Artio
Level 108
God Stats
30W - 27L
1,586 SR
Queue Stats
629W - 557L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 2 / 11
8,764
548
11,172
8,348
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Bokita
Cthulhu
13
4 / 1 / 4
8,205
513
8,647
9,166
7,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
Ferr12
Mercury
17
4 / 3 / 4
9,649
603
6,467
11,760
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
RubiiID
Charybdis
16
7 / 2 / 2
9,847
615
14,497
8,090
2,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Zeяø
Thor
16
4 / 2 / 0
9,616
601
10,743
13,598
7,581
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGMIND300
Sun Wukong
15
3 / 3 / 0
8,709
544
8,340
14,423
9,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
FX RE4P3R
Ne Zha
15
4 / 3 / 3
8,907
557
8,054
13,184
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
NEWGODD
Freya
13
0 / 5 / 4
7,576
474
3,630
13,829
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
arthurmf1232
Charybdis
13
2 / 7 / 1
8,184
512
4,851
11,909
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 2
7,164
448
3,460
17,709
9,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
21
Kills
10
10
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
11
3.75
L
Sun Wukong
BIGMIND300
Sun Wukong
3
3
0
1
W
Cthulhu
Bokita
Cthulhu
4
1
4
6
L
Ne Zha
FX RE4P3R
Ne Zha
4
3
3
1.83
W
Mercury
Ferr12
Mercury
4
3
4
2
L
Freya
NEWGODD
Freya
0
5
4
0.4
W
Charybdis
RubiiID
Charybdis
7
2
2
4
W
Thor
Zeяø
Thor
4
2
0
2
L
Charybdis
arthurmf1232
Charybdis
2
7
1
0.36
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,526
Damage
28,335
50,962
Taken
71,054
26,492
Mitigated
30,972
11,816
Healing
20,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,172
1,211
299
2,301
8,348
3,111
42
490
7,858
52,855
0
L
Sun Wukong
BIGMIND300
Sun Wukong
8,340
2,713
0
6,739
14,423
9,212
40
259
14,079
0
53,770
W
Cthulhu
Bokita
Cthulhu
8,647
538
82
500
9,166
7,923
0
3,775
5,391
30,215
0
L
Ne Zha
FX RE4P3R
Ne Zha
8,054
3,281
0
3,348
13,184
4,515
0
2,520
10,664
0
56,649
W
Mercury
Ferr12
Mercury
6,467
2,740
0
1,347
11,760
4,893
0
357
11,403
0
86,087
L
Freya
NEWGODD
Freya
3,630
1,287
0
5,416
13,829
3,605
0
2,095
11,666
44,864
0
W
Charybdis
RubiiID
Charybdis
14,497
9,351
0
3,037
8,090
2,984
758
2,468
5,622
0
69,312
W
Thor
Zeяø
Thor
10,743
4,094
0
4,250
13,598
7,581
796
0
13,362
0
61,139
L
Charybdis
arthurmf1232
Charybdis
4,851
2,872
0
2,401
11,909
4,232
0
8,024
3,885
0
46,515
L
3,460
394
328
2,477
17,709
9,408
0
6,853
10,856
20,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,081
Gold Earned
40,540
515
Minions Killed
422
0
Camps Cleared
0
1,616,221
Distance Traveled
1,525,837
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,764
548
89
6
0
317,820
1
L
Sun Wukong
8,709
544
115
7
0
315,958
5
W
Cthulhu
8,205
513
50
3
0
327,747
4
L
Ne Zha
8,907
557
86
5
0
319,909
4
W
Mercury
9,649
603
133
8
0
379,640
3
L
Freya
7,576
474
82
5
0
302,769
2
W
Charybdis
9,847
615
121
8
0
287,673
2
W
Thor
9,616
601
122
8
0
303,341
5
L
Charybdis
8,184
512
100
6
0
285,584
5
L
Artio
7,164
448
39
2
0
301,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role