Player Matchup

Charybdis
Charybdis
Cosmiccz
Charybdis
Level 159
God Stats
4W - 0L
1,601 SR
Queue Stats
304W - 72L
1,963 Elo+
Party 1
Bacchus
Bacchus
Flawless Conq
Bacchus
Level 157
God Stats
10W - 1L
1,774 SR
Queue Stats
314W - 89L
1,883 Elo+
Party 1
Fenrir
Fenrir
OneEyedGobIin
Fenrir
Level 157
God Stats
1W - 0L
1,825 SR
Queue Stats
261W - 79L
1,913 Elo+
Party 1
Merlin
Merlin
problaster9000
Merlin
Level 147
God Stats
5W - 3L
1,797 SR
Queue Stats
284W - 79L
1,859 Elo+
Party 1
Team Averages
Level 155
1,749 SR
1,905 Elo+

VS

Team Averages
Level 127
1,510 SR
1,819 Elo+
Eset
Eset
DopeMinority
Eset
Level 89
God Stats
1W - 1L
1,553 SR
Queue Stats
22W - 11L
1,769 Elo+
Party 2
Cabrakan
Cabrakan
KawaiiKommander
Cabrakan
Level 160
God Stats
2W - 1L
1,643 SR
Queue Stats
86W - 31L
1,840 Elo+
Party 2
Hun Batz
Hun Batz
Royalwalrein567
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 37L
1,839 Elo+
Party 2
Charybdis
Charybdis
sirbutters4
Charybdis
Level 129
God Stats
0W - 3L
1,344 SR
Queue Stats
78W - 35L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cosmiccz
Charybdis
15
2 / 1 / 15
9,632
876
7,262
6,650
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
17
14 / 1 / 9
11,056
1,005
12,415
11,022
6,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
11 / 2 / 11
10,242
931
11,972
9,565
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 2 / 16
9,611
874
5,683
9,025
4,285
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 3
7,370
670
4,697
8,423
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
14
2 / 5 / 3
8,553
778
6,716
13,284
11,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
12
1 / 8 / 1
7,513
683
6,127
9,671
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
sirbutters4
Charybdis
13
2 / 8 / 3
8,168
743
6,092
10,663
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
29
Kills
6
6
Deaths
29
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Cosmiccz
Charybdis
2
1
15
9.5
L
1
8
3
0.31
W
Bacchus
14
1
9
18.5
L
Cabrakan
2
5
3
0.7
W
11
2
11
8.25
L
Hun Batz
1
8
1
0.19
W
2
2
16
5
L
Charybdis
sirbutters4
Charybdis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,332
Damage
23,632
36,262
Taken
42,041
19,665
Mitigated
22,704
13,844
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Cosmiccz
Charybdis
7,262
4,819
0
2,897
6,650
2,255
3,372
2,561
3,985
0
33,723
L
4,697
276
580
560
8,423
2,727
0
3,836
4,208
11,839
0
W
Bacchus
12,415
2,628
0
5,255
11,022
6,781
1,233
4,019
6,794
26,381
0
L
Cabrakan
6,716
1,362
0
2,474
13,284
11,870
0
4,917
7,983
23,382
1,065
W
11,972
2,865
0
3,591
9,565
6,344
1,371
2,481
6,956
372
19,741
L
Hun Batz
6,127
1,462
0
55
9,671
4,130
195
5,476
3,917
0
21,586
W
5,683
305
0
2,101
9,025
4,285
1,129
1,877
7,096
43,508
0
L
Charybdis
sirbutters4
Charybdis
6,092
2,958
0
466
10,663
3,977
0
4,006
6,125
0
22,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,541
Gold Earned
31,604
190
Minions Killed
135
11
Camps Cleared
6
871,066
Distance Traveled
659,159
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,632
876
63
6
2
184,651
0
L
Eset
7,370
670
19
2
0
153,782
3
W
Bacchus
11,056
1,005
39
4
3
233,048
1
L
Cabrakan
8,553
778
47
4
3
178,162
4
W
Fenrir
10,242
931
20
2
2
242,283
3
L
Hun Batz
7,513
683
34
3
1
176,152
2
W
Merlin
9,611
874
68
6
4
211,084
0
L
Charybdis
8,168
743
35
3
2
151,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role