Player Matchup

Scylla
Scylla
Silver787
Scylla
Level 28
God Stats
10W - 5L
1,812 SR
Queue Stats
105W - 62L
1,646 Elo+
Party 2
Ymir
Ymir
Windedgizmo
Ymir
Level 86
God Stats
1W - 2L
1,801 SR
Queue Stats
29W - 38L
1,415 Elo+
Solo
Danzaburou
Danzaburou
fright74
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,553 Elo+
Party 2
Team Averages
Level 67
1,704 SR
1,538 Elo+

VS

Team Averages
Level 7
1,576 SR
1,540 Elo+
Fenrir
Fenrir
DaddyCakez
Fenrir
Level 8
God Stats
0W - 1L
1,832 SR
Queue Stats
20W - 9L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
GelatoRips
Cthulhu
Level 7
God Stats
0W - 2L
1,405 SR
Queue Stats
1W - 5L
1,365 Elo+
Solo
Sol
Sol
Heeroic
Sol
Level 7
God Stats
3W - 3L
1,490 SR
Queue Stats
29W - 17L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Silver787
Scylla
17
5 / 1 / 16
12,638
743
18,034
8,307
3,878
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
12 / 3 / 11
13,154
774
19,371
18,149
16,536
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
fright74
Danzaburou
14
8 / 10 / 10
12,236
720
15,582
19,904
8,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaddyCakez
Fenrir
13
5 / 8 / 7
10,984
646
14,053
22,034
12,086
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
GelatoRips
Cthulhu
14
5 / 8 / 4
11,322
666
11,515
23,181
26,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sol
14
4 / 9 / 6
11,459
674
10,614
17,581
5,945
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
25
Kills
14
14
Deaths
25
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DaddyCakez
Fenrir
5
8
7
1.06
L
Cthulhu
GelatoRips
Cthulhu
5
8
4
0.88
L
Sol
4
9
6
0.78
W
Scylla
Silver787
Scylla
5
1
16
13
W
12
3
11
5.83
W
Danzaburou
fright74
Danzaburou
8
10
10
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,987
Damage
36,182
46,360
Taken
62,796
29,014
Mitigated
44,474
12,591
Healing
5,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DaddyCakez
Fenrir
14,053
3,428
0
1,186
22,034
12,086
0
10,638
11,396
0
30,761
L
Cthulhu
GelatoRips
Cthulhu
11,515
555
394
1,165
23,181
26,443
0
14,480
8,701
33,439
0
L
Sol
10,614
3,365
0
2,576
17,581
5,945
0
12,562
5,019
32,398
0
W
Scylla
Silver787
Scylla
18,034
3,689
0
2,974
8,307
3,878
432
3,249
5,058
70,947
0
W
19,371
6,117
0
5,116
18,149
16,536
45
9,985
8,164
31,329
0
W
Danzaburou
fright74
Danzaburou
15,582
11,002
205
4,296
19,904
8,600
2,361
9,251
10,653
0
35,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,028
Gold Earned
33,765
187
Minions Killed
145
11
Camps Cleared
3
833,754
Distance Traveled
809,111
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,984
646
48
3
1
297,750
5
L
Cthulhu
11,322
666
35
2
0
270,822
0
L
Sol
11,459
674
62
4
2
240,539
2
W
Scylla
12,638
743
107
6
10
298,408
3
W
Ymir
13,154
774
36
2
1
295,670
4
W
Danzaburou
12,236
720
44
3
0
239,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role