Player Matchup

Ao Kuang
Ao Kuang
Delta202
Ao Kuang
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 306L
1,439 Elo+
Party 1
Odin
Odin
KILLAKALOB
Odin
Level 100
God Stats
12W - 9L
1,324 SR
Queue Stats
278W - 242L
1,504 Elo+
Party 1
Charybdis
Charybdis
Mexican-Disciple
Charybdis
Level 88
God Stats
15W - 7L
1,761 SR
Queue Stats
456W - 403L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
OneSaltydemon
Baron Samedi
Level 86
God Stats
23W - 21L
1,546 SR
Queue Stats
282W - 284L
1,444 Elo+
Party 1
Gilgamesh
Gilgamesh
floodedjesus
Gilgamesh
Level 67
God Stats
3W - 5L
1,632 SR
Queue Stats
48W - 41L
1,538 Elo+
Solo
Team Averages
Level 88
1,552 SR
1,494 Elo+

VS

Team Averages
Level 125
1,586 SR
1,482 Elo+
Terra
Terra
Bloodbourne-001
Terra
Level 126
God Stats
3W - 5L
1,500 SR
Queue Stats
217W - 182L
1,468 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gunjacker_007
Cu Chulainn
Level 121
God Stats
14W - 14L
1,766 SR
Queue Stats
179W - 168L
1,478 Elo+
Party 3
Izanami
Izanami
ThAtBoOfPaCk
Izanami
Level 96
God Stats
41W - 31L
1,581 SR
Queue Stats
371W - 362L
1,469 Elo+
Party 3
Raijin
Raijin
TrevosaurusRex5
Raijin
Level 147
God Stats
5W - 6L
1,585 SR
Queue Stats
445W - 455L
1,502 Elo+
Solo
Charybdis
Charybdis
kingsofkings1313
Charybdis
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 248L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Delta202
Ao Kuang
12
5 / 0 / 0
7,215
555
3,880
7,257
2,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
2 / 0 / 3
6,976
537
4,320
5,808
3,522
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
11
3 / 2 / 2
6,293
484
5,860
7,838
2,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
OneSaltydemon
Baron Samedi
13
3 / 2 / 3
7,333
564
3,957
6,006
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
floodedjesus
Gilgamesh
11
1 / 1 / 4
6,471
498
4,226
10,154
5,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
6,168
474
2,528
10,254
6,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Gunjacker_007
Cu Chulainn
9
0 / 4 / 0
5,973
459
6,560
10,821
6,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ThAtBoOfPaCk
Izanami
10
3 / 4 / 0
6,479
498
6,378
7,995
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 0
7,609
585
3,365
4,849
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
11
0 / 2 / 2
6,275
483
1,572
6,801
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
5
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Ao Kuang
Delta202
Ao Kuang
5
0
0
5
L
Cu Chulainn
Gunjacker_007
Cu Chulainn
0
4
0
0
W
2
0
3
3.5
W
Charybdis
3
2
2
2
W
Baron Samedi
OneSaltydemon
Baron Samedi
3
2
3
2.25
L
Izanami
ThAtBoOfPaCk
Izanami
3
4
0
0.75
L
2
2
0
1
W
Gilgamesh
floodedjesus
Gilgamesh
1
1
4
3
L
Charybdis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,243
Damage
20,403
37,063
Taken
40,720
14,968
Mitigated
20,608
13,616
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,528
662
750
2,859
10,254
6,969
0
537
9,667
17,131
0
W
Ao Kuang
Delta202
Ao Kuang
3,880
1,069
0
3,003
7,257
2,097
0
700
6,274
42,231
0
L
Cu Chulainn
Gunjacker_007
Cu Chulainn
6,560
952
0
3,099
10,821
6,901
0
2,290
8,097
5,964
23,931
W
4,320
1,079
0
2,807
5,808
3,522
410
637
4,613
0
29,716
W
Charybdis
5,860
2,893
0
2,979
7,838
2,017
0
1,292
6,502
0
39,725
W
Baron Samedi
OneSaltydemon
Baron Samedi
3,957
153
99
2,170
6,006
1,787
0
2,571
3,235
39,302
0
L
Izanami
ThAtBoOfPaCk
Izanami
6,378
3,792
0
1,584
7,995
2,476
851
829
7,080
0
39,889
L
3,365
347
0
1,510
4,849
1,731
102
2,423
2,150
52,117
0
W
Gilgamesh
floodedjesus
Gilgamesh
4,226
1,090
0
2,558
10,154
5,545
258
1,608
8,414
0
23,285
L
Charybdis
1,572
883
0
2,639
6,801
2,531
23
1,346
5,317
0
31,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
32,504
330
Minions Killed
342
0
Camps Cleared
0
1,233,700
Distance Traveled
1,150,205
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,168
474
32
2
0
244,380
1
W
Ao Kuang
7,215
555
77
6
0
252,747
1
L
Cu Chulainn
5,973
459
57
4
0
214,445
1
W
Odin
6,976
537
64
5
0
255,677
2
W
Charybdis
6,293
484
58
4
0
231,678
5
W
Baron Samedi
7,333
564
96
7
0
231,870
3
L
Izanami
6,479
498
67
5
0
220,887
5
L
Raijin
7,609
585
121
9
0
229,312
2
W
Gilgamesh
6,471
498
35
3
0
261,728
5
L
Charybdis
6,275
483
65
5
0
241,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role