Player Matchup

Cthulhu
Cthulhu
Erzulify
Cthulhu
Level 106
God Stats
16W - 15L
1,438 SR
Queue Stats
192W - 149L
1,559 Elo+
Party 4
Kukulkan
Kukulkan
Zevriin_
Kukulkan
Level 117
God Stats
4W - 1L
1,705 SR
Queue Stats
74W - 60L
1,539 Elo+
Party 4
Vamana
Vamana
alexisrodrigu189
Vamana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
622W - 613L
1,526 Elo+
Party 1
Mercury
Mercury
charmon2
Mercury
Level 84
God Stats
11W - 6L
1,588 SR
Queue Stats
324W - 346L
1,512 Elo+
Party 1
Charybdis
Charybdis
turtleking262
Charybdis
Level 107
God Stats
5W - 2L
1,824 SR
Queue Stats
377W - 405L
1,521 Elo+
Solo
Team Averages
Level 104
1,611 SR
1,532 Elo+

VS

Team Averages
Level 113
1,534 SR
1,497 Elo+
Charybdis
Charybdis
Borrex18
Charybdis
Level 134
God Stats
2W - 2L
1,759 SR
Queue Stats
243W - 247L
1,496 Elo+
Party 2
Cabrakan
Cabrakan
DarkdioZ-
Cabrakan
Level 132
God Stats
1W - 4L
1,500 SR
Queue Stats
490W - 476L
1,549 Elo+
Party 2
Loki
Loki
EdwinthereaperYT
Loki
Level 88
God Stats
0W - 4L
1,466 SR
Queue Stats
230W - 213L
1,549 Elo+
Party 3
Tiamat
Tiamat
OGTskmstr
Tiamat
Level 108
God Stats
6W - 14L
1,320 SR
Queue Stats
107W - 143L
1,337 Elo+
Solo
Fenrir
Fenrir
SIumply
Fenrir
Level 105
God Stats
18W - 8L
1,625 SR
Queue Stats
354W - 329L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Erzulify
Cthulhu
14
2 / 2 / 7
9,391
522
10,220
10,559
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Kukulkan
Zevriin_
Kukulkan
16
3 / 2 / 0
10,162
565
5,563
8,911
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 0
10,461
581
12,177
12,079
8,408
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
charmon2
Mercury
15
1 / 3 / 3
9,190
511
2,612
10,299
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
turtleking262
Charybdis
17
6 / 3 / 3
10,110
562
11,318
9,321
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Borrex18
Charybdis
12
1 / 5 / 0
7,343
408
4,085
9,592
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
DarkdioZ-
Cabrakan
13
1 / 4 / 5
8,143
452
4,089
17,193
16,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 2 / 0
9,858
548
8,678
11,946
7,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tiamat
OGTskmstr
Tiamat
15
1 / 1 / 4
8,937
497
8,308
8,929
4,629
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
SIumply
Fenrir
15
2 / 3 / 1
9,060
503
5,809
15,389
12,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
15
Kills
12
12
Deaths
15
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Borrex18
Charybdis
1
5
0
0.2
L
Cabrakan
DarkdioZ-
Cabrakan
1
4
5
0.88
L
7
2
0
3.5
W
Cthulhu
Erzulify
Cthulhu
2
2
7
2.75
L
Tiamat
OGTskmstr
Tiamat
1
1
4
3
L
Fenrir
SIumply
Fenrir
2
3
1
0.83
W
Kukulkan
Zevriin_
Kukulkan
3
2
0
1.5
W
3
2
0
1.5
W
Mercury
charmon2
Mercury
1
3
3
0.83
W
Charybdis
turtleking262
Charybdis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,890
Damage
30,969
51,169
Taken
63,049
27,709
Mitigated
43,684
12,181
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Borrex18
Charybdis
4,085
1,819
0
1,024
9,592
3,593
0
3,142
6,450
0
53,075
L
Cabrakan
DarkdioZ-
Cabrakan
4,089
613
140
4,215
17,193
16,135
0
6,036
11,157
23,237
0
L
8,678
2,135
0
2,313
11,946
7,001
0
3,697
8,249
0
69,267
W
Cthulhu
Erzulify
Cthulhu
10,220
1,189
98
2,541
10,559
8,505
412
3,805
6,706
43,818
0
L
Tiamat
OGTskmstr
Tiamat
8,308
736
216
5,127
8,929
4,629
720
3,515
5,414
53,723
0
L
Fenrir
SIumply
Fenrir
5,809
1,982
0
5,647
15,389
12,326
0
1,685
13,704
0
53,416
W
Kukulkan
Zevriin_
Kukulkan
5,563
1,207
0
2,357
8,911
3,199
921
5,780
3,131
62,090
0
W
12,177
4,698
0
4,999
12,079
8,408
0
0
11,390
6,707
61,162
W
Mercury
charmon2
Mercury
2,612
758
0
95
10,299
3,945
0
1,325
8,974
0
62,405
W
Charybdis
turtleking262
Charybdis
11,318
7,842
0
2,091
9,321
3,652
307
1,559
7,762
0
81,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,314
Gold Earned
43,341
588
Minions Killed
474
0
Camps Cleared
0
1,722,352
Distance Traveled
1,580,671
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,343
408
92
5
0
292,850
4
L
Cabrakan
8,143
452
37
2
0
309,767
1
L
Loki
9,858
548
116
6
0
366,494
3
W
Cthulhu
9,391
522
69
4
0
330,331
2
L
Tiamat
8,937
497
106
6
0
301,603
0
L
Fenrir
9,060
503
123
7
0
309,957
3
W
Kukulkan
10,162
565
132
7
0
327,779
3
W
Vamana
10,461
581
145
8
0
356,548
2
W
Mercury
9,190
511
99
6
0
395,563
2
W
Charybdis
10,110
562
143
8
0
312,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role