Player Matchup

Guan Yu
Guan Yu
Afrozen123
Guan Yu
Level 25
God Stats
1W - 3L
1,355 SR
Queue Stats
157W - 123L
1,627 Elo+
Solo
Medusa
Medusa
Cosmetixs5057
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,817 Elo+
Solo
Thanatos
Thanatos
StrawFields
Thanatos
Level 18
God Stats
0W - 2L
1,720 SR
Queue Stats
17W - 17L
1,566 Elo+
Solo
Tiamat
Tiamat
XxLadyPeach_xX
Tiamat
Level 14
God Stats
4W - 6L
1,551 SR
Queue Stats
19W - 22L
1,588 Elo+
Solo
Hades
Hades
ishualength
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,589 Elo+
Solo
Team Averages
Level 13
1,525 SR
1,637 Elo+

VS

Team Averages
Level 42
1,520 SR
1,556 Elo+
Zhong Kui
Zhong Kui
Draeyx1015
Zhong Kui
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 75L
1,556 Elo+
Solo
Horus
Horus
Tacticalpsychoz
Horus
Level 18
God Stats
17W - 9L
1,649 SR
Queue Stats
43W - 35L
1,557 Elo+
Party 1
Charybdis
Charybdis
TheMieleMan
Charybdis
Level 149
God Stats
16W - 9L
1,500 SR
Queue Stats
390W - 341L
1,612 Elo+
Party 2
Ne Zha
Ne Zha
Ultimaweapon629
Ne Zha
Level 7
God Stats
7W - 5L
1,558 SR
Queue Stats
250W - 184L
1,600 Elo+
Party 2
Izanami
Izanami
cadet_117
Izanami
Level 18
God Stats
4W - 6L
1,393 SR
Queue Stats
41W - 40L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Afrozen123
Guan Yu
16
4 / 2 / 6
10,443
475
14,714
30,093
29,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

3
0 / 4 / 0
6,100
277
198
2,728
484
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
StrawFields
Thanatos
16
11 / 6 / 5
11,085
504
10,199
20,148
9,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 3 / 4
8,959
407
7,067
19,487
18,182
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
2 / 6 / 8
10,210
464
17,011
22,551
12,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Draeyx1015
Zhong Kui
19
3 / 2 / 7
12,617
574
14,768
18,503
18,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 12
11,839
538
11,489
20,221
18,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
TheMieleMan
Charybdis
19
6 / 4 / 10
12,724
578
23,170
19,170
6,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
6 / 4 / 11
12,840
584
10,978
18,534
7,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
cadet_117
Izanami
16
3 / 5 / 7
10,825
492
10,568
11,763
3,661
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
67
17
Kills
20
21
Deaths
18
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Afrozen123
Guan Yu
4
2
6
3.5
L
0
4
0
0
W
Zhong Kui
Draeyx1015
Zhong Kui
3
2
7
3.25
L
Thanatos
StrawFields
Thanatos
11
6
5
2.25
W
2
3
12
2.67
W
Charybdis
TheMieleMan
Charybdis
6
4
10
2.75
W
6
4
11
2.88
L
0
3
4
0.67
W
Izanami
cadet_117
Izanami
3
5
7
1.3
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,189
Damage
70,973
95,007
Taken
88,191
70,805
Mitigated
54,740
40,635
Healing
35,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Afrozen123
Guan Yu
14,714
1,319
1,806
12,079
30,093
29,491
0
3,084
27,009
183
52,180
L
198
52
0
0
2,728
484
0
0
2,728
0
2,299
W
Zhong Kui
Draeyx1015
Zhong Kui
14,768
2,087
0
9,687
18,503
18,852
2,193
4,779
12,749
78,093
0
L
Thanatos
StrawFields
Thanatos
10,199
1,587
0
11,430
20,148
9,978
58
2,330
17,818
0
58,954
W
11,489
5,864
1,986
5,500
20,221
18,158
261
7,594
12,627
0
28,214
W
Charybdis
TheMieleMan
Charybdis
23,170
15,285
0
8,130
19,170
6,971
5,069
4,412
14,758
0
106,596
W
10,978
4,075
0
8,294
18,534
7,098
1,323
6,764
11,770
0
74,680
L
7,067
804
215
5,973
19,487
18,182
432
6,126
13,361
40,491
0
W
Izanami
cadet_117
Izanami
10,568
8,714
0
1,550
11,763
3,661
3,813
3,956
7,807
0
66,636
L
17,011
707
1,292
7,840
22,551
12,670
912
3,228
19,323
83,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,797
Gold Earned
60,845
362
Minions Killed
560
0
Camps Cleared
0
1,583,359
Distance Traveled
2,029,326
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,443
475
65
3
0
396,479
7
L
Medusa
6,100
277
2
0
0
86,491
0
W
Zhong Kui
12,617
574
179
8
0
365,608
1
L
Thanatos
11,085
504
74
3
0
407,720
6
W
Horus
11,839
538
31
1
0
449,427
1
W
Charybdis
12,724
578
149
7
0
380,076
4
W
Ne Zha
12,840
584
106
5
0
455,842
3
L
Tiamat
8,959
407
88
4
0
342,009
0
W
Izanami
10,825
492
95
4
0
378,373
0
L
Hades
10,210
464
133
6
0
350,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role