Player Matchup

He Bo
He Bo
AfroDizzieack
He Bo
Level 109
God Stats
5W - 0L
1,891 SR
Queue Stats
228W - 245L
1,387 Elo+
Solo
Cthulhu
Cthulhu
IamTheFatStig
Cthulhu
Level 108
God Stats
6W - 3L
1,529 SR
Queue Stats
291W - 283L
1,433 Elo+
Solo
Hercules
Hercules
Palminox
Hercules
Level 68
God Stats
33W - 33L
1,487 SR
Queue Stats
672W - 695L
1,447 Elo+
Party 2
Chang'e
Chang'e
Trueblue3602273
Chang'e
Level 60
God Stats
66W - 54L
1,459 SR
Queue Stats
173W - 183L
1,383 Elo+
Solo
Charybdis
Charybdis
ilpunitore911
Charybdis
Level 123
God Stats
42W - 24L
1,457 SR
Queue Stats
673W - 670L
1,457 Elo+
Party 2
Team Averages
Level 94
1,564 SR
1,421 Elo+

VS

Team Averages
Level 98
1,433 SR
1,392 Elo+
Cthulhu
Cthulhu
AmaZinG_ProFa
Cthulhu
Level 74
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 15L
1,335 Elo+
Party 1
Chaac
Chaac
Dxflamingoat
Chaac
Level 62
God Stats
0W - 2L
1,392 SR
Queue Stats
15W - 17L
1,395 Elo+
Party 1
Charybdis
Charybdis
NJG199
Charybdis
Level 142
God Stats
4W - 9L
1,302 SR
Queue Stats
437W - 442L
1,393 Elo+
Solo
Zhong Kui
Zhong Kui
Repautte
Zhong Kui
Level 66
God Stats
1W - 1L
1,685 SR
Queue Stats
101W - 120L
1,441 Elo+
Solo
Thanatos
Thanatos
sbuigy
Thanatos
Level 148
God Stats
2W - 7L
1,288 SR
Queue Stats
306W - 320L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
8,622
539
6,277
10,557
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
15
3 / 0 / 4
8,867
554
7,346
8,816
7,193
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Palminox
Hercules
13
3 / 2 / 6
7,848
491
5,567
11,989
5,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 4 / 4
8,694
543
5,921
10,736
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ilpunitore911
Charybdis
13
2 / 2 / 4
7,732
483
6,325
8,579
2,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 4 / 6
7,345
459
6,514
11,567
3,521
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 0 / 0
5,968
373
1,505
3,249
2,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
NJG199
Charybdis
14
4 / 5 / 2
8,338
521
8,670
11,142
3,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Repautte
Zhong Kui
13
5 / 5 / 0
7,901
494
13,020
10,861
7,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
sbuigy
Thanatos
15
2 / 3 / 3
9,001
563
5,299
10,900
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
17
Kills
11
11
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Cthulhu
0
4
6
0.75
L
0
0
0
0
W
Cthulhu
3
0
4
5
L
Charybdis
NJG199
Charybdis
4
5
2
1
W
Hercules
Palminox
Hercules
3
2
6
3
L
Zhong Kui
Repautte
Zhong Kui
5
5
0
1
W
6
4
4
2
W
Charybdis
ilpunitore911
Charybdis
2
2
4
2
L
Thanatos
sbuigy
Thanatos
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,436
Damage
35,008
50,677
Taken
47,719
22,572
Mitigated
21,226
15,979
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,277
329
0
3,267
10,557
3,274
216
3,047
7,468
57,969
0
L
Cthulhu
6,514
63
0
2,032
11,567
3,521
0
3,325
8,242
32,910
0
L
1,505
69
0
968
3,249
2,102
0
2,156
1,093
0
18,226
W
Cthulhu
7,346
858
385
2,664
8,816
7,193
37
3,240
5,238
46,125
0
L
Charybdis
NJG199
Charybdis
8,670
4,047
0
2,447
11,142
3,405
616
2,226
8,916
0
50,687
W
Hercules
Palminox
Hercules
5,567
1,338
0
3,455
11,989
5,968
382
4,431
7,558
0
23,715
L
Zhong Kui
Repautte
Zhong Kui
13,020
1,178
0
2,088
10,861
7,497
0
6,973
3,888
36,079
0
W
5,921
648
1,222
2,652
10,736
3,607
112
6,811
3,925
33,760
0
W
Charybdis
ilpunitore911
Charybdis
6,325
3,641
0
2,334
8,579
2,530
996
2,069
6,510
0
51,075
L
Thanatos
sbuigy
Thanatos
5,299
1,123
0
10,662
10,900
4,701
868
4,864
6,036
0
72,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,763
Gold Earned
38,553
386
Minions Killed
384
0
Camps Cleared
0
1,518,478
Distance Traveled
1,325,112
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,622
539
102
6
0
278,467
5
L
Cthulhu
7,345
459
71
4
0
318,623
0
L
Chaac
5,968
373
24
2
0
167,715
2
W
Cthulhu
8,867
554
108
7
0
355,887
1
L
Charybdis
8,338
521
100
6
0
265,924
4
W
Hercules
7,848
491
34
2
0
311,480
6
L
Zhong Kui
7,901
494
62
4
0
289,744
2
W
Chang'e
8,694
543
59
4
0
285,377
2
W
Charybdis
7,732
483
83
5
0
287,267
2
L
Thanatos
9,001
563
127
8
0
283,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role