Player Matchup

Merlin
Merlin
Diulayz
Merlin
Level 83
God Stats
1W - 4L
1,487 SR
Queue Stats
72W - 68L
1,573 Elo+
Solo
Charybdis
Charybdis
EarthChan9762
Charybdis
Level 112
God Stats
3W - 7L
1,192 SR
Queue Stats
273W - 263L
1,445 Elo+
Party 2
Odin
Odin
Horrid Jack
Odin
Level 120
God Stats
4W - 6L
1,547 SR
Queue Stats
210W - 242L
1,435 Elo+
Party 2
Ra
Ra
RedHeavenx
Ra
Level 124
God Stats
102W - 109L
1,500 SR
Queue Stats
295W - 305L
1,456 Elo+
Party 2
Sylvanus
Sylvanus
YamilYael
Sylvanus
Level 156
God Stats
10W - 9L
1,532 SR
Queue Stats
455W - 510L
1,536 Elo+
Solo
Team Averages
Level 119
1,452 SR
1,489 Elo+

VS

Team Averages
Level 108
1,542 SR
1,604 Elo+
Ymir
Ymir
BlazorRazor
Ymir
Level 151
God Stats
2W - 0L
1,725 SR
Queue Stats
88W - 76L
1,677 Elo+
Party 1
Baron Samedi
Baron Samedi
Dark-Fox360
Baron Samedi
Level 125
God Stats
4W - 4L
1,255 SR
Queue Stats
6W - 7L
1,504 Elo+
Solo
Kukulkan
Kukulkan
KobeBryant3838
Kukulkan
Level 71
God Stats
11W - 10L
1,615 SR
Queue Stats
94W - 70L
1,531 Elo+
Solo
Bellona
Bellona
Onishisan
Bellona
Level 69
God Stats
1W - 0L
1,392 SR
Queue Stats
32W - 23L
1,617 Elo+
Party 1
Charybdis
Charybdis
Simte
Charybdis
Level 123
God Stats
2W - 1L
1,724 SR
Queue Stats
73W - 55L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Diulayz
Merlin
18
1 / 3 / 5
10,511
618
12,026
11,286
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
EarthChan9762
Charybdis
19
3 / 2 / 1
11,213
660
11,479
10,883
4,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 2 / 5
11,023
648
12,187
18,708
22,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
1 / 6 / 8
11,060
651
8,887
12,785
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
YamilYael
Sylvanus
15
1 / 6 / 6
9,978
587
5,697
16,202
18,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 11
12,358
727
13,184
20,766
25,128
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Dark-Fox360
Baron Samedi
17
1 / 1 / 10
10,254
603
6,542
7,545
5,251
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
19
4 / 2 / 8
11,859
698
16,704
8,958
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Onishisan
Bellona
19
5 / 2 / 7
11,771
692
10,927
14,622
10,382
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Simte
Charybdis
20
4 / 1 / 13
12,800
753
13,346
10,062
4,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
9
Kills
19
19
Deaths
9
25
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
W
Baron Samedi
Dark-Fox360
Baron Samedi
1
1
10
6
L
Merlin
Diulayz
Merlin
1
3
5
1.17
L
Charybdis
EarthChan9762
Charybdis
3
2
1
1.75
L
3
2
5
2.75
W
Kukulkan
4
2
8
4
W
Bellona
Onishisan
Bellona
5
2
7
4.25
L
1
6
8
0.83
W
Charybdis
Simte
Charybdis
4
1
13
10.5
L
Sylvanus
YamilYael
Sylvanus
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,276
Damage
60,703
69,864
Taken
61,953
55,470
Mitigated
49,089
17,537
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,184
2,300
0
3,716
20,766
25,128
0
9,757
10,064
31,606
0
W
Baron Samedi
Dark-Fox360
Baron Samedi
6,542
187
1,775
2,353
7,545
5,251
0
2,692
4,679
29,747
0
L
Merlin
Diulayz
Merlin
12,026
242
0
2,155
11,286
4,508
0
8,143
2,552
55,540
0
L
Charybdis
EarthChan9762
Charybdis
11,479
6,245
0
3,443
10,883
4,116
853
3,712
6,967
0
55,351
L
12,187
788
0
2,905
18,708
22,820
16
8,048
10,250
767
23,827
W
Kukulkan
16,704
649
124
758
8,958
3,825
624
3,334
5,357
59,000
0
W
Bellona
Onishisan
Bellona
10,927
672
0
1,566
14,622
10,382
133
6,565
7,598
0
29,435
L
8,887
247
1,515
2,720
12,785
5,180
0
7,234
5,088
63,668
0
W
Charybdis
Simte
Charybdis
13,346
6,642
0
1,731
10,062
4,503
1,046
3,999
5,718
0
60,000
L
Sylvanus
YamilYael
Sylvanus
5,697
271
1,690
3,109
16,202
18,846
0
7,490
7,990
8,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,785
Gold Earned
59,042
422
Minions Killed
420
10
Camps Cleared
5
1,397,340
Distance Traveled
1,508,809
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,358
727
44
3
0
297,854
2
W
Baron Samedi
10,254
603
53
3
1
274,734
6
L
Merlin
10,511
618
123
7
3
302,099
2
L
Charybdis
11,213
660
122
7
4
284,763
0
L
Odin
11,023
648
38
2
1
340,080
1
W
Kukulkan
11,859
698
140
8
0
279,451
3
W
Bellona
11,771
692
47
3
1
338,017
3
L
Ra
11,060
651
125
7
2
296,185
3
W
Charybdis
12,800
753
136
8
3
318,753
4
L
Sylvanus
9,978
587
14
1
0
174,213
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role