Player Matchup

Cthulhu
Cthulhu
Electroshadic
Cthulhu
Level 160
God Stats
21W - 15L
1,631 SR
Queue Stats
177W - 149L
1,657 Elo+
Party 2
Anhur
Anhur
N00BM4STER117
Anhur
Level 145
God Stats
1W - 0L
1,721 SR
Queue Stats
101W - 97L
1,588 Elo+
Party 2
Charybdis
Charybdis
XanaPoe
Charybdis
Level 157
God Stats
2W - 3L
1,563 SR
Queue Stats
7W - 12L
1,382 Elo+
Solo
Merlin
Merlin
user14315035adfa
Merlin
Level 149
God Stats
11W - 2L
1,979 SR
Queue Stats
152W - 38L
1,872 Elo+
Solo
Discordia
Discordia
zBandon
Discordia
Level 160
God Stats
2W - 3L
1,739 SR
Queue Stats
90W - 59L
1,718 Elo+
Solo
Team Averages
Level 154
1,727 SR
1,643 Elo+

VS

Team Averages
Level 154
1,724 SR
1,737 Elo+
Charybdis
Charybdis
Hellya101
Charybdis
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 130L
1,808 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lcojoker
Morgan Le Fay
Level 157
God Stats
4W - 3L
1,747 SR
Queue Stats
57W - 27L
1,714 Elo+
Party 1
Odin
Odin
MafiaPledge
Odin
Level 149
God Stats
1W - 1L
2,020 SR
Queue Stats
89W - 44L
1,718 Elo+
Party 1
Osiris
Osiris
RangerDyer
Osiris
Level 151
God Stats
1W - 2L
1,600 SR
Queue Stats
65W - 36L
1,707 Elo+
Party 1
Xing Tian
Xing Tian
tragicknight9
Xing Tian
Level 158
God Stats
4W - 3L
1,753 SR
Queue Stats
173W - 91L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
0 / 1 / 12
9,081
649
12,374
16,130
17,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 1 / 11
10,282
734
10,602
8,950
3,468
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
XanaPoe
Charybdis
16
3 / 4 / 11
10,147
725
9,813
11,973
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 0 / 10
12,455
890
26,552
10,117
4,372
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Discordia
zBandon
Discordia
17
3 / 1 / 11
10,090
721
13,418
8,753
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hellya101
Charybdis
16
1 / 1 / 1
8,672
619
11,392
14,761
4,913
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Morgan Le Fay
Lcojoker
Morgan Le Fay
16
1 / 4 / 2
8,786
628
10,898
10,186
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 6 / 4
7,967
569
6,656
15,890
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Osiris
RangerDyer
Osiris
16
3 / 4 / 2
9,780
699
11,013
21,767
21,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xing Tian
tragicknight9
Xing Tian
14
1 / 5 / 3
8,746
625
6,461
19,502
23,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
20
Kills
6
7
Deaths
20
55
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
1
12
6
L
Charybdis
Hellya101
Charybdis
1
1
1
1.5
L
Morgan Le Fay
Lcojoker
Morgan Le Fay
1
4
2
0.5
L
0
6
4
0.33
W
4
1
11
9.5
L
Osiris
RangerDyer
Osiris
3
4
2
1
W
Charybdis
XanaPoe
Charybdis
3
4
11
2.13
L
Xing Tian
tragicknight9
Xing Tian
1
5
3
0.5
W
10
0
10
15
W
Discordia
zBandon
Discordia
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,759
Damage
46,420
55,923
Taken
82,106
33,186
Mitigated
64,348
14,126
Healing
10,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,374
692
2,128
500
16,130
17,975
229
4,308
11,137
30,234
0
L
Charybdis
Hellya101
Charybdis
11,392
7,089
0
4,505
14,761
4,913
586
9,730
4,699
0
46,239
L
Morgan Le Fay
Lcojoker
Morgan Le Fay
10,898
488
0
1,137
10,186
3,591
0
7,993
2,001
48,492
0
L
6,656
646
0
1,509
15,890
11,051
0
9,892
5,879
0
13,267
W
10,602
5,450
0
2,802
8,950
3,468
2,777
2,292
6,267
0
27,049
L
Osiris
RangerDyer
Osiris
11,013
2,420
0
1,988
21,767
21,405
53
13,276
8,205
0
28,654
W
Charybdis
XanaPoe
Charybdis
9,813
4,025
0
2,248
11,973
4,247
1,364
5,307
6,108
0
28,038
L
Xing Tian
tragicknight9
Xing Tian
6,461
241
0
996
19,502
23,388
0
10,744
8,476
16,195
0
W
26,552
1,515
1,217
4,110
10,117
4,372
151
4,330
5,423
85,549
0
W
Discordia
zBandon
Discordia
13,418
1,034
116
1,005
8,753
3,124
337
1,353
6,540
32,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,055
Gold Earned
43,951
373
Minions Killed
293
10
Camps Cleared
7
1,399,137
Distance Traveled
1,378,743
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,081
649
49
4
0
310,616
4
L
Charybdis
8,672
619
102
7
0
267,002
2
L
Morgan Le Fay
8,786
628
92
7
4
262,843
3
L
Odin
7,967
569
22
2
0
280,845
4
W
Anhur
10,282
734
39
3
0
266,745
3
L
Osiris
9,780
699
60
4
3
286,562
2
W
Charybdis
10,147
725
59
4
3
257,337
1
L
Xing Tian
8,746
625
17
1
0
281,491
3
W
Merlin
12,455
890
158
11
6
283,631
1
W
Discordia
10,090
721
68
5
1
280,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role