Player Matchup

Nu Wa
Nu Wa
Deyman512
Nu Wa
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,439 Elo+
Solo
Tyr
Tyr
Sergi11240
Tyr
Level 29
God Stats
12W - 13L
1,485 SR
Queue Stats
89W - 106L
1,429 Elo+
Solo
Izanami
Izanami
Slayonn
Izanami
Level 10
God Stats
8W - 13L
1,476 SR
Queue Stats
14W - 25L
1,415 Elo+
Solo
Nemesis
Nemesis
Xíverz
Nemesis
Level 25
God Stats
27W - 17L
1,585 SR
Queue Stats
50W - 33L
1,631 Elo+
Solo
Sobek
Sobek
nazerty
Sobek
Level 29
God Stats
4W - 7L
1,509 SR
Queue Stats
155W - 146L
1,479 Elo+
Solo
Team Averages
Level 21
1,511 SR
1,479 Elo+

VS

Team Averages
Level 25
1,500 SR
1,551 Elo+
Hercules
Hercules
Bûggle
Hercules
Level 26
God Stats
4W - 0L
1,930 SR
Queue Stats
27W - 15L
1,686 Elo+
Solo
Horus
Horus
OgreTamer64
Horus
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 125L
1,523 Elo+
Party 1
Arachne
Arachne
discospieler17
Arachne
Level 18
God Stats
1W - 1L
1,280 SR
Queue Stats
5W - 2L
1,431 Elo+
Solo
Merlin
Merlin
eternalzen7
Merlin
Level 27
God Stats
10W - 14L
1,435 SR
Queue Stats
91W - 81L
1,591 Elo+
Solo
Rama
Rama
huruburu
Rama
Level 29
God Stats
5W - 6L
1,355 SR
Queue Stats
92W - 85L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Deyman512
Nu Wa
13
0 / 3 / 1
7,506
500
3,143
5,230
1,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 3 / 1
6,981
465
3,782
9,411
7,712
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Slayonn
Izanami
10
1 / 6 / 2
6,563
438
2,901
7,381
1,883
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Xíverz
Nemesis
14
7 / 0 / 0
8,685
579
7,559
8,182
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
nazerty
Sobek
10
1 / 2 / 4
6,731
449
4,205
9,244
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bûggle
Hercules
14
2 / 1 / 1
8,461
564
5,214
9,747
11,420
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

11
2 / 3 / 5
6,966
464
3,800
10,538
6,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
2 / 0 / 4
7,748
517
4,064
7,604
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
17
2 / 2 / 0
9,792
653
2,048
5,133
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
13
6 / 3 / 2
7,722
515
9,431
7,441
2,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
9
Kills
14
14
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bûggle
Hercules
2
1
1
2.5
L
Nu Wa
Deyman512
Nu Wa
0
3
1
0.17
W
2
3
5
1.5
L
0
3
1
0.17
L
Izanami
Slayonn
Izanami
1
6
2
0.33
L
Nemesis
Xíverz
Nemesis
7
0
0
7
W
2
0
4
4
W
Merlin
2
2
0
1
W
Rama
6
3
2
2.33
L
Sobek
nazerty
Sobek
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,590
Damage
24,557
39,448
Taken
40,463
23,833
Mitigated
25,106
9,032
Healing
18,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bûggle
Hercules
5,214
1,345
0
5,472
9,747
11,420
60
470
9,277
0
45,706
L
Nu Wa
Deyman512
Nu Wa
3,143
256
0
10
5,230
1,448
0
1,925
3,305
43,384
0
W
3,800
1,393
481
4,589
10,538
6,308
66
3,362
7,176
0
17,900
L
3,782
39
0
2,726
9,411
7,712
0
0
9,411
0
34,864
L
Izanami
Slayonn
Izanami
2,901
1,881
0
537
7,381
1,883
702
0
7,381
0
34,436
L
Nemesis
Xíverz
Nemesis
7,559
3,565
0
2,589
8,182
6,004
0
123
8,059
0
69,948
W
4,064
2,533
0
4,733
7,604
3,435
0
928
6,676
0
59,853
W
Merlin
2,048
156
0
1,477
5,133
1,747
0
981
4,152
80,184
0
W
Rama
9,431
7,573
0
2,187
7,441
2,196
873
1,839
5,602
0
47,093
L
Sobek
nazerty
Sobek
4,205
451
0
3,170
9,244
6,786
224
0
9,244
19,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
40,689
380
Minions Killed
495
0
Camps Cleared
0
1,346,690
Distance Traveled
1,415,848
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,461
564
121
8
0
299,734
4
L
Nu Wa
7,506
500
105
7
0
234,257
3
W
Horus
6,966
464
15
1
0
296,637
4
L
Tyr
6,981
465
82
5
0
319,475
0
L
Izanami
6,563
438
79
5
0
200,654
1
L
Nemesis
8,685
579
101
7
0
319,810
3
W
Arachne
7,748
517
95
6
0
299,356
1
W
Merlin
9,792
653
184
12
0
270,873
0
W
Rama
7,722
515
80
5
0
249,248
4
L
Sobek
6,731
449
13
1
0
272,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role