Player Matchup

Chiron
Chiron
Gold I
Blekaveli
Chiron
Gold I
Level 102
God Stats
14W - 15L
1,537 SR
Queue Stats
273W - 275L
1,569 MMR
Solo
Ganesha
Ganesha
Gold IV
FinalRabbit6213
Ganesha
Gold IV
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,605 MMR
Solo
Thanatos
Thanatos
Gold III
killer x noble
Thanatos
Gold III
Level 159
God Stats
44W - 28L
1,532 SR
Queue Stats
742W - 740L
1,562 MMR
Solo
Merlin
Merlin
Platinum V
l J u x y
Merlin
Platinum V
Level 145
God Stats
77W - 47L
1,733 SR
Queue Stats
420W - 428L
1,685 MMR
Solo
Cthulhu
Cthulhu
Gold I
temp-983754
Cthulhu
Gold I
Level 143
God Stats
7W - 6L
1,622 SR
Queue Stats
697W - 713L
1,619 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,585 SR
1,608 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,482 SR
1,608 MMR
Thoth
Thoth
Gold II
Deathcomesdown
Thoth
Gold II
Level 158
God Stats
7W - 9L
1,550 SR
Queue Stats
203W - 205L
1,653 MMR
Solo
Anhur
Anhur
Gold V
ItsSHboy18
Anhur
Gold V
Level 99
God Stats
0W - 1L
1,275 SR
Queue Stats
54W - 51L
1,566 MMR
Solo
Osiris
Osiris
Gold I
JMelto
Osiris
Gold I
Level 121
God Stats
2W - 4L
1,382 SR
Queue Stats
181W - 176L
1,623 MMR
Solo
Yemoja
Yemoja
Silver I
RobBD08
Yemoja
Silver I
Level 98
God Stats
43W - 50L
1,607 SR
Queue Stats
54W - 69L
1,552 MMR
Solo
Cerberus
Cerberus
Gold I
vejadoo
Cerberus
Gold I
Level 80
God Stats
48W - 42L
1,596 SR
Queue Stats
117W - 124L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Blekaveli
Chiron
20
6 / 1 / 11
15,117
560
19,352
19,020
6,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
0 / 0 / 19
11,836
438
6,286
24,265
31,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
20
15 / 4 / 10
15,804
585
24,345
18,457
8,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
l J u x y
Merlin
20
7 / 3 / 10
15,187
562
20,601
18,260
6,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
temp-983754
Cthulhu
19
3 / 6 / 11
13,695
507
16,648
24,424
20,561
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayTiamatAthenaGilgameshArtemis

VS

Bans
SetDanzaburouTsukuyomiHeimdallrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 3
12,781
473
9,810
18,922
6,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
16
0 / 10 / 3
10,950
406
8,318
23,982
7,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
JMelto
Osiris
16
4 / 4 / 0
11,546
428
13,105
19,661
12,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
RobBD08
Yemoja
15
0 / 5 / 3
10,777
399
3,865
24,162
25,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
vejadoo
Cerberus
19
8 / 4 / 2
13,588
503
20,471
28,320
30,092
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
25
31
Kills
14
14
Deaths
31
61
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
Blekaveli
Chiron
6
1
11
11.5
L
2
8
3
0.44
W
0
0
19
9.5
L
Anhur
0
10
3
0.15
L
Osiris
JMelto
Osiris
4
4
0
1
L
Yemoja
RobBD08
Yemoja
0
5
3
0.3
W
Thanatos
15
4
10
5
W
Merlin
l J u x y
Merlin
7
3
10
4
W
Cthulhu
temp-983754
Cthulhu
3
6
11
1.42
L
Cerberus
vejadoo
Cerberus
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,232
Damage
55,569
104,426
Taken
115,047
74,044
Mitigated
81,804
54,382
Healing
31,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Blekaveli
Chiron
19,352
9,884
2,009
12,069
19,020
6,315
10,050
8,417
10,603
0
136,962
L
9,810
38
0
4,307
18,922
6,605
1,249
8,797
10,125
90,202
0
W
6,286
276
0
4,387
24,265
31,476
109
4,136
19,478
28,991
0
L
Anhur
8,318
4,577
0
5,534
23,982
7,452
0
5,398
18,584
0
81,460
L
Osiris
JMelto
Osiris
13,105
5,415
0
3,535
19,661
12,569
442
11,151
8,510
0
83,939
L
Yemoja
RobBD08
Yemoja
3,865
797
3,823
2,134
24,162
25,086
0
8,744
15,418
30,120
0
W
Thanatos
24,345
8,458
0
20,083
18,457
8,854
3,036
6,177
12,016
0
105,777
W
Merlin
l J u x y
Merlin
20,601
960
211
7,439
18,260
6,838
3,877
6,836
11,424
124,602
0
W
Cthulhu
temp-983754
Cthulhu
16,648
639
1,024
7,160
24,424
20,561
756
12,322
12,102
73,344
0
L
Cerberus
vejadoo
Cerberus
20,471
1,187
0
12,451
28,320
30,092
314
11,002
17,318
85,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,639
Gold Earned
59,642
633
Minions Killed
640
0
Camps Cleared
0
2,623,564
Distance Traveled
2,329,687
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,117
560
215
8
0
520,940
9
L
Thoth
12,781
473
167
6
0
489,442
8
W
Ganesha
11,836
438
8
0
0
520,983
2
L
Anhur
10,950
406
126
5
0
400,040
8
L
Osiris
11,546
428
106
4
0
546,134
5
L
Yemoja
10,777
399
47
2
0
446,148
4
W
Thanatos
15,804
585
110
4
0
581,831
2
W
Merlin
15,187
562
172
6
0
483,460
7
W
Cthulhu
13,695
507
128
5
0
516,350
4
L
Cerberus
13,588
503
194
7
0
447,923
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role