Player Matchup

Amaterasu
Amaterasu
Darksaimon00
Amaterasu
Level 16
God Stats
2W - 0L
1,724 SR
Queue Stats
15W - 20L
1,459 Elo+
Solo
Fenrir
Fenrir
LynxSix
Fenrir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,552 Elo+
Party 2
Set
Set
Natryah
Set
Level 28
God Stats
7W - 8L
1,500 SR
Queue Stats
99W - 109L
1,496 Elo+
Solo
Bacchus
Bacchus
Ralirocha
Bacchus
Level 26
God Stats
8W - 1L
1,779 SR
Queue Stats
99W - 113L
1,340 Elo+
Solo
Thor
Thor
xiubaka
Thor
Level 5
God Stats
2W - 0L
1,686 SR
Queue Stats
3W - 3L
1,557 Elo+
Party 2
Team Averages
Level 17
1,638 SR
1,481 Elo+

VS

Team Averages
Level 25
1,466 SR
1,462 Elo+
Ra
Ra
 
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HardcoreZoo1692
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,455 Elo+
Solo
Bellona
Bellona
K4rasuZ_
Bellona
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 97L
1,400 Elo+
Solo
Ah Puch
Ah Puch
pdr_lmd150227a
Ah Puch
Level 14
God Stats
7W - 8L
1,531 SR
Queue Stats
24W - 23L
1,503 Elo+
Party 1
Bakasura
Bakasura
pinto-_-de_ferro
Bakasura
Level 44
God Stats
1W - 5L
1,297 SR
Queue Stats
55W - 64L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Darksaimon00
Amaterasu
20
14 / 4 / 17
18,056
1,204
28,268
33,037
33,380
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
LynxSix
Fenrir
20
17 / 10 / 10
17,524
1,168
39,755
45,269
24,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Set
20
5 / 10 / 26
15,795
1,053
23,415
28,508
18,758
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
Ralirocha
Bacchus
20
2 / 3 / 26
15,465
1,031
13,815
26,902
37,038
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
xiubaka
Thor
20
3 / 12 / 19
14,549
970
16,232
26,475
11,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

3

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 6 / 25
16,370
1,091
30,067
16,221
7,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
HardcoreZoo1692
Charybdis
20
6 / 5 / 10
14,586
972
15,153
16,315
6,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
K4rasuZ_
Bellona
20
11 / 11 / 17
17,244
1,150
35,646
36,327
42,041
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 9 / 20
14,541
969
33,887
23,675
9,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
14 / 10 / 15
18,135
1,209
35,585
36,212
16,617
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
126
41
Kills
39
39
Deaths
41
98
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
6
25
2.75
W
Amaterasu
Darksaimon00
Amaterasu
14
4
17
5.63
L
Charybdis
HardcoreZoo1692
Charybdis
6
5
10
2.2
L
Bellona
K4rasuZ_
Bellona
11
11
17
1.77
W
Fenrir
LynxSix
Fenrir
17
10
10
2.2
W
Set
5
10
26
1.8
W
Bacchus
Ralirocha
Bacchus
2
3
26
5
L
4
9
20
1.56
L
14
10
15
2.15
W
Thor
xiubaka
Thor
3
12
19
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,485
Damage
150,338
160,191
Taken
128,750
125,150
Mitigated
81,210
7,461
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
30,067
1,978
3,265
1,270
16,221
7,077
0
502
15,719
65,518
0
W
Amaterasu
Darksaimon00
Amaterasu
28,268
11,370
0
1,871
33,037
33,380
0
14,377
18,025
0
63,467
L
Charybdis
HardcoreZoo1692
Charybdis
15,153
7,089
0
402
16,315
6,349
0
2,821
13,494
0
33,736
L
Bellona
K4rasuZ_
Bellona
35,646
9,715
0
1,069
36,327
42,041
0
5,621
30,286
0
52,567
W
Fenrir
LynxSix
Fenrir
39,755
13,106
0
4,557
45,269
24,342
0
17,223
25,180
0
53,257
W
Set
23,415
11,641
0
286
28,508
18,758
0
11,909
16,434
343
42,312
W
Bacchus
Ralirocha
Bacchus
13,815
1,613
0
0
26,902
37,038
0
11,527
14,661
39,952
0
L
33,887
3,164
344
2,319
23,675
9,126
0
1,360
22,315
49,072
0
L
35,585
19,798
0
3,212
36,212
16,617
0
3,771
32,441
1,347
58,278
W
Thor
xiubaka
Thor
16,232
2,425
0
747
26,475
11,632
0
9,907
15,794
0
44,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,389
Gold Earned
80,876
277
Minions Killed
282
5
Camps Cleared
10
1,526,824
Distance Traveled
1,460,981
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
16,370
1,091
110
7
4
287,224
1
W
Amaterasu
18,056
1,204
63
4
1
320,098
0
L
Charybdis
14,586
972
45
3
0
250,285
0
L
Bellona
17,244
1,150
22
1
3
303,440
0
W
Fenrir
17,524
1,168
35
2
1
301,793
0
W
Set
15,795
1,053
49
3
3
290,497
0
W
Bacchus
15,465
1,031
64
4
0
314,306
1
L
Ah Puch
14,541
969
27
2
0
286,764
0
L
Bakasura
18,135
1,209
78
5
3
333,268
0
W
Thor
14,549
970
66
4
0
300,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role