Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
EddieOnSupport
Sobek
Level 120
God Stats
2W - 1L
1,490 SR
Queue Stats
68W - 42L
1,728 Elo+
Party 2
Danzaburou
Danzaburou
Hydrogen
Danzaburou
Level 160
God Stats
2W - 0L
1,929 SR
Queue Stats
45W - 16L
1,835 Elo+
Party 2
Poseidon
Poseidon
Satadragon
Poseidon
Level 148
God Stats
1W - 0L
1,602 SR
Queue Stats
10W - 2L
1,743 Elo+
Party 2
Zhong Kui
Zhong Kui
VlCK
Zhong Kui
Level 148
God Stats
1W - 0L
1,597 SR
Queue Stats
19W - 0L
2,223 Elo+
Party 2
Team Averages
Level 155
1,552 SR
1,627 Elo+

VS

Team Averages
Level 147
1,570 SR
1,682 Elo+
Fenrir
Fenrir
AgentPopo
Fenrir
Level 144
God Stats
40W - 26L
1,563 SR
Queue Stats
850W - 756L
1,659 Elo+
Party 1
Mercury
Mercury
ImCheeesed
Mercury
Level 145
God Stats
13W - 13L
1,500 SR
Queue Stats
437W - 350L
1,694 Elo+
Party 1
Artio
Artio
PurrManeki
Artio
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
479W - 453L
1,688 Elo+
Solo
Sol
Sol
Xeptus
Sol
Level 149
God Stats
6W - 2L
1,785 SR
Queue Stats
586W - 566L
1,674 Elo+
Solo
Charybdis
Charybdis
dudemanbro429
Charybdis
Level 151
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 7L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
 
Rama
12
3 / 2 / 3
7,164
651
6,593
6,480
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
1 / 0 / 6
6,039
549
2,656
6,227
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Hydrogen
Danzaburou
13
7 / 2 / 2
9,036
821
7,214
8,889
2,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
Satadragon
Poseidon
11
3 / 2 / 3
6,572
597
4,685
6,805
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
VlCK
Zhong Kui
13
3 / 0 / 0
7,370
670
6,232
4,961
5,331
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AgentPopo
Fenrir
7
0 / 5 / 1
4,850
441
3,100
10,119
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
ImCheeesed
Mercury
11
3 / 1 / 0
6,426
584
2,495
7,915
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
11
0 / 2 / 0
6,086
553
1,864
11,201
7,813
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
Xeptus
Sol
10
3 / 6 / 0
6,212
565
4,620
6,750
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
dudemanbro429
Charybdis
11
0 / 4 / 2
6,028
548
3,726
7,431
2,239
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
38
Kills
6
20
Deaths
18
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
W
Rama
 
Rama
3
2
3
2.25
L
Fenrir
AgentPopo
Fenrir
0
5
1
0.1
W
1
0
6
4
W
Danzaburou
Hydrogen
Danzaburou
7
2
2
4
L
Mercury
ImCheeesed
Mercury
3
1
0
3
L
Artio
0
2
0
0
W
Poseidon
Satadragon
Poseidon
3
2
3
2.25
W
Zhong Kui
VlCK
Zhong Kui
3
0
0
3
L
Sol
Xeptus
Sol
3
6
0
0.5
L
Charybdis
dudemanbro429
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,531
Damage
15,805
78,722
Taken
43,416
31,548
Mitigated
18,913
18,692
Healing
13,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
W
Rama
 
Rama
6,593
5,180
0
998
6,480
2,122
1,744
201
6,279
0
41,662
L
Fenrir
AgentPopo
Fenrir
3,100
600
0
1,637
10,119
4,586
0
3,180
6,939
0
9,261
W
2,656
488
0
2,040
6,227
4,548
0
1,897
4,014
10,901
0
W
Danzaburou
Hydrogen
Danzaburou
7,214
4,713
0
3,405
8,889
2,928
313
2,289
6,396
0
61,236
L
Mercury
ImCheeesed
Mercury
2,495
809
0
2,964
7,915
2,816
0
2,480
5,435
0
34,146
L
Artio
1,864
93
0
5,553
11,201
7,813
0
4,729
6,472
35,429
0
W
Poseidon
Satadragon
Poseidon
4,685
1,027
0
1,902
6,805
1,765
25
647
6,118
36,257
0
W
Zhong Kui
VlCK
Zhong Kui
6,232
2,135
0
3,361
4,961
5,331
254
1,055
3,671
45,064
0
L
Sol
Xeptus
Sol
4,620
985
0
1,223
6,750
1,459
0
1,294
5,456
25,998
0
L
Charybdis
dudemanbro429
Charybdis
3,726
2,541
0
2,428
7,431
2,239
0
1,890
5,541
0
41,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,329
Gold Earned
29,602
1,083
Minions Killed
324
0
Camps Cleared
0
2,738,874
Distance Traveled
1,108,505
39
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
W
Rama
7,164
651
101
9
0
225,709
3
L
Fenrir
4,850
441
14
1
0
216,482
2
W
Sobek
6,039
549
8
1
0
257,696
6
W
Danzaburou
9,036
821
112
10
0
228,023
3
L
Mercury
6,426
584
82
7
0
264,664
2
L
Artio
6,086
553
91
8
0
222,244
0
W
Poseidon
6,572
597
50
5
0
235,513
3
W
Zhong Kui
7,370
670
105
10
0
211,970
3
L
Sol
6,212
565
59
5
0
202,779
2
L
Charybdis
6,028
548
78
7
0
202,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role