Player Matchup

Sol
Sol
Hisokx
Sol
Level 146
God Stats
8W - 7L
1,301 SR
Queue Stats
97W - 91L
1,464 Elo+
Party 2
Bacchus
Bacchus
Millo San
Bacchus
Level 160
God Stats
50W - 33L
1,581 SR
Queue Stats
327W - 342L
1,405 Elo+
Party 2
Thor
Thor
TSg JO
Thor
Level 160
God Stats
26W - 22L
1,536 SR
Queue Stats
454W - 479L
1,512 Elo+
Party 2
Izanami
Izanami
x Ell3nDyll x
Izanami
Level 27
God Stats
26W - 33L
1,442 SR
Queue Stats
62W - 64L
1,380 Elo+
Party 2
Sun Wukong
Sun Wukong
xHx Battosai
Sun Wukong
Level 160
God Stats
2W - 5L
1,320 SR
Queue Stats
931W - 950L
1,462 Elo+
Party 2
Team Averages
Level 131
1,436 SR
1,445 Elo+

VS

Team Averages
Level 55
1,554 SR
1,444 Elo+
Medusa
Medusa
Alexgamer9824
Medusa
Level 64
God Stats
1W - 6L
1,234 SR
Queue Stats
111W - 146L
1,391 Elo+
Party 1
Anubis
Anubis
BCVolantTax47
Anubis
Level 68
God Stats
31W - 24L
1,584 SR
Queue Stats
232W - 235L
1,397 Elo+
Party 1
Ares
Ares
EYELESSJACK60
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,653 Elo+
Party 1
Hera
Hera
Sopoyopo
Hera
Level 79
God Stats
1W - 1L
1,635 SR
Queue Stats
76W - 79L
1,451 Elo+
Party 1
Charybdis
Charybdis
SpacePicky23
Charybdis
Level 63
God Stats
2W - 3L
1,816 SR
Queue Stats
95W - 132L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Hisokx
Sol
17
7 / 0 / 7
10,717
595
13,097
10,178
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Millo San
Bacchus
13
3 / 1 / 9
9,232
513
5,209
10,035
9,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
TSg JO
Thor
16
8 / 1 / 3
10,048
558
7,335
11,174
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
17
3 / 4 / 5
10,432
580
4,858
12,136
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
xHx Battosai
Sun Wukong
16
2 / 0 / 4
9,835
546
8,646
13,627
10,836
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 1
9,676
538
10,257
13,645
4,884
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 2 / 0
9,904
550
9,095
12,236
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 7 / 4
7,384
410
3,242
11,626
7,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
11
0 / 5 / 1
7,578
421
4,720
7,879
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
SpacePicky23
Charybdis
13
0 / 6 / 0
7,715
429
2,478
16,422
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
23
Kills
6
6
Deaths
23
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
L
0
2
0
0
L
1
7
4
0.43
W
Sol
Hisokx
Sol
7
0
7
10.5
W
Bacchus
Millo San
Bacchus
3
1
9
7.5
L
Hera
0
5
1
0.1
L
Charybdis
SpacePicky23
Charybdis
0
6
0
0
W
Thor
TSg JO
Thor
8
1
3
9.5
W
Izanami
3
4
5
1.38
W
Sun Wukong
xHx Battosai
Sun Wukong
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,145
Damage
29,792
57,150
Taken
61,808
33,952
Mitigated
26,123
20,316
Healing
19,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,257
3,773
206
3,434
13,645
4,884
963
5,144
8,501
0
63,086
L
9,095
248
0
6,225
12,236
6,105
440
1,120
11,116
77,573
0
L
3,242
129
0
0
11,626
7,285
49
2,937
8,689
16,744
0
W
Sol
Hisokx
Sol
13,097
3,075
90
6,381
10,178
3,882
3,434
3,298
6,718
76,856
0
W
Bacchus
Millo San
Bacchus
5,209
449
0
1,803
10,035
9,736
381
894
9,064
21,943
0
L
Hera
4,720
1,087
0
1,441
7,879
2,590
192
4,388
3,491
39,531
0
L
Charybdis
SpacePicky23
Charybdis
2,478
1,245
149
8,003
16,422
5,259
156
5,132
11,290
0
49,578
W
Thor
TSg JO
Thor
7,335
809
0
3,296
11,174
4,746
0
2,615
8,461
0
55,305
W
Izanami
4,858
3,304
0
2,986
12,136
4,752
2,151
2,125
9,971
0
73,669
W
Sun Wukong
xHx Battosai
Sun Wukong
8,646
1,058
0
5,760
13,627
10,836
0
7,704
5,879
287
61,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
42,257
537
Minions Killed
442
0
Camps Cleared
0
1,789,169
Distance Traveled
1,475,844
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,676
538
105
6
0
338,103
2
L
Anubis
9,904
550
165
9
0
299,229
3
L
Ares
7,384
410
24
1
0
246,468
0
W
Sol
10,717
595
146
8
0
358,971
4
W
Bacchus
9,232
513
40
2
0
358,862
9
L
Hera
7,578
421
76
4
0
267,562
3
L
Charybdis
7,715
429
72
4
0
324,482
3
W
Thor
10,048
558
86
5
0
375,579
0
W
Izanami
10,432
580
142
8
0
317,057
5
W
Sun Wukong
9,835
546
123
7
0
378,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role