Player Matchup

Amaterasu
Amaterasu
Gorilla OP
Amaterasu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 85L
1,392 Elo+
Party 1
Janus
Janus
XI BIGONE IX
Janus
Level 46
God Stats
2W - 6L
1,432 SR
Queue Stats
42W - 45L
1,424 Elo+
Party 1
Charybdis
Charybdis
XI HADDOW IX
Charybdis
Level 153
God Stats
1W - 2L
1,588 SR
Queue Stats
152W - 224L
1,406 Elo+
Party 1
Team Averages
Level 107
1,507 SR
1,407 Elo+

VS

Team Averages
Level 82
1,601 SR
1,479 Elo+
Ymir
Ymir
CARLOSCLON63
Ymir
Level 66
God Stats
6W - 8L
1,477 SR
Queue Stats
116W - 109L
1,482 Elo+
Party 2
Charybdis
Charybdis
ChiefTube476467
Charybdis
Level 104
God Stats
2W - 0L
1,794 SR
Queue Stats
116W - 97L
1,460 Elo+
Party 2
Osiris
Osiris
McBuckets23
Osiris
Level 76
God Stats
2W - 1L
1,533 SR
Queue Stats
55W - 42L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gorilla OP
Amaterasu
10
0 / 3 / 1
6,822
569
5,298
13,523
6,779
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 0
7,054
588
4,330
7,714
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
XI HADDOW IX
Charybdis
11
0 / 4 / 0
6,809
567
7,461
8,206
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,974
665
4,730
7,858
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ChiefTube476467
Charybdis
13
2 / 0 / 8
8,464
705
7,304
5,121
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
14
6 / 0 / 5
8,795
733
14,483
9,828
9,559
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Charybdis
ChiefTube476467
Charybdis
2
0
8
6
L
Amaterasu
Gorilla OP
Amaterasu
0
3
1
0.17
W
Osiris
6
0
5
8.5
L
1
4
0
0.25
L
Charybdis
XI HADDOW IX
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,089
Damage
26,517
29,443
Taken
22,807
12,254
Mitigated
14,971
3,050
Healing
7,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,730
868
855
2,094
7,858
3,545
687
1,303
6,555
11,322
0
W
Charybdis
ChiefTube476467
Charybdis
7,304
4,124
0
247
5,121
1,867
1,633
1,177
3,944
0
37,157
L
Amaterasu
Gorilla OP
Amaterasu
5,298
1,377
0
1,153
13,523
6,779
0
2,952
9,749
0
13,280
W
Osiris
14,483
2,652
0
4,306
9,828
9,559
159
2,261
7,567
6,031
30,790
L
4,330
342
0
518
7,714
2,231
0
1,923
5,267
21,381
0
L
Charybdis
XI HADDOW IX
Charybdis
7,461
4,481
0
1,379
8,206
3,244
0
1,666
6,108
0
27,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,685
Gold Earned
25,233
114
Minions Killed
143
3
Camps Cleared
8
623,845
Distance Traveled
718,290
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,974
665
18
2
1
236,435
2
W
Charybdis
8,464
705
94
8
4
216,645
3
L
Amaterasu
6,822
569
12
1
1
226,867
0
W
Osiris
8,795
733
31
3
3
265,210
1
L
Janus
7,054
588
32
3
0
200,561
0
L
Charybdis
6,809
567
70
6
2
196,417
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role