Player Matchup

Horus
Horus
Kubixter
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MrRedit
Cthulhu
Level 68
God Stats
2W - 3L
1,723 SR
Queue Stats
80W - 78L
1,356 Elo+
Party 1
Olorun
Olorun
Psevdonym
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
komider
Nemesis
Level 17
God Stats
36W - 42L
1,479 SR
Queue Stats
159W - 161L
1,269 Elo+
Solo
Izanami
Izanami
tr1pl3six_g0d
Izanami
Level 4
God Stats
1W - 4L
1,396 SR
Queue Stats
2W - 5L
1,204 Elo+
Party 1
Team Averages
Level 19
1,520 SR
1,366 Elo+

VS

Team Averages
Level 16
1,520 SR
1,219 Elo+
Apollo
Apollo
WhyPrizy
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 85L
1,190 Elo+
Solo
Ymir
Ymir
ZeTyOreD
Ymir
Level 8
God Stats
7W - 4L
1,679 SR
Queue Stats
21W - 26L
1,183 Elo+
Party 2
Sol
Sol
eltioyako
Sol
Level 28
God Stats
28W - 20L
1,493 SR
Queue Stats
70W - 90L
1,266 Elo+
Solo
Camazotz
Camazotz
gelent123
Camazotz
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 26L
1,183 Elo+
Party 2
Guan Yu
Guan Yu
lSkyTekl
Guan Yu
Level 24
God Stats
2W - 2L
1,427 SR
Queue Stats
77W - 72L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kubixter
Horus
8
0 / 5 / 0
4,961
451
2,987
6,877
2,382
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
MrRedit
Cthulhu
7
0 / 0 / 1
4,817
438
2,725
5,540
3,781
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Olorun
Psevdonym
Olorun
7
2 / 8 / 0
5,418
493
3,172
7,922
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
komider
Nemesis
9
1 / 0 / 1
5,804
528
3,292
6,644
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
7
0 / 4 / 1
4,947
450
2,649
6,893
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
WhyPrizy
Apollo
8
2 / 1 / 2
5,075
461
2,836
4,878
1,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
2 / 0 / 3
5,207
473
2,100
5,013
2,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
8 / 1 / 1
6,674
607
7,950
8,114
3,003
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
gelent123
Camazotz
8
3 / 0 / 2
5,743
522
2,064
4,891
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
lSkyTekl
Guan Yu
10
2 / 1 / 0
6,113
556
4,469
5,898
4,089
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
17
17
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
Kubixter
Horus
0
5
0
0
L
Cthulhu
MrRedit
Cthulhu
0
0
1
0.5
L
Olorun
Psevdonym
Olorun
2
8
0
0.25
W
Apollo
WhyPrizy
Apollo
2
1
2
3
W
Ymir
2
0
3
3.5
W
8
1
1
8.5
W
Camazotz
gelent123
Camazotz
3
0
2
4
L
Nemesis
komider
Nemesis
1
0
1
1.5
W
Guan Yu
lSkyTekl
Guan Yu
2
1
0
2
L
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,825
Damage
19,419
33,876
Taken
28,794
12,194
Mitigated
12,344
5,145
Healing
10,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Kubixter
Horus
2,987
1,671
259
888
6,877
2,382
804
3,166
3,711
0
19,854
L
Cthulhu
MrRedit
Cthulhu
2,725
0
178
406
5,540
3,781
276
2,078
3,462
16,162
0
L
Olorun
Psevdonym
Olorun
3,172
1,718
139
853
7,922
2,434
240
3,158
4,764
14,214
2,834
W
Apollo
WhyPrizy
Apollo
2,836
2,187
0
1,674
4,878
1,171
828
924
3,954
0
24,608
W
Ymir
2,100
859
0
500
5,013
2,809
430
1,279
3,734
11,132
0
W
7,950
3,327
0
3,298
8,114
3,003
235
2,306
5,751
37,635
0
W
Camazotz
gelent123
Camazotz
2,064
554
0
2,396
4,891
1,272
51
118
4,773
0
23,614
L
Nemesis
komider
Nemesis
3,292
1,488
0
786
6,644
2,226
456
1,016
5,628
0
36,027
W
Guan Yu
lSkyTekl
Guan Yu
4,469
1,453
0
2,144
5,898
4,089
349
897
5,001
0
30,907
L
Izanami
2,649
1,684
0
1,636
6,893
1,371
719
632
6,261
0
18,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,947
Gold Earned
28,812
178
Minions Killed
239
0
Camps Cleared
0
993,626
Distance Traveled
995,503
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,961
451
36
3
0
183,675
1
L
Cthulhu
4,817
438
31
3
0
229,881
4
L
Olorun
5,418
493
19
2
0
178,455
2
W
Apollo
5,075
461
44
4
0
183,419
1
W
Ymir
5,207
473
23
2
0
191,284
0
W
Sol
6,674
607
50
5
0
193,270
0
W
Camazotz
5,743
522
49
4
0
201,776
0
L
Nemesis
5,804
528
62
6
0
216,454
0
W
Guan Yu
6,113
556
73
7
0
225,754
1
L
Izanami
4,947
450
30
3
0
185,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role