Player Matchup

Tyr
Tyr
 
Tyr
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Lunalaa
Ra
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,531 Elo+
Party 1
Hades
Hades
Sypxr
Hades
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,221 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,417 Elo+

VS

Team Averages
Level 83
1,534 SR
1,479 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
BUDDADOE
Charybdis
Level 53
God Stats
2W - 0L
1,704 SR
Queue Stats
74W - 76L
1,563 Elo+
Solo
Ravana
Ravana
DTGarbanzoBean
Ravana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 60L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
8 / 3 / 1
10,342
739
11,747
16,600
16,579
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 5 / 7
8,324
595
6,923
10,421
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hades
Sypxr
Hades
11
1 / 4 / 6
8,395
600
6,374
11,864
6,402
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 9
9,697
693
11,673
16,392
10,059
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
 
Cthulhu
12
1 / 3 / 9
9,697
693
11,673
16,392
10,059
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
 
Cthulhu
12
1 / 3 / 9
9,697
693
11,673
16,392
10,059
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
 
Cthulhu
12
1 / 3 / 9
9,697
693
11,673
16,392
10,059
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
BUDDADOE
Charybdis
14
4 / 2 / 4
10,285
735
11,203
10,573
3,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
7 / 5 / 3
10,220
730
8,334
8,896
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
9
Kills
15
12
Deaths
19
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
8
3
1
2.83
W
Cthulhu
 
Cthulhu
1
3
9
1.83
W
Cthulhu
 
Cthulhu
1
3
9
1.83
W
Cthulhu
 
Cthulhu
1
3
9
1.83
W
Cthulhu
 
Cthulhu
1
3
9
1.83
W
Charybdis
BUDDADOE
Charybdis
4
2
4
3
W
7
5
3
1.7
L
0
5
7
0.7
L
Hades
Sypxr
Hades
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,044
Damage
66,229
38,885
Taken
85,037
26,532
Mitigated
49,260
7,744
Healing
24,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
11,747
2,707
0
2,879
16,600
16,579
0
5,283
11,317
0
31,584
W
Cthulhu
 
Cthulhu
11,673
1,196
585
4,546
16,392
10,059
272
8,321
7,717
31,949
0
W
Cthulhu
 
Cthulhu
11,673
1,196
585
4,546
16,392
10,059
272
8,321
7,717
31,949
0
W
Cthulhu
 
Cthulhu
11,673
1,196
585
4,546
16,392
10,059
272
8,321
7,717
31,949
0
W
Cthulhu
 
Cthulhu
11,673
1,196
585
4,546
16,392
10,059
272
8,321
7,717
31,949
0
W
Charybdis
BUDDADOE
Charybdis
11,203
4,493
0
2,990
10,573
3,909
1,748
3,256
7,155
0
51,166
W
8,334
3,508
0
1,144
8,896
5,115
531
2,371
6,397
0
24,649
L
6,923
837
914
1,520
10,421
3,551
22
2,830
7,591
21,436
0
L
Hades
Sypxr
Hades
6,374
1,256
173
2,258
11,864
6,402
0
3,718
8,146
18,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,061
Gold Earned
59,293
114
Minions Killed
291
4
Camps Cleared
7
713,729
Distance Traveled
1,554,868
7
Wards Purchased
53
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,342
739
35
3
1
276,426
5
W
Cthulhu
9,697
693
43
3
0
268,425
12
W
Cthulhu
9,697
693
43
3
0
268,425
12
W
Cthulhu
9,697
693
43
3
0
268,425
12
W
Cthulhu
9,697
693
43
3
0
268,425
12
W
Charybdis
10,285
735
96
7
3
248,055
4
W
Ravana
10,220
730
23
2
4
233,113
1
L
Ra
8,324
595
40
3
1
210,449
0
L
Hades
8,395
600
39
3
2
226,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role