Player Matchup

Charybdis
Charybdis
CD-Waddle
Charybdis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,472 Elo+
Party 1
Neith
Neith
Qc Forcee
Neith
Level 37
God Stats
3W - 3L
1,611 SR
Queue Stats
3W - 6L
1,421 Elo+
Solo
Sobek
Sobek
c0smic_-_w0mbat
Sobek
Level 95
God Stats
7W - 3L
1,678 SR
Queue Stats
78W - 88L
1,398 Elo+
Party 1
Team Averages
Level 70
1,596 SR
1,430 Elo+

VS

Team Averages
Level 87
1,510 SR
1,337 Elo+
Charybdis
Charybdis
CleanFoal100171
Charybdis
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 15L
1,352 Elo+
Solo
Anubis
Anubis
I am Ocean4751
Anubis
Level 114
God Stats
11W - 5L
1,498 SR
Queue Stats
87W - 101L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
UnableSteak6365
Sun Wukong
Level 65
God Stats
17W - 12L
1,533 SR
Queue Stats
72W - 92L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CD-Waddle
Charybdis
16
9 / 9 / 5
13,196
695
20,240
18,789
6,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Qc Forcee
Neith
14
4 / 5 / 7
11,740
618
7,771
13,454
8,965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 13
11,916
627
10,961
21,583
22,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CleanFoal100171
Charybdis
16
5 / 5 / 8
12,398
653
15,263
15,005
4,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 5 / 6
13,365
703
18,131
15,776
6,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
UnableSteak6365
Sun Wukong
17
4 / 4 / 10
12,889
678
13,290
20,639
17,391
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
14
Kills
16
16
Deaths
14
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CD-Waddle
Charybdis
9
9
5
1.28
W
Charybdis
CleanFoal100171
Charybdis
5
5
8
1.8
W
7
5
6
2
L
Neith
Qc Forcee
Neith
4
5
7
1.5
W
Sun Wukong
UnableSteak6365
Sun Wukong
4
4
10
2.25
L
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,972
Damage
46,684
53,826
Taken
51,420
37,868
Mitigated
28,841
12,682
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CD-Waddle
Charybdis
20,240
10,479
0
4,737
18,789
6,597
1,489
8,675
10,114
0
49,054
W
Charybdis
CleanFoal100171
Charybdis
15,263
6,793
0
2,109
15,005
4,835
909
2,788
12,217
0
53,986
W
18,131
805
294
6,143
15,776
6,615
0
2,706
13,070
65,329
0
L
Neith
Qc Forcee
Neith
7,771
1,741
0
4,139
13,454
8,965
0
4,556
8,898
0
26,464
W
Sun Wukong
UnableSteak6365
Sun Wukong
13,290
2,069
847
4,101
20,639
17,391
2,062
6,157
14,482
0
45,618
L
10,961
801
483
3,323
21,583
22,306
315
5,232
16,351
28,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,852
Gold Earned
38,652
137
Minions Killed
225
3
Camps Cleared
11
972,251
Distance Traveled
923,925
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
13,196
695
79
4
2
289,525
2
W
Charybdis
12,398
653
58
3
2
279,901
2
W
Anubis
13,365
703
92
5
7
289,435
4
L
Neith
11,740
618
29
2
0
299,878
0
W
Sun Wukong
12,889
678
75
4
2
354,589
0
L
Sobek
11,916
627
29
2
1
382,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role