Player Matchup

Fenrir
Fenrir
Kzzy
Fenrir
Level 116
God Stats
23W - 12L
1,603 SR
Queue Stats
50W - 29L
1,575 Elo+
Party 1
Aphrodite
Aphrodite
Norabel
Aphrodite
Level 29
God Stats
37W - 13L
1,659 SR
Queue Stats
60W - 35L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
Vatriel
Cthulhu
Level 56
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 25L
1,671 Elo+
Party 1
Team Averages
Level 67
1,587 SR
1,619 Elo+

VS

Team Averages
Level 23
1,612 SR
1,600 Elo+
Cthulhu
Cthulhu
Neushorn
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,553 Elo+
Party 2
Sol
Sol
NewbGirl
Sol
Level 29
God Stats
6W - 1L
1,793 SR
Queue Stats
69W - 31L
1,720 Elo+
Solo
Chaac
Chaac
WaaromOokNiet69
Chaac
Level 18
God Stats
2W - 1L
1,543 SR
Queue Stats
19W - 14L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kzzy
Fenrir
11
3 / 4 / 2
7,856
655
9,951
14,745
6,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
Norabel
Aphrodite
12
1 / 0 / 3
7,640
637
4,255
9,488
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Vatriel
Cthulhu
11
1 / 3 / 3
7,477
623
8,794
12,485
14,504
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Neushorn
Cthulhu
11
1 / 2 / 2
8,576
715
5,392
11,887
9,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 3
9,290
774
15,816
11,586
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 2 / 4
8,861
738
10,920
11,708
8,225
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
7
7
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Kzzy
Fenrir
3
4
2
1
W
Cthulhu
Neushorn
Cthulhu
1
2
2
1
W
3
1
3
4.5
L
Aphrodite
Norabel
Aphrodite
1
0
3
2.5
L
Cthulhu
Vatriel
Cthulhu
1
3
3
0.83
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,000
Damage
32,128
36,718
Taken
35,181
25,158
Mitigated
21,878
12,337
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Kzzy
Fenrir
9,951
3,683
0
1,006
14,745
6,449
0
8,346
6,399
0
20,641
W
Cthulhu
Neushorn
Cthulhu
5,392
317
274
1,759
11,887
9,338
0
4,022
5,741
16,067
0
W
15,816
6,245
0
7,364
11,586
4,315
1,768
4,474
7,112
58,378
6,315
L
Aphrodite
Norabel
Aphrodite
4,255
1,024
6,811
4,378
9,488
4,205
0
4,337
5,151
22,508
0
L
Cthulhu
Vatriel
Cthulhu
8,794
457
142
0
12,485
14,504
0
7,226
5,259
25,586
0
W
10,920
1,792
330
4,021
11,708
8,225
134
5,179
6,529
0
27,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,973
Gold Earned
26,727
109
Minions Killed
160
4
Camps Cleared
8
781,122
Distance Traveled
736,641
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,856
655
18
2
2
276,410
4
W
Cthulhu
8,576
715
20
2
0
255,754
8
W
Sol
9,290
774
111
9
6
232,022
6
L
Aphrodite
7,640
637
56
5
2
270,792
2
L
Cthulhu
7,477
623
35
3
0
233,920
3
W
Chaac
8,861
738
29
2
2
248,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role