Player Matchup

Fenrir
Fenrir
XaDaTV
Fenrir
Level 25
God Stats
7W - 5L
1,626 SR
Queue Stats
11W - 7L
1,712 Elo+
Solo
Nike
Nike
Xarias120
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,580 Elo+
Solo
Khepri
Khepri
Yumalaay
Khepri
Level 10
God Stats
6W - 3L
1,693 SR
Queue Stats
24W - 21L
1,404 Elo+
Party 2
Nemesis
Nemesis
ZER0TW0ISMYWAIFU
Nemesis
Level 2
God Stats
3W - 1L
1,777 SR
Queue Stats
3W - 5L
1,683 Elo+
Solo
Charybdis
Charybdis
ncubero
Charybdis
Level 24
God Stats
20W - 12L
1,666 SR
Queue Stats
76W - 65L
1,465 Elo+
Party 2
Team Averages
Level 18
1,652 SR
1,569 Elo+

VS

Team Averages
Level 22
1,625 SR
1,518 Elo+
Cu Chulainn
Cu Chulainn
AkitoRinEgoist
Cu Chulainn
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 26L
1,690 Elo+
Solo
Nox
Nox
DrownOrDrip
Nox
Level 28
God Stats
2W - 1L
1,736 SR
Queue Stats
21W - 20L
1,545 Elo+
Solo
Zeus
Zeus
Reptyze
Zeus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 53L
1,465 Elo+
Party 1
Arachne
Arachne
Tryyndamere
Arachne
Level 23
God Stats
13W - 4L
1,664 SR
Queue Stats
33W - 27L
1,472 Elo+
Party 1
Izanami
Izanami
ba1n1785
Izanami
Level 20
God Stats
1W - 0L
1,727 SR
Queue Stats
34W - 33L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
XaDaTV
Fenrir
10
1 / 7 / 1
6,491
433
2,963
10,506
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
14
6 / 3 / 1
8,854
590
11,543
13,907
9,906
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Yumalaay
Khepri
10
3 / 4 / 1
6,622
441
2,404
10,141
5,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 6 / 2
7,828
522
6,024
8,769
3,524
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
ncubero
Charybdis
11
2 / 9 / 2
7,280
485
5,220
10,444
2,679
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkitoRinEgoist
Cu Chulainn
14
2 / 6 / 4
8,433
562
9,522
15,000
9,426
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 10
7,819
521
4,649
4,047
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Reptyze
Zeus
15
9 / 4 / 1
9,384
626
11,562
8,311
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Tryyndamere
Arachne
14
7 / 1 / 0
8,974
598
3,928
10,847
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
ba1n1785
Izanami
14
9 / 5 / 4
8,744
583
11,366
9,551
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
16
Kills
29
29
Deaths
16
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AkitoRinEgoist
Cu Chulainn
2
6
4
0.67
W
2
0
10
7
W
Zeus
Reptyze
Zeus
9
4
1
2.38
W
Arachne
Tryyndamere
Arachne
7
1
0
7
L
Fenrir
XaDaTV
Fenrir
1
7
1
0.21
L
Nike
6
3
1
2.17
L
Khepri
Yumalaay
Khepri
3
4
1
0.88
L
4
6
2
0.83
W
Izanami
ba1n1785
Izanami
9
5
4
2.2
L
Charybdis
ncubero
Charybdis
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,154
Damage
41,027
53,767
Taken
47,756
25,259
Mitigated
23,807
6,176
Healing
17,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AkitoRinEgoist
Cu Chulainn
9,522
2,150
0
3,832
15,000
9,426
178
1,844
12,566
3,182
44,291
W
4,649
959
0
1,374
4,047
3,858
416
599
3,293
16,644
0
W
Zeus
Reptyze
Zeus
11,562
3,352
0
3,782
8,311
2,398
1,253
349
7,914
50,757
0
W
Arachne
Tryyndamere
Arachne
3,928
2,095
0
6,267
10,847
5,131
0
182
10,585
0
66,105
L
Fenrir
XaDaTV
Fenrir
2,963
589
0
368
10,506
3,640
0
2,327
7,853
0
32,675
L
Nike
11,543
2,123
0
3,315
13,907
9,906
0
2,546
10,497
7,509
39,137
L
Khepri
Yumalaay
Khepri
2,404
148
0
250
10,141
5,510
0
4,148
5,864
10,196
0
L
6,024
2,222
0
1,198
8,769
3,524
900
2,582
5,911
0
26,079
W
Izanami
ba1n1785
Izanami
11,366
8,446
0
2,199
9,551
2,994
1,636
1,428
8,123
0
60,344
L
Charybdis
ncubero
Charybdis
5,220
3,378
0
1,045
10,444
2,679
0
4,639
5,725
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,075
Gold Earned
43,354
273
Minions Killed
439
0
Camps Cleared
0
1,275,816
Distance Traveled
1,387,574
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,433
562
91
6
0
306,536
0
W
Nox
7,819
521
24
2
0
263,456
6
W
Zeus
9,384
626
100
7
0
230,394
0
W
Arachne
8,974
598
110
7
0
349,323
3
L
Fenrir
6,491
433
61
4
0
256,304
0
L
Nike
8,854
590
92
6
0
285,802
1
L
Khepri
6,622
441
12
1
0
226,278
0
L
Nemesis
7,828
522
45
3
0
280,372
0
W
Izanami
8,744
583
114
8
0
237,865
2
L
Charybdis
7,280
485
63
4
0
227,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role