Player Matchup

Ra
Ra
EremitaUSA
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,351 Elo+
Solo
Charybdis
Charybdis
SABcamilo
Charybdis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,428 Elo+
Solo
Ao Kuang
Ao Kuang
SenPai_TraPanese
Ao Kuang
Level 28
God Stats
1W - 0L
1,260 SR
Queue Stats
22W - 16L
1,521 Elo+
Party 1
King Arthur
King Arthur
XxlilsoysaucexX
King Arthur
Level 22
God Stats
1W - 2L
1,340 SR
Queue Stats
3W - 6L
1,265 Elo+
Party 1
Gilgamesh
Gilgamesh
psychic1up
Gilgamesh
Level 3
God Stats
2W - 5L
1,262 SR
Queue Stats
16W - 20L
1,159 Elo+
Party 1
Team Averages
Level 18
1,372 SR
1,345 Elo+

VS

Team Averages
Level 13
1,358 SR
1,307 Elo+
Hera
Hera
Bobbythe0ne
Hera
Level 16
God Stats
4W - 6L
1,317 SR
Queue Stats
8W - 14L
1,235 Elo+
Party 2
Sol
Sol
Funnehcake27860
Sol
Level 11
God Stats
1W - 4L
1,124 SR
Queue Stats
7W - 14L
1,219 Elo+
Party 2
Ares
Ares
damian38
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
plutonio_astrale
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,226 Elo+
Solo
Nu Wa
Nu Wa
spiiriittual
Nu Wa
Level 25
God Stats
26W - 42L
1,351 SR
Queue Stats
84W - 98L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 19
11,558
1,156
13,632
8,684
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
SABcamilo
Charybdis
17
11 / 2 / 5
10,810
1,081
10,535
5,631
2,149
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
15 / 0 / 11
12,769
1,277
21,116
7,376
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
XxlilsoysaucexX
King Arthur
17
5 / 0 / 17
10,865
1,087
7,480
7,117
6,409
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
psychic1up
Gilgamesh
17
8 / 0 / 14
11,160
1,116
11,850
9,577
7,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

364

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
9,080
908
7,458
12,260
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 7 / 0
8,130
813
1,438
7,932
2,488
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
14
0 / 15 / 1
8,631
863
2,759
21,468
11,588
15
2 / 5 / 2
9,897
990
4,696
14,149
13,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 8 / 2
9,651
965
15,130
15,157
6,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
10
41
Kills
5
5
Deaths
41
66
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
2
3
19
3.83
L
0
7
0
0
W
Charybdis
SABcamilo
Charybdis
11
2
5
6.75
W
15
0
11
20.5
W
King Arthur
XxlilsoysaucexX
King Arthur
5
0
17
13.5
L
Ares
0
15
1
0.03
L
2
5
2
0.6
W
Gilgamesh
psychic1up
Gilgamesh
8
0
14
15
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,613
Damage
31,481
38,385
Taken
70,966
22,564
Mitigated
38,576
5,562
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,458
3,338
0
461
12,260
4,515
0
6,367
5,893
26,545
0
W
13,632
1,772
369
2,468
8,684
3,478
0
7,416
1,160
45,983
0
L
1,438
189
0
136
7,932
2,488
0
4,237
3,695
2,008
0
W
Charybdis
SABcamilo
Charybdis
10,535
5,442
0
11
5,631
2,149
0
5,148
461
0
17,780
W
21,116
8,836
0
1,945
7,376
2,834
0
5,796
1,416
42,699
0
W
King Arthur
XxlilsoysaucexX
King Arthur
7,480
1,738
0
72
7,117
6,409
0
6,251
749
0
13,156
L
Ares
2,759
878
0
0
21,468
11,588
0
10,358
11,110
10,905
0
L
4,696
316
0
0
14,149
13,920
0
7,337
6,812
11,550
0
W
Gilgamesh
psychic1up
Gilgamesh
11,850
5,604
0
697
9,577
7,694
0
6,397
3,118
0
22,674
L
15,130
6,065
25
3,134
15,157
6,065
0
6,449
8,708
29,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,162
Gold Earned
45,389
163
Minions Killed
90
9
Camps Cleared
0
889,147
Distance Traveled
782,489
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,080
908
44
4
0
161,567
0
W
Ra
11,558
1,156
81
8
2
175,924
0
L
Sol
8,130
813
0
0
0
121,204
0
W
Charybdis
10,810
1,081
11
1
1
130,656
1
W
Ao Kuang
12,769
1,277
51
5
4
196,721
0
W
King Arthur
10,865
1,087
2
0
0
193,221
0
L
Ares
8,631
863
6
1
0
156,548
1
L
Ymir
9,897
990
13
1
0
199,180
0
W
Gilgamesh
11,160
1,116
18
2
2
192,625
0
L
Nu Wa
9,651
965
27
3
0
143,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role