Player Matchup

Merlin
Merlin
Astrivm
Merlin
Level 29
God Stats
3W - 0L
1,808 SR
Queue Stats
49W - 60L
1,439 Elo+
Solo
Bakasura
Bakasura
Danglol
Bakasura
Level 3
God Stats
2W - 3L
1,546 SR
Queue Stats
3W - 5L
1,550 Elo+
Solo
Ares
Ares
Jakwiski
Ares
Level 28
God Stats
3W - 3L
1,071 SR
Queue Stats
43W - 67L
1,325 Elo+
Solo
Thanatos
Thanatos
KhoutheHugh
Thanatos
Level 16
God Stats
13W - 10L
1,852 SR
Queue Stats
92W - 80L
1,454 Elo+
Solo
Danzaburou
Danzaburou
yDashGoD_
Danzaburou
Level 25
God Stats
11W - 7L
1,683 SR
Queue Stats
236W - 330L
1,312 Elo+
Solo
Team Averages
Level 20
1,592 SR
1,416 Elo+

VS

Team Averages
Level 21
1,479 SR
1,449 Elo+
Medusa
Medusa
Aburthur
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,509 Elo+
Solo
Cerberus
Cerberus
Blaze0w0
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,447 Elo+
Solo
Charybdis
Charybdis
DragσnFruit
Charybdis
Level 38
God Stats
4W - 2L
1,395 SR
Queue Stats
79W - 53L
1,664 Elo+
Party 1
Yemoja
Yemoja
JayBeary
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Fenrir
Fenrir
Lsanchezzz
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Astrivm
Merlin
11
3 / 3 / 1
6,806
567
4,916
5,192
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Danglol
Bakasura
14
3 / 0 / 1
7,984
665
6,209
7,014
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
8
2 / 4 / 4
5,765
480
5,616
10,572
5,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
KhoutheHugh
Thanatos
11
5 / 1 / 4
7,249
604
5,816
6,803
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
yDashGoD_
Danzaburou
9
2 / 4 / 6
6,359
530
3,599
7,770
2,529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aburthur
Medusa
10
5 / 2 / 2
6,407
534
6,473
6,745
1,926
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Blaze0w0
Cerberus
11
0 / 2 / 0
6,286
524
2,079
7,510
4,381
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DragσnFruit
Charybdis
9
5 / 6 / 4
6,384
532
9,556
11,463
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
JayBeary
Yemoja
7
1 / 3 / 5
5,404
450
2,290
7,628
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Lsanchezzz
Fenrir
8
1 / 2 / 4
5,369
447
1,619
6,459
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
15
Kills
12
12
Deaths
15
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aburthur
Medusa
5
2
2
3
W
Merlin
Astrivm
Merlin
3
3
1
1.17
L
Cerberus
Blaze0w0
Cerberus
0
2
0
0
W
Bakasura
Danglol
Bakasura
3
0
1
3.5
L
Charybdis
DragσnFruit
Charybdis
5
6
4
1.17
W
Ares
2
4
4
1
L
Yemoja
JayBeary
Yemoja
1
3
5
1.17
W
Thanatos
KhoutheHugh
Thanatos
5
1
4
7
L
Fenrir
Lsanchezzz
Fenrir
1
2
4
1.5
W
Danzaburou
yDashGoD_
Danzaburou
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,156
Damage
22,017
37,351
Taken
39,805
15,537
Mitigated
14,485
13,161
Healing
9,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aburthur
Medusa
6,473
2,070
0
1,540
6,745
1,926
301
3,000
3,517
0
31,070
W
Merlin
Astrivm
Merlin
4,916
675
0
1,139
5,192
1,620
753
57
5,135
27,891
0
L
Cerberus
Blaze0w0
Cerberus
2,079
100
0
2,549
7,510
4,381
0
599
6,111
38,022
0
W
Bakasura
Danglol
Bakasura
6,209
3,359
0
2,387
7,014
3,448
210
2,283
4,731
0
39,212
L
Charybdis
DragσnFruit
Charybdis
9,556
6,076
0
3,291
11,463
2,526
0
3,190
8,046
0
24,377
W
Ares
5,616
174
135
1,571
10,572
5,090
80
1,131
9,441
11,403
0
L
Yemoja
JayBeary
Yemoja
2,290
766
929
1,237
7,628
4,047
0
2,216
4,860
6,479
0
W
Thanatos
KhoutheHugh
Thanatos
5,816
1,207
0
6,586
6,803
2,850
945
442
6,361
0
34,311
L
Fenrir
Lsanchezzz
Fenrir
1,619
540
0
317
6,459
1,605
0
1,003
5,389
0
19,333
W
Danzaburou
yDashGoD_
Danzaburou
3,599
1,282
0
1,343
7,770
2,529
0
672
7,098
0
30,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
29,850
310
Minions Killed
240
0
Camps Cleared
0
1,293,319
Distance Traveled
1,090,309
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,407
534
53
4
0
222,877
1
W
Merlin
6,806
567
73
6
0
245,943
2
L
Cerberus
6,286
524
120
10
0
221,974
3
W
Bakasura
7,984
665
113
9
0
298,982
0
L
Charybdis
6,384
532
28
2
0
225,406
4
W
Ares
5,765
480
12
1
0
242,677
0
L
Yemoja
5,404
450
7
1
0
194,639
0
W
Thanatos
7,249
604
65
5
0
282,705
0
L
Fenrir
5,369
447
32
3
0
225,413
0
W
Danzaburou
6,359
530
47
4
0
223,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role