Player Matchup

Mercury
Mercury
AkitoRinEgoist
Mercury
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 26L
1,656 Elo+
Solo
Bellona
Bellona
DatDangerousGuy
Bellona
Level 25
God Stats
2W - 4L
1,405 SR
Queue Stats
47W - 35L
1,565 Elo+
Party 3
Ganesha
Ganesha
Fylliah
Ganesha
Level 28
God Stats
1W - 2L
1,238 SR
Queue Stats
122W - 118L
1,607 Elo+
Party 2
Charybdis
Charybdis
Savemegod
Charybdis
Level 29
God Stats
5W - 3L
1,749 SR
Queue Stats
146W - 115L
1,625 Elo+
Party 2
Tiamat
Tiamat
ShizzMyDizz
Tiamat
Level 24
God Stats
5W - 1L
1,709 SR
Queue Stats
50W - 39L
1,581 Elo+
Party 3
Team Averages
Level 25
1,520 SR
1,607 Elo+

VS

Team Averages
Level 35
1,504 SR
1,575 Elo+
Cthulhu
Cthulhu
Cherdo
Cthulhu
Level 14
God Stats
0W - 1L
1,293 SR
Queue Stats
9W - 9L
1,574 Elo+
Party 1
Awilix
Awilix
DrownOrDrip
Awilix
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 20L
1,614 Elo+
Solo
Anubis
Anubis
EstoymuLOKI
Anubis
Level 29
God Stats
9W - 3L
1,791 SR
Queue Stats
116W - 101L
1,541 Elo+
Solo
Ares
Ares
LordBapple
Ares
Level 90
God Stats
1W - 3L
1,643 SR
Queue Stats
196W - 196L
1,533 Elo+
Party 1
Charybdis
Charybdis
Saltwillflow
Charybdis
Level 16
God Stats
0W - 2L
1,293 SR
Queue Stats
10W - 9L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,622
602
2,933
5,442
1,575
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 2 / 0
6,652
605
2,862
7,828
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
Fylliah
Ganesha
10
0 / 0 / 6
6,080
553
2,560
7,528
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Savemegod
Charybdis
10
4 / 2 / 1
6,085
553
8,796
6,255
2,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
11
4 / 1 / 1
6,914
629
5,418
5,895
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cherdo
Cthulhu
10
0 / 1 / 1
5,477
498
4,679
6,796
5,717
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
9
2 / 3 / 0
5,708
519
1,777
5,955
1,731
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
1 / 2 / 1
6,212
565
3,576
7,280
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 2 / 1
5,266
479
3,607
9,349
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Saltwillflow
Charybdis
7
1 / 4 / 1
4,744
431
3,865
7,169
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Cthulhu
Cherdo
Cthulhu
0
1
1
0.5
W
1
2
0
0.5
L
Awilix
2
3
0
0.67
L
Anubis
1
2
1
0.75
W
Ganesha
Fylliah
Ganesha
0
0
6
3
L
1
2
1
0.75
L
Charybdis
Saltwillflow
Charybdis
1
4
1
0.38
W
Charybdis
Savemegod
Charybdis
4
2
1
2.25
W
Tiamat
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,569
Damage
17,504
32,948
Taken
36,549
17,512
Mitigated
18,750
8,949
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,933
1,607
0
350
5,442
1,575
0
656
4,786
0
45,564
L
Cthulhu
Cherdo
Cthulhu
4,679
759
0
3,279
6,796
5,717
0
0
6,796
28,623
0
W
2,862
1,235
0
2,865
7,828
4,652
536
4,039
3,789
0
33,887
L
Awilix
1,777
817
0
580
5,955
1,731
0
1,255
4,614
0
24,523
L
Anubis
3,576
376
0
3,954
7,280
3,164
0
3,384
3,620
39,965
0
W
Ganesha
Fylliah
Ganesha
2,560
371
0
1,833
7,528
6,479
92
2,161
5,367
18,909
0
L
3,607
105
0
2,754
9,349
6,205
0
1,376
7,973
9,707
0
L
Charybdis
Saltwillflow
Charybdis
3,865
1,460
0
2,509
7,169
1,933
0
1,541
5,568
0
24,266
W
Charybdis
Savemegod
Charybdis
8,796
4,720
0
1,949
6,255
2,139
834
2,146
4,109
0
34,465
W
Tiamat
5,418
338
75
1,877
5,895
2,667
210
2,860
3,035
27,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,353
Gold Earned
27,407
354
Minions Killed
249
0
Camps Cleared
0
1,086,163
Distance Traveled
981,358
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,622
602
95
9
0
278,097
3
L
Cthulhu
5,477
498
49
4
0
203,732
3
W
Bellona
6,652
605
94
9
0
208,367
3
L
Awilix
5,708
519
44
4
0
199,884
3
L
Anubis
6,212
565
90
8
0
195,627
4
W
Ganesha
6,080
553
5
0
0
212,774
2
L
Ares
5,266
479
10
1
0
201,025
3
L
Charybdis
4,744
431
56
5
0
181,090
2
W
Charybdis
6,085
553
85
8
0
181,741
1
W
Tiamat
6,914
629
75
7
0
205,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role