Player Matchup

Charybdis
Charybdis
CapvxD
Charybdis
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
353W - 339L
1,433 Elo+
Solo
Ymir
Ymir
ForbiddenMAGE1
Ymir
Level 28
God Stats
20W - 25L
1,435 SR
Queue Stats
163W - 207L
1,334 Elo+
Party 1
Set
Set
Hydrox1de
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,193 Elo+
Party 3
Neith
Neith
Pawofdoom
Neith
Level 74
God Stats
18W - 17L
1,660 SR
Queue Stats
503W - 590L
1,443 Elo+
Party 1
Loki
Loki
xHarlessx
Loki
Level 160
God Stats
4W - 2L
1,643 SR
Queue Stats
99W - 89L
1,569 Elo+
Party 3
Team Averages
Level 65
1,548 SR
1,395 Elo+

VS

Team Averages
Level 71
1,494 SR
1,475 Elo+
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
ElFantasmaDMJ
Athena
Level 18
God Stats
17W - 24L
1,528 SR
Queue Stats
24W - 35L
1,428 Elo+
Party 2
Hera
Hera
Kingdude40
Hera
Level 43
God Stats
29W - 28L
1,476 SR
Queue Stats
89W - 73L
1,437 Elo+
Solo
Charybdis
Charybdis
Wolfzio
Charybdis
Level 48
God Stats
0W - 2L
1,269 SR
Queue Stats
158W - 173L
1,452 Elo+
Solo
Arachne
Arachne
kingNavarro11
Arachne
Level 35
God Stats
35W - 24L
1,674 SR
Queue Stats
186W - 172L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CapvxD
Charybdis
10
1 / 0 / 2
6,103
555
1,930
3,629
891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 3
5,608
510
2,134
4,537
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 2 / 2
5,668
515
1,509
6,145
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Pawofdoom
Neith
12
3 / 2 / 2
7,005
637
7,998
7,216
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
13
7 / 2 / 2
7,973
725
7,279
7,468
6,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 6 / 0
6,032
548
3,888
9,433
7,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
 
Achilles
10
2 / 6 / 0
6,032
548
3,888
9,433
7,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
 
Achilles
10
2 / 6 / 0
6,032
548
3,888
9,433
7,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
 
Achilles
10
2 / 6 / 0
6,032
548
3,888
9,433
7,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 3
5,159
469
2,459
8,343
3,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 0
6,471
588
4,148
5,318
1,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Wolfzio
Charybdis
9
1 / 2 / 0
5,345
486
1,160
4,626
1,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
9
1 / 2 / 0
5,448
495
1,644
8,070
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
12
6
Deaths
32
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
6
0
0.33
L
Achilles
 
Achilles
2
6
0
0.33
L
Achilles
 
Achilles
2
6
0
0.33
L
Achilles
 
Achilles
2
6
0
0.33
W
Charybdis
CapvxD
Charybdis
1
0
2
2
L
0
3
3
0.5
W
2
0
3
3.5
W
1
2
2
1
L
2
1
0
2
W
Neith
Pawofdoom
Neith
3
2
2
2
L
Charybdis
Wolfzio
Charybdis
1
2
0
0.5
L
Arachne
1
2
0
0.5
W
Loki
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,850
Damage
24,963
28,995
Taken
64,089
13,773
Mitigated
38,852
7,411
Healing
13,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,888
1,077
0
1,426
9,433
7,368
0
0
8,950
0
25,905
L
Achilles
 
Achilles
3,888
1,077
0
1,426
9,433
7,368
0
0
8,950
0
25,905
L
Achilles
 
Achilles
3,888
1,077
0
1,426
9,433
7,368
0
0
8,950
0
25,905
L
Achilles
 
Achilles
3,888
1,077
0
1,426
9,433
7,368
0
0
8,950
0
25,905
W
Charybdis
CapvxD
Charybdis
1,930
1,100
0
1,177
3,629
891
894
373
3,256
0
29,959
L
2,459
575
0
756
8,343
3,454
0
1,055
7,200
7,683
0
W
2,134
703
0
957
4,537
1,948
0
1,334
3,203
12,552
1,837
W
1,509
607
0
200
6,145
1,739
0
610
5,535
0
24,305
L
4,148
765
0
3,032
5,318
1,686
339
469
4,849
41,154
0
W
Neith
Pawofdoom
Neith
7,998
4,039
0
3,377
7,216
2,388
459
4,149
3,067
0
45,645
L
Charybdis
Wolfzio
Charybdis
1,160
644
0
1,451
4,626
1,221
0
454
4,172
0
25,008
L
Arachne
1,644
1,002
0
2,911
8,070
3,019
136
0
7,764
0
32,721
W
Loki
7,279
2,184
0
1,700
7,468
6,807
0
141
7,327
0
39,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,357
Gold Earned
46,551
309
Minions Killed
412
0
Camps Cleared
0
1,070,344
Distance Traveled
1,745,295
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,032
548
50
5
0
212,293
2
L
Achilles
6,032
548
50
5
0
212,293
2
L
Achilles
6,032
548
50
5
0
212,293
2
L
Achilles
6,032
548
50
5
0
212,293
2
W
Charybdis
6,103
555
62
6
0
205,021
3
L
Athena
5,159
469
16
1
0
232,605
1
W
Ymir
5,608
510
19
2
0
224,208
2
W
Set
5,668
515
52
5
0
221,186
0
L
Hera
6,471
588
88
8
0
194,206
4
W
Neith
7,005
637
96
9
0
207,937
3
L
Charybdis
5,345
486
48
4
0
197,694
3
L
Arachne
5,448
495
60
5
0
271,618
0
W
Loki
7,973
725
80
7
0
211,992
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role