Player Matchup

Chang'e
Chang'e
BigOlBlacky
Chang'e
Level 145
God Stats
4W - 5L
1,380 SR
Queue Stats
74W - 77L
1,546 Elo+
Party 1
Charybdis
Charybdis
Edonater
Charybdis
Level 109
God Stats
20W - 14L
1,671 SR
Queue Stats
72W - 69L
1,571 Elo+
Party 1
Izanami
Izanami
Herthbul
Izanami
Level 160
God Stats
1W - 5L
1,686 SR
Queue Stats
10W - 29L
1,448 Elo+
Solo
Cthulhu
Cthulhu
JWhit98
Cthulhu
Level 100
God Stats
4W - 4L
1,723 SR
Queue Stats
34W - 40L
1,558 Elo+
Solo
Thanatos
Thanatos
yoted
Thanatos
Level 144
God Stats
23W - 13L
1,903 SR
Queue Stats
52W - 35L
1,658 Elo+
Party 1
Team Averages
Level 132
1,673 SR
1,556 Elo+

VS

Team Averages
Level 116
1,551 SR
1,583 Elo+
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Durothrall
Charybdis
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
283W - 285L
1,572 Elo+
Solo
Scylla
Scylla
SuperbTortoise
Scylla
Level 85
God Stats
4W - 3L
1,115 SR
Queue Stats
110W - 110L
1,641 Elo+
Solo
Hercules
Hercules
WorldOnline
Hercules
Level 102
God Stats
19W - 12L
1,826 SR
Queue Stats
267W - 249L
1,594 Elo+
Solo
Fenrir
Fenrir
vChaz
Fenrir
Level 121
God Stats
2W - 1L
1,815 SR
Queue Stats
155W - 144L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigOlBlacky
Chang'e
13
3 / 3 / 5
8,026
803
10,450
8,959
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Edonater
Charybdis
13
1 / 5 / 6
7,239
724
5,871
9,982
3,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Herthbul
Izanami
13
1 / 2 / 0
7,270
727
1,980
8,767
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
JWhit98
Cthulhu
13
1 / 4 / 5
7,499
750
6,465
10,828
10,348
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
yoted
Thanatos
13
3 / 5 / 5
8,084
808
8,473
11,842
3,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 0 / 13
8,272
827
11,328
12,013
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Durothrall
Charybdis
16
5 / 3 / 12
9,690
969
8,633
5,487
1,853
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 1 / 3
10,516
1,052
11,596
4,667
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
WorldOnline
Hercules
14
3 / 1 / 12
8,335
834
5,876
9,718
8,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
vChaz
Fenrir
13
1 / 4 / 9
7,558
756
6,115
11,516
9,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
9
Kills
19
19
Deaths
9
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
13
7.5
L
Chang'e
BigOlBlacky
Chang'e
3
3
5
1.83
W
Charybdis
Durothrall
Charybdis
5
3
12
3.67
L
Charybdis
Edonater
Charybdis
1
5
6
0.8
L
Izanami
Herthbul
Izanami
1
2
0
0.5
L
Cthulhu
JWhit98
Cthulhu
1
4
5
0.88
W
9
1
3
10.5
W
Hercules
WorldOnline
Hercules
3
1
12
9
W
Fenrir
vChaz
Fenrir
1
4
9
1.38
L
Thanatos
yoted
Thanatos
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,239
Damage
43,548
50,378
Taken
43,401
22,813
Mitigated
32,733
14,025
Healing
7,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,328
550
0
4,161
12,013
10,959
226
4,431
7,582
28,905
0
L
Chang'e
BigOlBlacky
Chang'e
10,450
1,005
2,871
2,421
8,959
2,745
221
5,097
3,705
22,532
0
W
Charybdis
Durothrall
Charybdis
8,633
3,911
0
0
5,487
1,853
1,283
2,381
3,106
0
37,850
L
Charybdis
Edonater
Charybdis
5,871
3,651
0
337
9,982
3,146
661
4,190
5,409
0
18,870
L
Izanami
Herthbul
Izanami
1,980
1,257
0
1,014
8,767
2,964
1,493
2,901
5,676
0
25,085
L
Cthulhu
JWhit98
Cthulhu
6,465
649
1,000
885
10,828
10,348
1
4,172
6,450
17,920
0
W
11,596
835
0
674
4,667
1,631
0
1,818
2,849
40,681
0
W
Hercules
WorldOnline
Hercules
5,876
1,166
0
1,827
9,718
8,570
0
4,739
4,979
0
14,108
W
Fenrir
vChaz
Fenrir
6,115
1,070
0
1,249
11,516
9,720
780
4,121
7,395
0
12,500
L
Thanatos
yoted
Thanatos
8,473
2,385
258
5,239
11,842
3,610
0
6,257
5,340
0
17,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,118
Gold Earned
44,371
200
Minions Killed
274
5
Camps Cleared
11
976,928
Distance Traveled
1,046,214
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,272
827
61
6
3
218,916
4
L
Chang'e
8,026
803
41
4
1
198,463
0
W
Charybdis
9,690
969
86
9
2
183,191
1
L
Charybdis
7,239
724
40
4
1
180,087
2
L
Izanami
7,270
727
65
7
1
182,956
0
L
Cthulhu
7,499
750
31
3
0
212,843
3
W
Scylla
10,516
1,052
81
8
3
210,788
3
W
Hercules
8,335
834
19
2
2
221,438
1
W
Fenrir
7,558
756
27
3
1
211,881
0
L
Thanatos
8,084
808
23
2
2
202,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role