Player Matchup

King Arthur
King Arthur
Bungle Jait
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 31L
1,759 Elo+
Party 1
Charybdis
Charybdis
KEtChUPSocI3tY
Charybdis
Level 122
God Stats
7W - 0L
1,990 SR
Queue Stats
135W - 82L
1,728 Elo+
Party 1
Janus
Janus
KatanaEdgelord
Janus
Level 160
God Stats
8W - 5L
1,871 SR
Queue Stats
522W - 285L
1,854 Elo+
Party 1
Team Averages
Level 104
1,787 SR
1,781 Elo+

VS

Team Averages
Level 97
1,357 SR
1,361 Elo+
Nu Wa
Nu Wa
I am paper head
Nu Wa
Level 66
God Stats
0W - 2L
1,359 SR
Queue Stats
20W - 32L
1,343 Elo+
Solo
Anhur
Anhur
Skoolfire
Anhur
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 112L
1,297 Elo+
Party 2
Sylvanus
Sylvanus
SwiftysRevenge
Sylvanus
Level 128
God Stats
0W - 4L
1,212 SR
Queue Stats
37W - 46L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bungle Jait
King Arthur
11
3 / 3 / 15
8,176
743
7,134
14,424
14,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
KEtChUPSocI3tY
Charybdis
15
12 / 2 / 9
10,039
913
12,309
8,328
3,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
9 / 4 / 11
9,331
848
13,129
9,195
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 4
7,538
685
5,734
9,218
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Skoolfire
Anhur
10
2 / 11 / 5
7,752
705
4,817
12,217
3,814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
11
5 / 5 / 1
8,577
780
6,957
13,886
9,981
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
24
Kills
9
9
Deaths
24
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bungle Jait
King Arthur
3
3
15
3.5
L
2
8
4
0.5
W
Charybdis
KEtChUPSocI3tY
Charybdis
12
2
9
8.25
W
9
4
11
3.63
L
Anhur
Skoolfire
Anhur
2
11
5
0.41
L
Sylvanus
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,572
Damage
17,508
31,947
Taken
35,321
21,105
Mitigated
16,559
7,608
Healing
6,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bungle Jait
King Arthur
7,134
1,352
0
3,314
14,424
14,816
30
4,730
9,397
0
17,306
L
5,734
992
152
595
9,218
2,764
0
3,161
5,970
13,096
0
W
Charybdis
KEtChUPSocI3tY
Charybdis
12,309
7,155
0
1,745
8,328
3,026
287
3,137
4,979
0
47,495
W
13,129
610
212
2,337
9,195
3,263
62
4,776
4,213
28,308
0
L
Anhur
Skoolfire
Anhur
4,817
2,860
0
605
12,217
3,814
0
4,666
7,292
0
13,605
L
Sylvanus
6,957
1,277
1,232
3,798
13,886
9,981
0
5,530
7,849
13,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
23,867
156
Minions Killed
62
10
Camps Cleared
1
573,933
Distance Traveled
450,652
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,176
743
20
2
0
199,511
7
L
Nu Wa
7,538
685
21
2
0
140,272
2
W
Charybdis
10,039
913
100
9
7
186,753
2
W
Janus
9,331
848
36
3
3
187,669
2
L
Anhur
7,752
705
27
2
0
149,588
0
L
Sylvanus
8,577
780
14
1
1
160,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role