Player Matchup

Charybdis
Charybdis
AldOsi
Charybdis
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 28L
1,407 Elo+
Solo
Cthulhu
Cthulhu
KidHudder
Cthulhu
Level 120
God Stats
3W - 4L
1,517 SR
Queue Stats
142W - 162L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
SmallSubset2
Baron Samedi
Level 101
God Stats
4W - 0L
1,638 SR
Queue Stats
50W - 59L
1,492 Elo+
Solo
Team Averages
Level 103
1,552 SR
1,448 Elo+

VS

Team Averages
Level 73
1,334 SR
1,479 Elo+
Charybdis
Charybdis
IronJosh06
Charybdis
Level 86
God Stats
5W - 12L
1,279 SR
Queue Stats
187W - 221L
1,468 Elo+
Party 1
Kuzenbo
Kuzenbo
SETHTHEREVENANT
Kuzenbo
Level 69
God Stats
6W - 10L
1,288 SR
Queue Stats
121W - 132L
1,489 Elo+
Party 1
Hel
Hel
TheOreosaurus
Hel
Level 64
God Stats
0W - 1L
1,435 SR
Queue Stats
29W - 28L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AldOsi
Charybdis
13
6 / 0 / 4
8,767
731
8,829
7,213
2,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
KidHudder
Cthulhu
11
0 / 0 / 9
8,025
669
6,809
11,024
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SmallSubset2
Baron Samedi
12
4 / 2 / 6
8,364
697
10,969
8,567
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IronJosh06
Charybdis
11
2 / 2 / 0
7,253
604
7,525
8,393
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 3 / 2
6,714
560
5,144
12,018
13,850
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 2
6,814
568
6,502
10,842
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
2
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AldOsi
Charybdis
6
0
4
8
L
Charybdis
IronJosh06
Charybdis
2
2
0
1
W
Cthulhu
KidHudder
Cthulhu
0
0
9
4.5
L
0
3
2
0.33
W
Baron Samedi
SmallSubset2
Baron Samedi
4
2
6
3.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,607
Damage
19,171
26,804
Taken
31,253
16,255
Mitigated
22,393
13,403
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AldOsi
Charybdis
8,829
4,601
485
1,599
7,213
2,893
473
2,742
4,471
0
24,516
L
Charybdis
IronJosh06
Charybdis
7,525
2,740
0
412
8,393
3,279
0
5,282
3,111
0
30,462
W
Cthulhu
KidHudder
Cthulhu
6,809
275
348
3,552
11,024
9,470
93
5,159
5,865
31,968
0
L
5,144
1,268
0
2,531
12,018
13,850
22
6,074
5,944
17,636
0
W
Baron Samedi
SmallSubset2
Baron Samedi
10,969
1,061
3,654
3,765
8,567
3,892
473
4,147
4,420
27,415
0
L
6,502
986
4,858
4,158
10,842
5,264
0
6,637
4,205
23,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,156
Gold Earned
20,781
145
Minions Killed
128
3
Camps Cleared
6
662,456
Distance Traveled
628,266
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,767
731
58
5
0
216,496
5
L
Charybdis
7,253
604
67
6
3
209,790
2
W
Cthulhu
8,025
669
46
4
1
235,941
4
L
Kuzenbo
6,714
560
29
2
1
219,195
0
W
Baron Samedi
8,364
697
41
3
2
210,019
1
L
Hel
6,814
568
32
3
2
199,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role