Player Matchup

Fenrir
Fenrir
Dayrup
Fenrir
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 59L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IedulDaH
Morgan Le Fay
Level 5
God Stats
2W - 2L
1,749 SR
Queue Stats
4W - 6L
1,706 Elo+
Solo
Neith
Neith
NãoJogoSup
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,238 Elo+
Solo
Amaterasu
Amaterasu
TDG LF Mota
Amaterasu
Level 28
God Stats
60W - 49L
1,597 SR
Queue Stats
263W - 251L
1,513 Elo+
Solo
Horus
Horus
ehtpomgo
Horus
Level 29
God Stats
1W - 2L
1,551 SR
Queue Stats
96W - 83L
1,523 Elo+
Solo
Team Averages
Level 19
1,580 SR
1,504 Elo+

VS

Team Averages
Level 20
1,536 SR
1,586 Elo+
Artemis
Artemis
BaLa_De_Nisman10
Artemis
Level 15
God Stats
6W - 2L
1,736 SR
Queue Stats
27W - 10L
1,695 Elo+
Solo
Nu Wa
Nu Wa
Hatsu-Jeff
Nu Wa
Level 25
God Stats
11W - 5L
1,590 SR
Queue Stats
38W - 30L
1,578 Elo+
Solo
Fenrir
Fenrir
InútiI
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,564 Elo+
Solo
Bellona
Bellona
pialuwed
Bellona
Level 18
God Stats
2W - 9L
1,226 SR
Queue Stats
161W - 131L
1,557 Elo+
Solo
Ymir
Ymir
wesleyslvz
Ymir
Level 28
God Stats
65W - 39L
1,631 SR
Queue Stats
343W - 357L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dayrup
Fenrir
11
4 / 2 / 2
6,850
527
6,079
9,194
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
IedulDaH
Morgan Le Fay
9
0 / 5 / 3
5,715
440
2,350
6,910
2,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 0 / 0
3,982
306
0
552
125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
TDG LF Mota
Amaterasu
10
1 / 3 / 2
5,778
444
5,303
10,008
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
ehtpomgo
Horus
13
6 / 1 / 0
7,646
588
7,790
8,851
5,827
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,800
523
5,164
6,928
2,327
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
12
3 / 1 / 3
7,550
581
7,135
4,694
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
InútiI
Fenrir
13
8 / 3 / 2
8,054
620
6,701
8,784
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
pialuwed
Bellona
11
0 / 1 / 1
6,263
482
2,070
8,828
5,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 2
5,509
424
1,486
10,301
3,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
11
11
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
L
Fenrir
Dayrup
Fenrir
4
2
2
2.5
W
Nu Wa
3
1
3
4.5
L
Morgan Le Fay
IedulDaH
Morgan Le Fay
0
5
3
0.3
W
Fenrir
InútiI
Fenrir
8
3
2
3
L
0
0
0
0
L
Amaterasu
TDG LF Mota
Amaterasu
1
3
2
0.67
L
Horus
ehtpomgo
Horus
6
1
0
6
W
Bellona
pialuwed
Bellona
0
1
1
0.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,522
Damage
22,556
35,515
Taken
39,535
15,793
Mitigated
16,437
11,026
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,164
2,050
0
2,082
6,928
2,327
997
86
6,751
0
44,712
L
Fenrir
Dayrup
Fenrir
6,079
1,741
0
1,874
9,194
3,171
0
3,064
5,950
52
34,947
W
Nu Wa
7,135
1,987
0
815
4,694
1,262
338
468
4,226
41,277
0
L
Morgan Le Fay
IedulDaH
Morgan Le Fay
2,350
342
0
1,493
6,910
2,189
0
1,658
5,088
27,801
0
W
Fenrir
InútiI
Fenrir
6,701
1,956
0
837
8,784
3,632
0
1,311
7,380
0
43,109
L
0
0
0
0
552
125
0
474
0
0
0
L
Amaterasu
TDG LF Mota
Amaterasu
5,303
1,744
0
3,950
10,008
4,481
0
1,216
8,678
0
26,588
L
Horus
ehtpomgo
Horus
7,790
2,627
257
3,452
8,851
5,827
34
1,553
6,696
0
31,579
W
Bellona
pialuwed
Bellona
2,070
410
0
2,389
8,828
5,570
906
42
8,440
0
29,627
W
1,486
534
0
1,779
10,301
3,646
0
719
9,496
14,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
34,176
217
Minions Killed
328
0
Camps Cleared
0
948,209
Distance Traveled
1,145,730
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,800
523
99
8
0
207,413
2
L
Fenrir
6,850
527
61
5
0
238,132
3
W
Nu Wa
7,550
581
75
6
0
244,599
4
L
Morgan Le Fay
5,715
440
54
4
0
217,369
1
W
Fenrir
8,054
620
78
6
0
247,707
3
L
Neith
3,982
306
0
0
0
0
0
L
Amaterasu
5,778
444
45
3
0
257,512
4
L
Horus
7,646
588
57
4
0
235,196
2
W
Bellona
6,263
482
57
4
0
233,129
2
W
Ymir
5,509
424
19
1
0
212,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role