Player Matchup

Thor
Thor
AmaZeNoiSHa
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,330 Elo+
Solo
Danzaburou
Danzaburou
NagaSakiMe
Danzaburou
Level 5
God Stats
1W - 4L
1,215 SR
Queue Stats
9W - 9L
1,549 Elo+
Solo
Charybdis
Charybdis
chrisrpm5
Charybdis
Level 15
God Stats
2W - 2L
1,559 SR
Queue Stats
75W - 95L
1,418 Elo+
Solo
Nu Wa
Nu Wa
kensta21
Nu Wa
Level 27
God Stats
14W - 18L
1,466 SR
Queue Stats
59W - 88L
1,363 Elo+
Solo
Athena
Athena
sshaffeR
Athena
Level 29
God Stats
2W - 3L
1,420 SR
Queue Stats
152W - 182L
1,413 Elo+
Solo
Team Averages
Level 16
1,432 SR
1,415 Elo+

VS

Team Averages
Level 17
1,485 SR
1,448 Elo+
Jormungandr
Jormungandr
NerddNiick
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
WhiteDruid
Fenrir
Level 29
God Stats
8W - 17L
1,210 SR
Queue Stats
146W - 173L
1,422 Elo+
Solo
Apollo
Apollo
ask1233asokdasd
Apollo
Level 15
God Stats
66W - 44L
1,712 SR
Queue Stats
96W - 78L
1,644 Elo+
Solo
Cerberus
Cerberus
s4Montiel
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,313 Elo+
Solo
Charybdis
Charybdis
xKoVx
Charybdis
Level 27
God Stats
17W - 22L
1,500 SR
Queue Stats
126W - 144L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
8,753
461
2,574
11,136
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
NagaSakiMe
Danzaburou
19
19 / 2 / 4
13,868
730
19,128
11,623
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
chrisrpm5
Charybdis
15
1 / 6 / 0
9,085
478
4,726
14,133
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
kensta21
Nu Wa
15
4 / 1 / 7
10,338
544
10,060
7,315
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
sshaffeR
Athena
14
3 / 2 / 13
9,752
513
3,850
12,342
12,217
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NerddNiick
Jormungandr
8
0 / 2 / 2
7,320
385
969
6,729
3,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
WhiteDruid
Fenrir
15
5 / 6 / 1
9,643
508
6,971
19,663
8,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
9 / 0 / 1
12,334
649
9,244
9,579
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
s4Montiel
Cerberus
12
0 / 11 / 1
7,944
418
3,630
18,190
12,364
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
xKoVx
Charybdis
11
1 / 8 / 1
7,709
406
2,321
9,337
2,864
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
27
Kills
15
17
Deaths
27
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
6
3
0.25
W
Danzaburou
NagaSakiMe
Danzaburou
19
2
4
10.5
L
Jormungandr
NerddNiick
Jormungandr
0
2
2
0.5
L
Fenrir
WhiteDruid
Fenrir
5
6
1
0.92
L
9
0
1
9.5
W
Charybdis
chrisrpm5
Charybdis
1
6
0
0.17
W
Nu Wa
kensta21
Nu Wa
4
1
7
7.5
L
Cerberus
s4Montiel
Cerberus
0
11
1
0.05
W
Athena
sshaffeR
Athena
3
2
13
4.75
L
Charybdis
xKoVx
Charybdis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,338
Damage
23,135
56,549
Taken
63,498
29,809
Mitigated
31,926
13,470
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,574
713
0
1,694
11,136
4,742
133
583
10,553
0
51,132
W
Danzaburou
NagaSakiMe
Danzaburou
19,128
8,606
0
4,579
11,623
5,651
5,715
1,237
10,386
0
110,814
L
Jormungandr
NerddNiick
Jormungandr
969
437
0
250
6,729
3,582
54
3,099
3,630
12,846
0
L
Fenrir
WhiteDruid
Fenrir
6,971
889
0
6,360
19,663
8,276
0
2,556
17,107
0
55,925
L
9,244
4,768
0
4,190
9,579
4,840
1,910
1,971
7,608
0
89,211
W
Charybdis
chrisrpm5
Charybdis
4,726
2,253
0
3,711
14,133
4,828
1,362
0
14,133
0
48,463
W
Nu Wa
kensta21
Nu Wa
10,060
2,822
0
1,158
7,315
2,371
2,427
1,465
5,850
54,306
0
L
Cerberus
s4Montiel
Cerberus
3,630
546
0
3,059
18,190
12,364
632
4,578
13,612
34,980
0
W
Athena
sshaffeR
Athena
3,850
1,423
0
2,328
12,342
12,217
829
1,314
11,028
22,618
0
L
Charybdis
xKoVx
Charybdis
2,321
1,084
0
250
9,337
2,864
355
1,706
7,631
0
25,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,796
Gold Earned
44,950
467
Minions Killed
386
0
Camps Cleared
0
1,746,920
Distance Traveled
1,291,574
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,753
461
82
4
0
365,378
4
W
Danzaburou
13,868
730
160
8
0
338,638
4
L
Jormungandr
7,320
385
33
2
0
126,753
1
L
Fenrir
9,643
508
97
5
0
316,360
1
L
Apollo
12,334
649
155
8
0
325,816
0
W
Charybdis
9,085
478
89
5
0
310,594
0
W
Nu Wa
10,338
544
96
5
0
359,075
5
L
Cerberus
7,944
418
60
3
0
274,771
1
W
Athena
9,752
513
40
2
0
373,235
1
L
Charybdis
7,709
406
41
2
0
247,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role