Player Matchup

Hades
Hades
BiscuitTheory
Hades
Level 14
God Stats
1W - 2L
1,703 SR
Queue Stats
81W - 95L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
HayHoshi
Sun Wukong
Level 5
God Stats
1W - 4L
1,251 SR
Queue Stats
6W - 8L
1,421 Elo+
Solo
Thoth
Thoth
HiddenPuddle
Thoth
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
74W - 70L
1,653 Elo+
Solo
Cthulhu
Cthulhu
MANUELT579
Cthulhu
Level 7
God Stats
2W - 4L
1,252 SR
Queue Stats
5W - 7L
1,485 Elo+
Solo
Thanatos
Thanatos
SethNoobman
Thanatos
Level 17
God Stats
30W - 30L
1,550 SR
Queue Stats
77W - 75L
1,412 Elo+
Solo
Team Averages
Level 12
1,452 SR
1,515 Elo+

VS

Team Averages
Level 26
1,627 SR
1,573 Elo+
Ares
Ares
DevDog98
Ares
Level 29
God Stats
4W - 2L
1,606 SR
Queue Stats
60W - 47L
1,604 Elo+
Solo
Arachne
Arachne
FeGiant
Arachne
Level 29
God Stats
8W - 8L
1,713 SR
Queue Stats
213W - 244L
1,474 Elo+
Solo
Tiamat
Tiamat
IsisBlessing
Tiamat
Level 17
God Stats
9W - 4L
1,622 SR
Queue Stats
79W - 44L
1,763 Elo+
Solo
Danzaburou
Danzaburou
Sandman1244
Danzaburou
Level 28
God Stats
5W - 3L
1,629 SR
Queue Stats
108W - 110L
1,496 Elo+
Party 1
Bellona
Bellona
YellingShrub
Bellona
Level 28
God Stats
48W - 37L
1,564 SR
Queue Stats
92W - 90L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
2,944
589
806
3,310
915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
HayHoshi
Sun Wukong
4
1 / 4 / 0
3,112
622
1,075
3,082
1,299
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 1 / 0
2,630
526
264
866
82
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MANUELT579
Cthulhu
5
1 / 4 / 0
3,108
622
1,775
3,977
1,780
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
SethNoobman
Thanatos
5
1 / 2 / 0
3,385
677
1,426
3,164
755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
3 / 1 / 1
4,147
829
1,495
3,070
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
FeGiant
Arachne
6
5 / 0 / 0
4,314
863
2,033
2,027
699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
7
1 / 0 / 4
4,143
829
1,804
2,448
1,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Sandman1244
Danzaburou
6
1 / 1 / 4
3,797
759
2,030
3,729
1,104
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
YellingShrub
Bellona
6
3 / 1 / 0
3,956
791
1,848
2,459
1,271
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
13
13
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ares
3
1
1
3.5
W
Arachne
FeGiant
Arachne
5
0
0
5
L
Sun Wukong
HayHoshi
Sun Wukong
1
4
0
0.25
L
0
1
0
0
W
Tiamat
1
0
4
3
L
Cthulhu
MANUELT579
Cthulhu
1
4
0
0.25
W
Danzaburou
Sandman1244
Danzaburou
1
1
4
3
L
Thanatos
SethNoobman
Thanatos
1
2
0
0.5
W
Bellona
YellingShrub
Bellona
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,346
Damage
9,210
14,399
Taken
13,733
4,831
Mitigated
5,647
3,052
Healing
6,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
806
320
41
1,112
3,310
915
44
929
2,381
5,789
0
W
Ares
1,495
27
0
1,302
3,070
1,573
0
1,009
2,061
5,409
0
W
Arachne
FeGiant
Arachne
2,033
1,172
0
1,122
2,027
699
0
238
1,789
0
10,567
L
Sun Wukong
HayHoshi
Sun Wukong
1,075
340
0
0
3,082
1,299
0
333
2,749
0
3,880
L
264
67
0
310
866
82
0
0
866
3,633
0
W
Tiamat
1,804
950
0
1,543
2,448
1,000
368
446
2,002
18,376
0
L
Cthulhu
MANUELT579
Cthulhu
1,775
367
0
180
3,977
1,780
0
1,495
2,482
5,555
0
W
Danzaburou
Sandman1244
Danzaburou
2,030
1,435
0
1,693
3,729
1,104
370
983
2,746
0
15,372
L
Thanatos
SethNoobman
Thanatos
1,426
553
0
1,409
3,164
755
0
542
2,622
0
9,991
W
Bellona
YellingShrub
Bellona
1,848
667
0
845
2,459
1,271
778
169
2,290
0
13,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,179
Gold Earned
20,357
59
Minions Killed
135
0
Camps Cleared
0
369,985
Distance Traveled
484,791
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
2,944
589
11
2
0
86,965
2
W
Ares
4,147
829
7
1
0
86,959
3
W
Arachne
4,314
863
26
5
0
115,653
1
L
Sun Wukong
3,112
622
8
2
0
79,701
0
L
Thoth
2,630
526
7
1
0
26,051
0
W
Tiamat
4,143
829
34
7
0
82,650
1
L
Cthulhu
3,108
622
7
1
0
88,384
0
W
Danzaburou
3,797
759
34
7
0
95,522
1
L
Thanatos
3,385
677
26
5
0
88,884
0
W
Bellona
3,956
791
34
7
0
104,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role