Player Matchup

Charybdis
Charybdis
DrillRock
Charybdis
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
357W - 421L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Lortriddaren
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 40L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
Qvintuzz
Nu Wa
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 41L
1,556 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,517 Elo+

VS

Team Averages
Level 59
1,426 SR
1,456 Elo+
Merlin
Merlin
Kieranator
Merlin
Level 28
God Stats
2W - 4L
1,406 SR
Queue Stats
6W - 13L
1,193 Elo+
Solo
Danzaburou
Danzaburou
Mineguy1
Danzaburou
Level 67
God Stats
6W - 5L
1,456 SR
Queue Stats
54W - 49L
1,606 Elo+
Party 2
Odin
Odin
bombman00008
Odin
Level 83
God Stats
2W - 0L
1,415 SR
Queue Stats
75W - 60L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrillRock
Charybdis
15
2 / 12 / 8
12,470
656
11,091
20,013
7,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
14
4 / 7 / 4
11,180
588
10,518
22,987
28,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Qvintuzz
Nu Wa
16
5 / 3 / 6
12,645
666
22,432
10,159
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kieranator
Merlin
16
10 / 5 / 8
13,435
707
14,094
12,926
4,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Mineguy1
Danzaburou
17
9 / 3 / 9
14,219
748
16,852
17,102
5,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 15
12,992
684
13,863
20,192
20,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
11
Kills
22
22
Deaths
11
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DrillRock
Charybdis
2
12
8
0.5
W
Merlin
Kieranator
Merlin
10
5
8
2.8
L
Ne Zha
4
7
4
0.86
W
Danzaburou
Mineguy1
Danzaburou
9
3
9
4.5
L
Nu Wa
Qvintuzz
Nu Wa
5
3
6
2.67
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,041
Damage
44,809
53,159
Taken
50,220
39,726
Mitigated
30,738
11,679
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DrillRock
Charybdis
11,091
6,613
0
4,145
20,013
7,657
684
6,221
13,792
0
43,384
W
Merlin
Kieranator
Merlin
14,094
1,093
0
2,426
12,926
4,507
421
5,976
6,550
46,711
0
L
Ne Zha
10,518
2,023
0
4,845
22,987
28,402
0
7,644
15,343
0
26,668
W
Danzaburou
Mineguy1
Danzaburou
16,852
10,894
0
6,785
17,102
5,521
2,385
7,767
8,907
0
81,267
L
Nu Wa
Qvintuzz
Nu Wa
22,432
4,219
264
2,425
10,159
3,667
0
1,976
8,183
51,229
0
W
13,863
1,870
0
2,983
20,192
20,710
150
7,768
11,958
3,642
53,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,295
Gold Earned
40,646
199
Minions Killed
271
3
Camps Cleared
14
892,871
Distance Traveled
954,938
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,470
656
91
5
1
250,236
1
W
Merlin
13,435
707
66
3
3
281,703
2
L
Ne Zha
11,180
588
22
1
1
322,608
6
W
Danzaburou
14,219
748
123
6
7
311,951
0
L
Nu Wa
12,645
666
86
5
1
320,027
1
W
Odin
12,992
684
82
4
4
361,284
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role