Player Matchup

Hel
Hel
 
Hel
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NogSteeds
Fenrir
Level 20
God Stats
3W - 0L
1,763 SR
Queue Stats
30W - 5L
1,840 Elo+
Party 3
Ymir
Ymir
Skwol
Ymir
Level 18
God Stats
2W - 0L
1,705 SR
Queue Stats
15W - 3L
1,873 Elo+
Party 3
Cupid
Cupid
indebuurt
Cupid
Level 27
God Stats
5W - 3L
1,569 SR
Queue Stats
117W - 65L
1,626 Elo+
Party 3
Team Averages
Level 28
1,608 SR
1,668 Elo+

VS

Team Averages
Level 30
1,419 SR
1,487 Elo+
Danzaburou
Danzaburou
BiiigPaaain
Danzaburou
Level 65
God Stats
3W - 8L
1,336 SR
Queue Stats
39W - 77L
1,407 Elo+
Party 2
Arachne
Arachne
Hammerek
Arachne
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,645 Elo+
Party 1
Loki
Loki
MrIssac
Loki
Level 27
God Stats
0W - 2L
1,257 SR
Queue Stats
10W - 20L
1,411 Elo+
Party 1
Jormungandr
Jormungandr
PulsPuls
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,471 Elo+
Party 2
Xbalanque
Xbalanque
senćjk
Xbalanque
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
5 / 1 / 14
9,322
621
13,795
9,433
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Arachne
 
Arachne
13
7 / 1 / 10
8,589
573
4,075
9,284
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
NogSteeds
Fenrir
15
20 / 3 / 2
10,327
688
17,116
14,041
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Skwol
Ymir
12
3 / 1 / 24
8,589
573
5,139
11,217
11,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
indebuurt
Cupid
14
14 / 0 / 10
9,092
606
14,471
7,093
2,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BiiigPaaain
Danzaburou
7
0 / 13 / 1
5,517
368
5,854
14,299
4,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Hammerek
Arachne
7
1 / 10 / 0
5,219
348
4,378
13,399
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
MrIssac
Loki
11
3 / 7 / 2
7,752
517
4,254
10,016
3,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
PulsPuls
Jormungandr
9
1 / 7 / 2
6,781
452
4,731
13,957
14,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
senćjk
Xbalanque
9
1 / 12 / 2
6,399
427
4,970
13,113
3,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
13
49
Kills
6
6
Deaths
49
60
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
14
12
W
Arachne
 
Arachne
7
1
10
12
L
Danzaburou
BiiigPaaain
Danzaburou
0
13
1
0.04
L
Arachne
Hammerek
Arachne
1
10
0
0.1
L
Loki
MrIssac
Loki
3
7
2
0.57
W
Fenrir
NogSteeds
Fenrir
20
3
2
7
L
Jormungandr
PulsPuls
Jormungandr
1
7
2
0.29
W
Ymir
Skwol
Ymir
3
1
24
15
W
Cupid
indebuurt
Cupid
14
0
10
19
L
Xbalanque
senćjk
Xbalanque
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,596
Damage
24,187
51,068
Taken
64,784
30,209
Mitigated
30,917
24,246
Healing
2,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,795
1,674
6,277
6,342
9,433
4,068
1,332
1,395
8,038
71,401
0
W
Arachne
 
Arachne
4,075
2,463
0
3,596
9,284
4,646
918
0
9,284
0
52,335
L
Danzaburou
BiiigPaaain
Danzaburou
5,854
2,059
0
602
14,299
4,462
0
3,681
10,618
0
23,192
L
Arachne
Hammerek
Arachne
4,378
2,993
0
662
13,399
4,906
0
5,440
7,959
0
12,700
L
Loki
MrIssac
Loki
4,254
322
0
70
10,016
3,425
0
3,090
6,926
0
23,335
W
Fenrir
NogSteeds
Fenrir
17,116
9,031
0
3,399
14,041
6,922
912
206
13,835
0
57,442
L
Jormungandr
PulsPuls
Jormungandr
4,731
698
0
0
13,957
14,414
0
4,668
9,289
21,708
0
W
Ymir
Skwol
Ymir
5,139
1,489
0
1,768
11,217
11,633
686
1,602
9,615
12,809
0
W
Cupid
indebuurt
Cupid
14,471
8,601
297
2,567
7,093
2,940
1,802
1,528
5,565
0
47,954
L
Xbalanque
senćjk
Xbalanque
4,970
2,616
0
772
13,113
3,710
0
2,055
11,058
0
16,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,919
Gold Earned
31,668
391
Minions Killed
156
0
Camps Cleared
0
1,553,530
Distance Traveled
1,252,511
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,322
621
121
8
0
313,121
3
W
Arachne
8,589
573
87
6
0
362,479
0
L
Danzaburou
5,517
368
30
2
0
230,703
1
L
Arachne
5,219
348
10
1
0
264,061
0
L
Loki
7,752
517
46
3
0
287,064
0
W
Fenrir
10,327
688
88
6
0
312,286
1
L
Jormungandr
6,781
452
33
2
0
228,012
0
W
Ymir
8,589
573
11
1
0
285,915
13
W
Cupid
9,092
606
84
6
0
279,729
0
L
Xbalanque
6,399
427
37
2
0
242,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role