Player Matchup

Neith
Neith
HumorousLawyer2
Neith
Level 48
God Stats
2W - 2L
1,552 SR
Queue Stats
45W - 86L
1,235 Elo+
Party 1
Charybdis
Charybdis
TheOldCapn
Charybdis
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
152W - 194L
1,311 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
noahzanetti
Morgan Le Fay
Level 17
God Stats
2W - 2L
1,715 SR
Queue Stats
4W - 5L
1,314 Elo+
Solo
Team Averages
Level 63
1,589 SR
1,287 Elo+

VS

Team Averages
Level 45
1,520 SR
1,323 Elo+
Charybdis
Charybdis
COOL SQuID O51
Charybdis
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
94W - 126L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
Mobtana464_973
Gilgamesh
Level 46
God Stats
12W - 9L
1,483 SR
Queue Stats
102W - 148L
1,278 Elo+
Solo
Hel
Hel
Umbra_Oracle
Hel
Level 60
God Stats
7W - 6L
1,577 SR
Queue Stats
209W - 281L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
9,533
636
10,991
14,855
5,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
TheOldCapn
Charybdis
10
0 / 8 / 1
8,220
548
7,312
15,917
5,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
noahzanetti
Morgan Le Fay
12
1 / 6 / 1
8,594
573
4,026
10,149
3,586
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
COOL SQuID O51
Charybdis
14
3 / 2 / 9
10,092
673
10,971
12,975
7,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
Mobtana464_973
Gilgamesh
14
9 / 1 / 8
10,867
724
15,068
16,213
14,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 0 / 11
10,935
729
8,925
10,073
9,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
18
18
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charybdis
COOL SQuID O51
Charybdis
3
2
9
3.75
L
2
4
1
0.63
W
Gilgamesh
Mobtana464_973
Gilgamesh
9
1
8
13
L
Charybdis
TheOldCapn
Charybdis
0
8
1
0.06
W
6
0
11
11.5
L
Morgan Le Fay
noahzanetti
Morgan Le Fay
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,329
Damage
34,964
40,921
Taken
39,261
14,297
Mitigated
31,665
6,325
Healing
21,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
COOL SQuID O51
Charybdis
10,971
2,417
0
1,029
12,975
7,735
589
1,510
11,465
0
35,875
L
10,991
3,478
0
4,035
14,855
5,492
232
3,903
10,952
0
37,526
W
Gilgamesh
Mobtana464_973
Gilgamesh
15,068
3,555
0
1,123
16,213
14,572
577
1,809
14,404
0
36,194
L
Charybdis
TheOldCapn
Charybdis
7,312
2,894
181
1,036
15,917
5,219
140
3,463
12,454
0
20,221
W
8,925
1,541
11,040
7,842
10,073
9,358
1,165
1,801
8,272
35,381
0
L
Morgan Le Fay
noahzanetti
Morgan Le Fay
4,026
695
0
1,073
10,149
3,586
0
1,683
8,466
21,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,347
Gold Earned
31,894
113
Minions Killed
145
1
Camps Cleared
6
689,373
Distance Traveled
816,378
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,092
673
41
3
3
262,517
0
L
Neith
9,533
636
53
4
1
241,531
0
W
Gilgamesh
10,867
724
44
3
2
286,572
0
L
Charybdis
8,220
548
17
1
0
226,740
0
W
Hel
10,935
729
60
4
1
267,289
0
L
Morgan Le Fay
8,594
573
43
3
0
221,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role