Player Matchup

Olorun
Olorun
AncientLorMastR
Olorun
Level 29
God Stats
20W - 14L
1,511 SR
Queue Stats
22W - 16L
1,426 Elo+
Solo
Bellona
Bellona
I-Jenske-I
Bellona
Level 7
God Stats
3W - 5L
1,203 SR
Queue Stats
5W - 11L
1,211 Elo+
Party 1
Neith
Neith
dontaddme101bbrc
Neith
Level 29
God Stats
0W - 2L
1,277 SR
Queue Stats
40W - 41L
1,438 Elo+
Solo
Charybdis
Charybdis
freerix
Charybdis
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 51L
1,520 Elo+
Party 1
King Arthur
King Arthur
residual-plant
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,308 Elo+
Solo
Team Averages
Level 33
1,398 SR
1,381 Elo+

VS

Team Averages
Level 16
1,371 SR
1,425 Elo+
Jormungandr
Jormungandr
AemXeroLore
Jormungandr
Level 5
God Stats
1W - 1L
1,150 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Berserkr9597
Kukulkan
Level 29
God Stats
167W - 210L
1,492 SR
Queue Stats
193W - 273L
1,393 Elo+
Solo
Izanami
Izanami
Bloodlotus85
Izanami
Level 14
God Stats
3W - 3L
1,169 SR
Queue Stats
27W - 28L
1,301 Elo+
Solo
Achilles
Achilles
McGeek02
Achilles
Level 27
God Stats
4W - 6L
1,543 SR
Queue Stats
186W - 142L
1,568 Elo+
Solo
Fenrir
Fenrir
blackdober
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 10 / 16
15,908
1,061
30,276
37,742
18,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
I-Jenske-I
Bellona
20
14 / 6 / 7
16,160
1,077
13,577
27,723
28,999
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 5 / 17
13,982
932
25,075
18,282
9,136
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
freerix
Charybdis
20
5 / 8 / 18
15,067
1,004
21,144
25,747
12,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
residual-plant
King Arthur
20
5 / 12 / 20
15,508
1,034
12,122
31,775
33,057
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

0

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AemXeroLore
Jormungandr
20
3 / 5 / 27
15,505
1,034
20,810
19,660
28,250
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
Berserkr9597
Kukulkan
20
3 / 5 / 18
14,321
955
20,412
11,421
4,787
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Bloodlotus85
Izanami
20
20 / 7 / 11
19,223
1,282
52,382
23,310
9,799
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
McGeek02
Achilles
20
11 / 4 / 18
16,372
1,091
27,972
24,036
34,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fenrir
blackdober
Fenrir
20
3 / 13 / 20
13,581
905
12,475
30,620
20,254
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
134
34
Kills
40
41
Deaths
34
78
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AemXeroLore
Jormungandr
3
5
27
3.3
L
8
10
16
1.6
W
Kukulkan
Berserkr9597
Kukulkan
3
5
18
2.4
W
Izanami
Bloodlotus85
Izanami
20
7
11
3.64
L
Bellona
I-Jenske-I
Bellona
14
6
7
2.92
W
Achilles
McGeek02
Achilles
11
4
18
5
W
Fenrir
blackdober
Fenrir
3
13
20
1
L
2
5
17
2.1
L
Charybdis
freerix
Charybdis
5
8
18
1.75
L
King Arthur
residual-plant
King Arthur
5
12
20
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,194
Damage
134,051
141,269
Taken
109,047
102,687
Mitigated
98,043
18,097
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AemXeroLore
Jormungandr
20,810
2,341
0
0
19,660
28,250
0
4,962
14,698
44,107
0
L
30,276
17,146
2,330
11,008
37,742
18,692
0
11,114
26,628
60,047
0
W
Kukulkan
Berserkr9597
Kukulkan
20,412
2,016
0
290
11,421
4,787
0
2,223
9,198
53,227
0
W
Izanami
Bloodlotus85
Izanami
52,382
37,076
0
4,197
23,310
9,799
0
6,692
16,618
0
105,422
L
Bellona
I-Jenske-I
Bellona
13,577
3,979
0
1,107
27,723
28,999
0
6,306
21,417
0
27,428
W
Achilles
McGeek02
Achilles
27,972
5,282
0
3,900
24,036
34,953
0
7,010
17,026
0
40,099
W
Fenrir
blackdober
Fenrir
12,475
4,239
0
794
30,620
20,254
0
9,389
21,231
0
19,321
L
25,075
16,376
277
416
18,282
9,136
0
3,854
14,428
0
52,945
L
Charybdis
freerix
Charybdis
21,144
17,550
0
2,959
25,747
12,803
0
7,317
18,430
0
53,278
L
King Arthur
residual-plant
King Arthur
12,122
1,606
0
0
31,775
33,057
0
12,631
19,144
0
30,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,625
Gold Earned
79,002
266
Minions Killed
272
10
Camps Cleared
8
1,279,856
Distance Traveled
1,356,788
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
15,505
1,034
37
2
1
270,034
1
L
Olorun
15,908
1,061
82
5
0
243,872
0
W
Kukulkan
14,321
955
74
5
1
262,490
0
W
Izanami
19,223
1,282
126
8
5
244,731
1
L
Bellona
16,160
1,077
35
2
2
299,219
0
W
Achilles
16,372
1,091
31
2
1
322,072
0
W
Fenrir
13,581
905
4
0
0
257,461
0
L
Neith
13,982
932
38
3
7
223,637
0
L
Charybdis
15,067
1,004
77
5
0
260,292
0
L
King Arthur
15,508
1,034
34
2
1
252,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role