Player Matchup

Ne Zha
Ne Zha
Bufiti
Ne Zha
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 208L
1,450 Elo+
Solo
Scylla
Scylla
Khanniballz
Scylla
Level 112
God Stats
7W - 4L
1,323 SR
Queue Stats
180W - 164L
1,549 Elo+
Solo
Charybdis
Charybdis
Nefertari3674
Charybdis
Level 160
God Stats
12W - 8L
1,500 SR
Queue Stats
1,705W - 1,860L
1,441 Elo+
Solo
Chaac
Chaac
Nicrosh
Chaac
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 124L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
xxxmickxxx
Erlang Shen
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 84L
1,514 Elo+
Solo
Team Averages
Level 126
1,465 SR
1,494 Elo+

VS

Team Averages
Level 106
1,514 SR
1,484 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
AlyaDjey
Thoth
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 158L
1,471 Elo+
Party 1
Erlang Shen
Erlang Shen
JAD-izzle
Erlang Shen
Level 125
God Stats
6W - 8L
1,439 SR
Queue Stats
1,096W - 1,124L
1,479 Elo+
Solo
Cabrakan
Cabrakan
RigorousToaster
Cabrakan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,436 Elo+
Solo
Khepri
Khepri
uMbur
Khepri
Level 125
God Stats
9W - 6L
1,644 SR
Queue Stats
308W - 293L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bufiti
Ne Zha
20
5 / 5 / 14
11,851
697
17,942
17,429
16,055
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
20
6 / 4 / 10
12,528
737
30,643
16,439
7,523
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Nefertari3674
Charybdis
19
1 / 3 / 17
11,257
662
11,013
14,543
5,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Nicrosh
Chaac
20
3 / 5 / 15
12,543
738
13,103
27,067
36,326
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
xxxmickxxx
Erlang Shen
20
9 / 4 / 11
12,512
736
15,365
19,082
9,704
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
3 / 3 / 13
11,881
699
19,389
18,379
27,413
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
 
Cthulhu
20
3 / 3 / 13
11,881
699
19,389
18,379
27,413
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
AlyaDjey
Thoth
20
8 / 5 / 8
12,604
741
24,917
16,255
8,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
JAD-izzle
Erlang Shen
17
2 / 9 / 9
10,439
614
11,584
22,716
11,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
19
3 / 4 / 13
11,130
655
10,928
20,377
36,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Khepri
uMbur
Khepri
19
4 / 3 / 13
12,172
716
10,916
22,556
36,585
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
92
24
Kills
23
21
Deaths
27
67
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
13
3.17
L
Cthulhu
 
Cthulhu
3
3
13
3.17
L
Thoth
AlyaDjey
Thoth
8
5
8
2.4
W
Ne Zha
Bufiti
Ne Zha
5
5
14
2.4
L
Erlang Shen
JAD-izzle
Erlang Shen
2
9
9
0.72
W
Scylla
6
4
10
2.75
W
Charybdis
Nefertari3674
Charybdis
1
3
17
3.17
W
Chaac
Nicrosh
Chaac
3
5
15
2.1
L
Cabrakan
3
4
13
2.38
L
Khepri
uMbur
Khepri
4
3
13
3.5
W
Erlang Shen
xxxmickxxx
Erlang Shen
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,066
Damage
97,123
94,560
Taken
118,662
75,527
Mitigated
147,623
44,673
Healing
33,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
19,389
241
2,107
1,429
18,379
27,413
209
7,395
10,984
43,676
0
L
Cthulhu
 
Cthulhu
19,389
241
2,107
1,429
18,379
27,413
209
7,395
10,984
43,676
0
L
Thoth
AlyaDjey
Thoth
24,917
1,481
3,417
3,078
16,255
8,480
98
2,973
13,282
46,657
0
W
Ne Zha
Bufiti
Ne Zha
17,942
3,480
2,238
5,474
17,429
16,055
1,181
11,165
5,894
0
37,080
L
Erlang Shen
JAD-izzle
Erlang Shen
11,584
2,127
5,458
4,729
22,716
11,056
661
5,954
16,762
0
15,675
W
Scylla
30,643
3,190
3,795
5,712
16,439
7,523
875
12,273
3,980
52,990
0
W
Charybdis
Nefertari3674
Charybdis
11,013
4,039
1,339
5,711
14,543
5,919
1,949
11,972
2,295
0
32,617
W
Chaac
Nicrosh
Chaac
13,103
1,707
1,349
11,720
27,067
36,326
202
16,497
9,933
3,665
24,887
L
Cabrakan
10,928
911
2,467
2,162
20,377
36,676
264
6,990
13,387
22,680
0
L
Khepri
uMbur
Khepri
10,916
945
1,321
3,546
22,556
36,585
397
8,912
13,644
25,098
0
W
Erlang Shen
xxxmickxxx
Erlang Shen
15,365
6,675
1,558
5,777
19,082
9,704
1,083
12,579
6,308
0
34,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,691
Gold Earned
70,107
176
Minions Killed
221
0
Camps Cleared
0
1,587,028
Distance Traveled
1,759,529
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,881
699
57
3
0
331,297
1
L
Cthulhu
11,881
699
57
3
0
331,297
1
L
Thoth
12,604
741
59
3
0
270,111
1
W
Ne Zha
11,851
697
28
2
0
320,439
0
L
Erlang Shen
10,439
614
5
0
0
293,664
0
W
Scylla
12,528
737
58
3
0
325,463
1
W
Charybdis
11,257
662
42
2
0
281,244
1
W
Chaac
12,543
738
31
2
0
316,099
2
L
Cabrakan
11,130
655
27
2
0
237,872
0
L
Khepri
12,172
716
16
1
0
295,288
0
W
Erlang Shen
12,512
736
17
1
0
343,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role