Player Matchup

Ymir
Ymir
JoeHateClub
Ymir
Level 18
God Stats
9W - 10L
1,439 SR
Queue Stats
235W - 238L
1,479 Elo+
Solo
Apollo
Apollo
Pasita123
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,563 Elo+
Party 1
Merlin
Merlin
TrashMatchmakng
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,509 Elo+
Solo
Bellona
Bellona
Zinbonin
Bellona
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,621 Elo+
Solo
Fenrir
Fenrir
delay01
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,498 Elo+
Party 1
Team Averages
Level 12
1,488 SR
1,534 Elo+

VS

Team Averages
Level 17
1,487 SR
1,540 Elo+
Yemoja
Yemoja
Eeviblo
Yemoja
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,493 Elo+
Party 2
Bakasura
Bakasura
IIXDII
Bakasura
Level 5
God Stats
5W - 4L
1,500 SR
Queue Stats
27W - 20L
1,805 Elo+
Solo
Danzaburou
Danzaburou
Sneeky19
Danzaburou
Level 6
God Stats
4W - 5L
1,514 SR
Queue Stats
8W - 7L
1,531 Elo+
Party 2
Odin
Odin
flapgod
Odin
Level 21
God Stats
27W - 22L
1,480 SR
Queue Stats
146W - 172L
1,375 Elo+
Solo
Tiamat
Tiamat
jojolouisss
Tiamat
Level 31
God Stats
10W - 10L
1,439 SR
Queue Stats
282W - 266L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
7,591
380
7,611
21,262
16,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Pasita123
Apollo
13
2 / 10 / 2
8,273
414
7,166
14,945
4,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 5 / 0
10,295
515
13,480
13,618
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Zinbonin
Bellona
13
2 / 8 / 2
8,563
428
11,433
20,998
17,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
delay01
Fenrir
13
3 / 8 / 1
8,646
432
5,238
14,082
5,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Eeviblo
Yemoja
15
3 / 1 / 20
10,865
543
7,995
14,668
13,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
IIXDII
Bakasura
20
17 / 0 / 1
14,514
726
17,712
24,035
13,936
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Sneeky19
Danzaburou
16
5 / 6 / 8
10,962
548
11,929
14,300
5,588
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
flapgod
Odin
17
8 / 3 / 5
11,608
580
13,457
15,577
11,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
18
6 / 2 / 9
11,718
586
15,185
16,835
12,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
12
Kills
39
39
Deaths
12
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Eeviblo
Yemoja
3
1
20
13
W
Bakasura
IIXDII
Bakasura
17
0
1
17.5
L
0
8
4
0.25
L
Apollo
Pasita123
Apollo
2
10
2
0.3
W
Danzaburou
Sneeky19
Danzaburou
5
6
8
1.5
L
5
5
0
1
L
Bellona
Zinbonin
Bellona
2
8
2
0.38
L
Fenrir
delay01
Fenrir
3
8
1
0.44
W
Odin
flapgod
Odin
8
3
5
3.5
W
Tiamat
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,928
Damage
66,278
84,905
Taken
85,415
49,244
Mitigated
56,552
10,846
Healing
32,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Eeviblo
Yemoja
7,995
2,214
1,653
2,170
14,668
13,247
509
2,994
11,674
30,226
0
W
Bakasura
IIXDII
Bakasura
17,712
13,481
0
15,458
24,035
13,936
3,195
5,839
18,196
0
126,585
L
7,611
1,140
0
600
21,262
16,439
25
6,208
14,270
25,960
0
L
Apollo
Pasita123
Apollo
7,166
4,828
0
2,170
14,945
4,906
709
3,262
10,517
0
40,783
W
Danzaburou
Sneeky19
Danzaburou
11,929
7,985
0
3,050
14,300
5,588
4,444
4,217
10,083
0
63,840
L
13,480
939
0
1,120
13,618
4,991
486
4,986
7,792
77,446
0
L
Bellona
Zinbonin
Bellona
11,433
4,567
0
6,044
20,998
17,259
1,169
6,892
13,634
0
44,554
L
Fenrir
delay01
Fenrir
5,238
776
0
912
14,082
5,649
0
3,854
9,791
0
45,206
W
Odin
flapgod
Odin
13,457
1,965
0
2,708
15,577
11,406
873
2,581
12,996
9,170
42,235
W
Tiamat
15,185
2,232
194
7,408
16,835
12,375
1,936
5,872
10,963
70,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,368
Gold Earned
59,667
444
Minions Killed
564
0
Camps Cleared
0
1,617,653
Distance Traveled
1,957,782
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,865
543
48
2
0
367,268
14
W
Bakasura
14,514
726
222
11
0
507,628
2
L
Ymir
7,591
380
33
2
0
334,505
2
L
Apollo
8,273
414
90
5
0
336,596
7
W
Danzaburou
10,962
548
89
4
0
316,608
0
L
Merlin
10,295
515
153
8
0
292,975
2
L
Bellona
8,563
428
86
4
0
335,343
0
L
Fenrir
8,646
432
82
4
0
318,234
3
W
Odin
11,608
580
87
4
0
418,211
6
W
Tiamat
11,718
586
118
6
0
348,067
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role