Player Matchup

Charybdis
Charybdis
Bacongod125
Charybdis
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 1L
1,760 Elo+
Party 1
Sobek
Sobek
LampInCorner
Sobek
Level 29
God Stats
5W - 3L
1,526 SR
Queue Stats
16W - 8L
1,568 Elo+
Party 1
Ra
Ra
ManyRocket75892
Ra
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,602 Elo+
Party 1
Team Averages
Level 47
1,509 SR
1,643 Elo+

VS

Team Averages
Level 36
1,461 SR
1,247 Elo+
Artemis
Artemis
FU2TIME
Artemis
Level 11
God Stats
24W - 14L
1,467 SR
Queue Stats
29W - 26L
1,353 Elo+
Solo
Arachne
Arachne
LyricInk7287911
Arachne
Level 93
God Stats
13W - 15L
1,415 SR
Queue Stats
180W - 274L
1,302 Elo+
Solo
Fenrir
Fenrir
lo293ko
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bacongod125
Charybdis
13
13 / 0 / 6
10,356
863
14,879
5,863
2,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 1 / 16
9,821
818
4,289
10,633
19,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 14
9,453
788
7,220
4,456
6,110
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FU2TIME
Artemis
10
0 / 7 / 1
6,888
574
7,366
9,925
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 1
6,786
566
3,127
11,044
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
lo293ko
Fenrir
9
1 / 12 / 0
7,259
605
2,333
14,561
6,756
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
22
Kills
1
1
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bacongod125
Charybdis
13
0
6
16
L
Artemis
FU2TIME
Artemis
0
7
1
0.07
W
4
1
16
12
L
0
3
1
0.17
W
5
0
14
12
L
Fenrir
lo293ko
Fenrir
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,388
Damage
12,826
20,952
Taken
35,530
27,826
Mitigated
14,400
7,694
Healing
1,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bacongod125
Charybdis
14,879
8,510
0
408
5,863
2,326
1,118
0
5,863
0
38,144
L
Artemis
FU2TIME
Artemis
7,366
2,822
0
0
9,925
3,631
0
4,071
5,854
0
24,022
W
4,289
430
0
3,001
10,633
19,390
425
423
10,210
14,374
0
L
3,127
2,198
0
1,150
11,044
4,013
0
5,297
5,747
0
17,047
W
7,220
1,873
2,460
1,825
4,456
6,110
950
0
4,456
28,682
0
L
Fenrir
lo293ko
Fenrir
2,333
259
0
696
14,561
6,756
0
2,623
11,938
0
11,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
20,933
137
Minions Killed
86
3
Camps Cleared
4
632,218
Distance Traveled
573,961
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,356
863
62
5
2
201,955
0
L
Artemis
6,888
574
39
3
0
181,280
0
W
Sobek
9,821
818
30
3
0
218,850
0
L
Arachne
6,786
566
30
3
3
242,416
0
W
Ra
9,453
788
45
4
1
211,413
0
L
Fenrir
7,259
605
17
1
1
150,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role