Player Matchup

Hera
Hera
Evox1
Hera
Level 68
God Stats
6W - 13L
1,463 SR
Queue Stats
319W - 506L
1,403 Elo+
Solo
Cerberus
Cerberus
WOP_WIZKID
Cerberus
Level 25
God Stats
34W - 52L
1,361 SR
Queue Stats
48W - 83L
1,228 Elo+
Party 2
Charybdis
Charybdis
lil_C-1000
Charybdis
Level 43
God Stats
31W - 32L
1,500 SR
Queue Stats
137W - 173L
1,275 Elo+
Party 3
Fenrir
Fenrir
sdizz5500
Fenrir
Level 49
God Stats
0W - 2L
1,232 SR
Queue Stats
121W - 153L
1,319 Elo+
Party 2
Scylla
Scylla
xxdeseox
Scylla
Level 82
God Stats
20W - 25L
1,500 SR
Queue Stats
136W - 153L
1,354 Elo+
Party 3
Team Averages
Level 53
1,411 SR
1,316 Elo+

VS

Team Averages
Level 52
1,326 SR
1,381 Elo+
Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Raijin
Raijin
Dragonlionhunt9
Raijin
Level 24
God Stats
1W - 2L
1,246 SR
Queue Stats
5W - 12L
1,267 Elo+
Party 1
Athena
Athena
GOD IRO7
Athena
Level 69
God Stats
30W - 33L
1,398 SR
Queue Stats
339W - 506L
1,349 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Ssyylar
Cu Chulainn
Level 38
God Stats
1W - 2L
1,143 SR
Queue Stats
43W - 47L
1,349 Elo+
Party 1
Loki
Loki
yoursensei45
Loki
Level 41
God Stats
9W - 13L
1,341 SR
Queue Stats
77W - 71L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Evox1
Hera
12
0 / 2 / 1
7,327
458
4,482
4,597
1,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
WOP_WIZKID
Cerberus
10
1 / 5 / 9
7,410
463
4,539
18,035
5,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
lil_C-1000
Charybdis
12
2 / 5 / 5
7,508
469
7,355
10,575
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
sdizz5500
Fenrir
12
4 / 5 / 5
7,853
491
5,882
12,033
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
xxdeseox
Scylla
13
7 / 5 / 5
8,632
540
12,413
8,993
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
9 / 5 / 8
9,264
579
17,196
10,841
4,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 5
7,113
445
6,697
7,077
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
GOD IRO7
Athena
11
2 / 3 / 15
7,605
475
4,510
12,985
9,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Ssyylar
Cu Chulainn
13
2 / 2 / 5
7,721
483
2,026
12,102
8,673
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 1 / 8
9,800
613
7,633
9,467
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
63
14
Kills
22
22
Deaths
14
25
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
5
8
2.6
W
2
3
5
1.5
L
Hera
Evox1
Hera
0
2
1
0.25
W
Athena
GOD IRO7
Athena
2
3
15
3.17
W
Cu Chulainn
Ssyylar
Cu Chulainn
2
2
5
2.25
L
Cerberus
WOP_WIZKID
Cerberus
1
5
9
1.1
L
Charybdis
lil_C-1000
Charybdis
2
5
5
0.9
L
Fenrir
sdizz5500
Fenrir
4
5
5
1.3
L
Scylla
xxdeseox
Scylla
7
5
5
1.9
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,671
Damage
38,062
54,233
Taken
52,472
18,292
Mitigated
28,030
14,817
Healing
14,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,196
9,980
0
2,721
10,841
4,345
1,434
5,877
4,755
0
62,494
W
6,697
1,287
0
849
7,077
2,309
264
3,682
3,153
26,196
0
L
Hera
Evox1
Hera
4,482
1,687
0
672
4,597
1,130
750
0
4,511
36,526
0
W
Athena
GOD IRO7
Athena
4,510
1,203
0
1,925
12,985
9,167
303
5,288
7,515
13,119
0
W
Cu Chulainn
Ssyylar
Cu Chulainn
2,026
521
0
3,936
12,102
8,673
214
4,753
7,308
0
31,712
L
Cerberus
WOP_WIZKID
Cerberus
4,539
435
324
4,993
18,035
5,629
224
3,828
14,207
22,747
0
L
Charybdis
lil_C-1000
Charybdis
7,355
3,524
1,021
3,582
10,575
3,045
560
1,846
8,682
0
29,889
L
Fenrir
sdizz5500
Fenrir
5,882
1,457
0
2,783
12,033
5,406
0
2,401
9,451
0
39,073
L
Scylla
xxdeseox
Scylla
12,413
330
0
1,442
8,993
3,082
494
3,132
5,769
39,068
0
W
7,633
2,358
0
4,831
9,467
3,536
0
1,259
8,134
0
64,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,730
Gold Earned
41,503
290
Minions Killed
365
0
Camps Cleared
0
1,375,452
Distance Traveled
1,491,432
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,264
579
108
7
0
256,223
3
W
Raijin
7,113
445
40
3
0
281,674
2
L
Hera
7,327
458
65
4
0
268,800
2
W
Athena
7,605
475
23
1
0
300,615
3
W
Cu Chulainn
7,721
483
71
4
0
320,257
1
L
Cerberus
7,410
463
52
3
0
283,339
3
L
Charybdis
7,508
469
51
3
0
258,320
1
L
Fenrir
7,853
491
58
4
0
283,951
1
L
Scylla
8,632
540
64
4
0
281,042
1
W
Loki
9,800
613
123
8
0
332,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role