Player Matchup

Fenrir
Fenrir
BAMfPWN
Fenrir
Level 10
God Stats
33W - 25L
1,621 SR
Queue Stats
54W - 44L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Charliejfl
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JaxonExias
Ah Muzen Cab
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,338 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
Level 10
God Stats
3W - 1L
1,551 SR
Queue Stats
3W - 1L
1,548 Elo+
Solo
Osiris
Osiris
munoz_eduar
Osiris
Level 21
God Stats
7W - 7L
1,554 SR
Queue Stats
144W - 160L
1,412 Elo+
Solo
Team Averages
Level 10
1,545 SR
1,442 Elo+

VS

Team Averages
Level 19
1,486 SR
1,467 Elo+
Artemis
Artemis
FTR PENNY821473
Artemis
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 7L
1,559 Elo+
Party 1
Fenrir
Fenrir
FriendlyRuff
Fenrir
Level 22
God Stats
2W - 2L
1,340 SR
Queue Stats
37W - 45L
1,396 Elo+
Solo
Bellona
Bellona
M40RI_meihana
Bellona
Level 30
God Stats
4W - 5L
1,500 SR
Queue Stats
146W - 157L
1,332 Elo+
Solo
Hades
Hades
Vorticalmonk782
Hades
Level 5
God Stats
3W - 5L
1,560 SR
Queue Stats
6W - 6L
1,653 Elo+
Party 1
Scylla
Scylla
specific-gust7
Scylla
Level 30
God Stats
21W - 35L
1,531 SR
Queue Stats
571W - 642L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAMfPWN
Fenrir
20
18 / 9 / 9
18,246
589
28,330
40,020
25,175
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Charliejfl
Cthulhu
5
0 / 1 / 0
9,786
316
99
1,423
386
Ah Muzen Cab
JaxonExias
Ah Muzen Cab
20
12 / 5 / 11
17,741
572
20,807
25,349
11,382
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
20
22 / 5 / 9
19,779
638
46,631
32,918
19,534
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
20
4 / 0 / 8
18,092
584
16,702
41,187
44,640
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 15 / 5
14,408
465
23,578
27,183
11,568
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
18
2 / 15 / 4
12,712
410
9,448
30,031
14,512
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
20
5 / 4 / 5
17,503
565
23,262
33,961
43,208
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 10 / 7
15,306
494
15,221
29,159
31,694
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
3 / 13 / 1
14,276
461
11,867
22,200
7,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
56
Kills
18
20
Deaths
57
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BAMfPWN
Fenrir
18
9
9
2.5
W
Cthulhu
Charliejfl
Cthulhu
0
1
0
0
L
4
15
5
0.43
L
Fenrir
2
15
4
0.27
W
Ah Muzen Cab
JaxonExias
Ah Muzen Cab
12
5
11
3.5
W
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
22
5
9
5.3
L
Bellona
5
4
5
1.88
L
4
10
7
0.75
W
Osiris
4
0
8
8
L
3
13
1
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,569
Damage
83,376
140,897
Taken
142,534
101,117
Mitigated
108,696
63,431
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BAMfPWN
Fenrir
28,330
11,235
0
18,361
40,020
25,175
3,236
9,816
30,204
672
188,859
W
Cthulhu
Charliejfl
Cthulhu
99
30
0
0
1,423
386
0
0
1,423
2,662
0
L
23,578
12,277
0
2,077
27,183
11,568
1,081
12,228
14,955
0
63,300
L
Fenrir
9,448
4,231
0
4,115
30,031
14,512
0
9,942
20,089
0
66,549
W
Ah Muzen Cab
JaxonExias
Ah Muzen Cab
20,807
13,854
0
11,700
25,349
11,382
6,018
7,807
17,542
0
94,221
W
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
46,631
3,164
0
15,773
32,918
19,534
4,635
8,302
24,616
157,481
0
L
Bellona
23,262
7,662
0
4,293
33,961
43,208
3,188
12,392
21,569
8,408
127,643
L
15,221
1,746
757
9,783
29,159
31,694
803
7,618
21,541
84,851
0
W
Osiris
16,702
3,734
0
17,597
41,187
44,640
3,867
6,650
34,537
786
127,802
L
11,867
1,087
437
3,914
22,200
7,714
2,764
6,219
15,981
77,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,644
Gold Earned
74,205
733
Minions Killed
688
0
Camps Cleared
0
2,235,950
Distance Traveled
2,423,736
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
18,246
589
179
6
0
551,618
3
W
Cthulhu
9,786
316
5
0
0
71,420
0
L
Artemis
14,408
465
88
3
0
448,761
1
L
Fenrir
12,712
410
86
3
0
435,433
7
W
Ah Muzen Cab
17,741
572
145
5
0
534,149
2
W
Morgan Le Fay
19,779
638
207
7
0
501,005
3
L
Bellona
17,503
565
245
8
0
574,864
7
L
Hades
15,306
494
138
4
0
507,908
1
W
Osiris
18,092
584
197
6
0
577,758
4
L
Scylla
14,276
461
131
4
0
456,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role