Player Matchup

Raijin
Raijin
SingleMoon
Raijin
Level 25
God Stats
1W - 4L
1,336 SR
Queue Stats
74W - 74L
1,553 Elo+
Party 2
Fenrir
Fenrir
gomez-cris29
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,333 Elo+
Solo
Charybdis
Charybdis
iFrezzeYou
Charybdis
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 108L
1,547 Elo+
Party 2
Team Averages
Level 64
1,445 SR
1,477 Elo+

VS

Team Averages
Level 160
1,603 SR
1,614 Elo+
Thoth
Thoth
Jovem_Viciado_Br
Thoth
Level 160
God Stats
10W - 2L
1,679 SR
Queue Stats
149W - 64L
1,718 Elo+
Party 1
Nox
Nox
Lovely_Nanda
Nox
Level 160
God Stats
3W - 1L
1,629 SR
Queue Stats
48W - 26L
1,727 Elo+
Party 1
Charybdis
Charybdis
Yu_Himiko
Charybdis
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 37L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
SingleMoon
Raijin
10
1 / 9 / 1
6,809
619
2,998
8,881
1,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
7
1 / 8 / 0
6,621
602
583
7,598
2,571
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
iFrezzeYou
Charybdis
10
1 / 3 / 2
7,021
638
5,345
9,502
1,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 5
9,091
826
12,739
6,937
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
6 / 0 / 11
8,855
805
3,717
4,532
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Yu_Himiko
Charybdis
10
5 / 3 / 6
7,936
721
3,306
5,719
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
20
20
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
W
6
0
11
11.5
L
Raijin
SingleMoon
Raijin
1
9
1
0.17
W
Charybdis
Yu_Himiko
Charybdis
5
3
6
2.67
L
Fenrir
1
8
0
0.13
L
Charybdis
iFrezzeYou
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,926
Damage
19,762
25,981
Taken
17,188
6,306
Mitigated
6,128
1,035
Healing
4,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,739
517
0
2,251
6,937
2,186
530
1,783
5,154
42,543
0
W
3,717
305
0
1,507
4,532
1,700
989
911
3,621
19,146
0
L
Raijin
SingleMoon
Raijin
2,998
373
0
250
8,881
1,851
0
6,770
2,053
20,300
0
W
Charybdis
Yu_Himiko
Charybdis
3,306
2,342
0
433
5,719
2,242
1,016
926
4,793
0
17,551
L
Fenrir
583
258
0
35
7,598
2,571
0
2,031
5,425
0
4,147
L
Charybdis
iFrezzeYou
Charybdis
5,345
3,302
0
750
9,502
1,884
0
7,491
1,831
0
14,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,451
Gold Earned
25,882
53
Minions Killed
139
1
Camps Cleared
8
368,111
Distance Traveled
558,228
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,091
826
68
6
4
194,753
2
W
Nox
8,855
805
52
5
1
191,002
1
L
Raijin
6,809
619
28
3
0
130,719
0
W
Charybdis
7,936
721
19
2
3
172,473
1
L
Fenrir
6,621
602
5
0
1
95,748
0
L
Charybdis
7,021
638
20
2
0
141,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role