Player Matchup

Janus
Janus
ArmandøJaleo
Janus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
cazadordedemonio
Cerberus
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Thor
Thor
juggernaut489
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,300 Elo+
Solo
Thanatos
Thanatos
mesahry
Thanatos
Level 24
God Stats
44W - 16L
1,728 SR
Queue Stats
81W - 64L
1,478 Elo+
Solo
Nemesis
Nemesis
reddybalzz
Nemesis
Level 26
God Stats
2W - 4L
1,245 SR
Queue Stats
103W - 88L
1,404 Elo+
Solo
Team Averages
Level 18
1,538 SR
1,436 Elo+

VS

Team Averages
Level 37
1,568 SR
1,423 Elo+
Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Kofot
Jormungandr
Level 15
God Stats
14W - 7L
1,500 SR
Queue Stats
80W - 78L
1,338 Elo+
Solo
Cerberus
Cerberus
PirateWorria
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,500 Elo+
Party 2
Charybdis
Charybdis
brooksieboi
Charybdis
Level 29
God Stats
1W - 4L
1,717 SR
Queue Stats
93W - 138L
1,385 Elo+
Solo
Artemis
Artemis
komider
Artemis
Level 16
God Stats
4W - 6L
1,689 SR
Queue Stats
159W - 161L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
6,832
683
3,312
3,000
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 1 / 1
5,279
528
2,705
4,370
2,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
5 / 2 / 2
5,991
599
5,352
4,737
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
mesahry
Thanatos
8
3 / 2 / 4
5,422
542
3,355
5,515
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
reddybalzz
Nemesis
9
3 / 1 / 2
5,599
560
3,248
6,084
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 3 / 0
5,120
512
2,362
5,787
1,897
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
 
Scylla
9
1 / 3 / 0
5,120
512
2,362
5,787
1,897
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Kofot
Jormungandr
8
1 / 3 / 2
5,155
516
2,455
5,868
3,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
PirateWorria
Cerberus
6
1 / 5 / 0
4,760
476
1,081
7,103
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
brooksieboi
Charybdis
9
0 / 4 / 1
5,260
526
598
4,182
1,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
komider
Artemis
9
2 / 2 / 0
5,042
504
3,265
4,524
1,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
17
Kills
6
6
Deaths
20
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
0
0.33
L
Scylla
 
Scylla
1
3
0
0.33
W
5
0
2
6
L
Jormungandr
Kofot
Jormungandr
1
3
2
0.67
L
Cerberus
PirateWorria
Cerberus
1
5
0
0.2
L
Charybdis
brooksieboi
Charybdis
0
4
1
0.13
W
1
1
1
1.5
W
5
2
2
3
L
Artemis
komider
Artemis
2
2
0
1
W
Thanatos
mesahry
Thanatos
3
2
4
2.5
W
Nemesis
reddybalzz
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,972
Damage
12,123
23,706
Taken
33,251
9,153
Mitigated
11,843
8,460
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,362
459
0
1,159
5,787
1,897
0
1,162
4,510
26,335
0
L
Scylla
 
Scylla
2,362
459
0
1,159
5,787
1,897
0
1,162
4,510
26,335
0
W
3,312
152
0
2,155
3,000
757
0
431
2,569
42,346
0
L
Jormungandr
Kofot
Jormungandr
2,455
915
0
508
5,868
3,841
0
0
5,868
17,490
0
L
Cerberus
PirateWorria
Cerberus
1,081
93
0
873
7,103
2,175
0
1,003
6,038
7,725
0
L
Charybdis
brooksieboi
Charybdis
598
302
0
685
4,182
1,031
1,161
878
3,222
0
25,190
W
2,705
0
0
1,198
4,370
2,691
0
265
4,105
17,596
0
W
5,352
2,938
0
968
4,737
1,372
0
2,144
2,593
0
19,716
L
Artemis
komider
Artemis
3,265
1,903
0
1,000
4,524
1,002
569
2,390
1,809
0
15,460
W
Thanatos
mesahry
Thanatos
3,355
1,443
0
2,691
5,515
2,481
0
1,560
3,955
0
18,068
W
Nemesis
reddybalzz
Nemesis
3,248
1,881
0
1,448
6,084
1,852
0
1,498
4,586
0
28,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
30,457
278
Minions Killed
242
0
Camps Cleared
0
946,940
Distance Traveled
1,051,409
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,120
512
51
5
0
182,177
4
L
Scylla
5,120
512
51
5
0
182,177
4
W
Janus
6,832
683
102
10
0
207,667
1
L
Jormungandr
5,155
516
27
3
0
178,810
0
L
Cerberus
4,760
476
21
2
0
147,741
2
L
Charybdis
5,260
526
62
6
0
177,495
0
W
Cerberus
5,279
528
55
6
0
161,366
1
W
Thor
5,991
599
34
3
0
173,791
0
L
Artemis
5,042
504
30
3
0
183,009
0
W
Thanatos
5,422
542
33
3
0
198,124
1
W
Nemesis
5,599
560
54
5
0
205,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role