Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Stag_l-_-l
Cthulhu
Level 108
God Stats
2W - 4L
1,750 SR
Queue Stats
69W - 62L
1,562 Elo+
Party 2
Charybdis
Charybdis
Viper_l-_-l
Charybdis
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 45L
1,536 Elo+
Party 2
Sol
Sol
flaviosalinas75-
Sol
Level 120
God Stats
0W - 5L
1,340 SR
Queue Stats
600W - 571L
1,576 Elo+
Party 3
Da Ji
Da Ji
radec9995
Da Ji
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
492W - 468L
1,515 Elo+
Party 3
Team Averages
Level 125
1,518 SR
1,538 Elo+

VS

Team Averages
Level 123
1,681 SR
1,425 Elo+
Arachne
Arachne
Lassoou
Arachne
Level 69
God Stats
52W - 62L
1,502 SR
Queue Stats
242W - 289L
1,424 Elo+
Party 1
Charybdis
Charybdis
Mixitus
Charybdis
Level 133
God Stats
18W - 11L
1,970 SR
Queue Stats
102W - 123L
1,438 Elo+
Party 1
Zeus
Zeus
Supermario6348
Zeus
Level 107
God Stats
7W - 1L
1,690 SR
Queue Stats
103W - 113L
1,456 Elo+
Party 1
Ah Puch
Ah Puch
arpins
Ah Puch
Level 160
God Stats
21W - 11L
1,577 SR
Queue Stats
652W - 663L
1,501 Elo+
Solo
Athena
Athena
blackranger219
Athena
Level 148
God Stats
3W - 2L
1,665 SR
Queue Stats
3W - 3L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 1 / 0
4,535
567
720
4,904
2,468
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Stag_l-_-l
Cthulhu
7
0 / 0 / 2
4,328
541
2,681
4,888
2,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Viper_l-_-l
Charybdis
8
3 / 2 / 0
4,792
599
2,494
4,239
1,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

4
1 / 1 / 1
3,655
457
1,473
2,416
308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
radec9995
Da Ji
4
1 / 1 / 1
3,931
491
294
1,395
433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lassoou
Arachne
9
4 / 2 / 0
5,757
720
1,240
4,425
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Mixitus
Charybdis
7
0 / 1 / 1
4,294
537
2,587
3,921
989
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 2
5,322
665
2,337
3,072
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
arpins
Ah Puch
10
0 / 0 / 1
5,201
650
2,834
1,825
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 0
4,209
526
1,464
4,629
1,987
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
6
Kills
5
5
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
W
Arachne
Lassoou
Arachne
4
2
0
2
W
Charybdis
Mixitus
Charybdis
0
1
1
0.5
L
Cthulhu
Stag_l-_-l
Cthulhu
0
0
2
1
W
1
3
2
0.67
L
Charybdis
Viper_l-_-l
Charybdis
3
2
0
1.5
W
Ah Puch
arpins
Ah Puch
0
0
1
0.5
W
0
0
0
0
L
1
1
1
1.5
L
Da Ji
radec9995
Da Ji
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,662
Damage
10,462
17,842
Taken
17,872
6,739
Mitigated
5,858
6,075
Healing
7,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
720
249
0
2,333
4,904
2,468
0
2,516
2,070
0
15,270
W
Arachne
Lassoou
Arachne
1,240
830
0
1,911
4,425
1,790
0
314
4,111
0
26,156
W
Charybdis
Mixitus
Charybdis
2,587
1,530
0
1,914
3,921
989
1,015
2,190
1,731
0
24,512
L
Cthulhu
Stag_l-_-l
Cthulhu
2,681
579
43
1,870
4,888
2,231
0
1,103
3,785
14,306
0
W
2,337
333
0
160
3,072
598
599
0
3,072
24,414
0
L
Charybdis
Viper_l-_-l
Charybdis
2,494
706
0
163
4,239
1,299
0
2,241
1,998
0
18,643
W
Ah Puch
arpins
Ah Puch
2,834
244
0
1,388
1,825
494
254
0
1,825
26,270
0
W
1,464
443
0
2,040
4,629
1,987
273
1,650
2,979
7,321
0
L
1,473
1,052
0
1,373
2,416
308
0
361
2,055
8,553
0
L
Da Ji
radec9995
Da Ji
294
105
0
293
1,395
433
0
96
1,299
0
8,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,241
Gold Earned
24,783
170
Minions Killed
245
0
Camps Cleared
0
600,566
Distance Traveled
773,596
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,535
567
52
7
0
161,673
1
W
Arachne
5,757
720
60
8
0
185,483
2
W
Charybdis
4,294
537
51
6
0
143,750
1
L
Cthulhu
4,328
541
26
3
0
148,793
1
W
Zeus
5,322
665
57
7
0
145,099
2
L
Charybdis
4,792
599
50
6
0
131,529
0
W
Ah Puch
5,201
650
59
7
0
136,936
1
W
Athena
4,209
526
18
2
0
162,328
0
L
Sol
3,655
457
18
2
0
74,560
0
L
Da Ji
3,931
491
24
3
0
84,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role