Player Matchup

Cerberus
Cerberus
Asthoriu
Cerberus
Level 147
God Stats
23W - 20L
1,612 SR
Queue Stats
457W - 411L
1,579 Elo+
Solo
Charybdis
Charybdis
GanΚed
Charybdis
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 151L
1,561 Elo+
Party 1
Heimdallr
Heimdallr
MrRainydayz
Heimdallr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
359W - 353L
1,571 Elo+
Party 1
Tiamat
Tiamat
TBoN reN AoA
Tiamat
Level 69
God Stats
10W - 13L
1,521 SR
Queue Stats
98W - 107L
1,529 Elo+
Party 1
Fenrir
Fenrir
TediousOsprey61
Fenrir
Level 85
God Stats
7W - 4L
1,708 SR
Queue Stats
88W - 101L
1,536 Elo+
Party 1
Team Averages
Level 103
1,568 SR
1,555 Elo+

VS

Team Averages
Level 141
1,617 SR
1,553 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
C4 op42
Ne Zha
Level 160
God Stats
3W - 4L
1,564 SR
Queue Stats
264W - 258L
1,569 Elo+
Party 2
Gilgamesh
Gilgamesh
DonNi3ves
Gilgamesh
Level 160
God Stats
23W - 18L
1,718 SR
Queue Stats
456W - 441L
1,580 Elo+
Solo
Charybdis
Charybdis
ViiralChaac
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 73L
1,621 Elo+
Solo
Jormungandr
Jormungandr
tytybully03
Jormungandr
Level 141
God Stats
8W - 5L
1,801 SR
Queue Stats
405W - 376L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Asthoriu
Cerberus
11
2 / 2 / 2
6,426
584
5,856
8,831
3,945
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
GanΚed
Charybdis
9
4 / 0 / 4
6,083
553
4,016
4,494
1,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
MrRainydayz
Heimdallr
11
4 / 1 / 8
6,745
613
7,733
6,694
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
1 / 3 / 5
6,105
555
3,031
6,061
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 2
6,948
632
3,196
7,848
2,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 3 / 1
6,259
569
2,904
4,506
1,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
C4 op42
Ne Zha
8
0 / 3 / 1
5,056
460
2,430
8,809
3,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
DonNi3ves
Gilgamesh
10
3 / 4 / 1
6,038
549
4,611
8,386
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ViiralChaac
Charybdis
8
1 / 5 / 0
5,087
462
2,260
8,957
1,821
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
tytybully03
Jormungandr
11
1 / 2 / 1
6,142
558
6,551
8,103
3,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
7
7
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
1
0.83
W
Cerberus
Asthoriu
Cerberus
2
2
2
1.5
L
Ne Zha
C4 op42
Ne Zha
0
3
1
0.17
L
Gilgamesh
DonNi3ves
Gilgamesh
3
4
1
0.88
W
Charybdis
GanΚed
Charybdis
4
0
4
6
W
Heimdallr
MrRainydayz
Heimdallr
4
1
8
8
W
Tiamat
1
3
5
1.17
W
6
1
2
7
L
Charybdis
ViiralChaac
Charybdis
1
5
0
0.2
L
Jormungandr
tytybully03
Jormungandr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,832
Damage
18,756
33,928
Taken
38,761
13,229
Mitigated
13,200
12,238
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,904
297
424
920
4,506
1,138
0
1,127
3,244
34,979
0
W
Cerberus
Asthoriu
Cerberus
5,856
255
0
2,888
8,831
3,945
172
4,286
4,008
33,206
0
L
Ne Zha
C4 op42
Ne Zha
2,430
155
0
2,887
8,809
3,967
0
602
8,205
0
21,603
L
Gilgamesh
DonNi3ves
Gilgamesh
4,611
938
0
1,442
8,386
3,211
0
2,185
6,039
0
28,117
W
Charybdis
GanΚed
Charybdis
4,016
1,939
333
1,616
4,494
1,060
0
293
4,201
0
22,086
W
Heimdallr
MrRainydayz
Heimdallr
7,733
4,033
0
1,752
6,694
2,475
352
1,342
5,306
0
34,624
W
Tiamat
3,031
372
130
2,968
6,061
2,989
104
1,746
4,287
25,665
0
W
3,196
451
0
2,551
7,848
2,760
264
1,353
6,458
0
36,010
L
Charybdis
ViiralChaac
Charybdis
2,260
1,139
0
3,607
8,957
1,821
0
0
8,957
0
23,006
L
Jormungandr
tytybully03
Jormungandr
6,551
1,936
0
2,473
8,103
3,063
0
4,674
3,429
31,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
28,582
311
Minions Killed
271
0
Camps Cleared
0
1,058,606
Distance Traveled
1,087,081
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,259
569
88
8
0
253,197
2
W
Cerberus
6,426
584
94
9
0
214,701
2
L
Ne Zha
5,056
460
31
3
0
184,720
2
L
Gilgamesh
6,038
549
48
4
0
246,298
2
W
Charybdis
6,083
553
41
4
0
164,314
3
W
Heimdallr
6,745
613
48
4
0
219,469
7
W
Tiamat
6,105
555
55
5
0
211,124
0
W
Fenrir
6,948
632
73
7
0
248,998
1
L
Charybdis
5,087
462
32
3
0
196,569
3
L
Jormungandr
6,142
558
72
7
0
206,297
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role