Player Matchup

Cerberus
Cerberus
AemXeroLore
Cerberus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Danzaburou
Danzaburou
the_family2526
Danzaburou
Level 103
God Stats
2W - 2L
1,615 SR
Queue Stats
105W - 122L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
veiledcardinal
Gilgamesh
Level 83
God Stats
15W - 8L
1,750 SR
Queue Stats
115W - 133L
1,573 Elo+
Solo
Team Averages
Level 63
1,621 SR
1,488 Elo+

VS

Team Averages
Level 60
1,486 SR
1,312 Elo+
Charybdis
Charybdis
BlackStallion919
Charybdis
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
160W - 196L
1,398 Elo+
Solo
Sol
Sol
LOD TWIZTIDSIX
Sol
Level 84
God Stats
17W - 24L
1,457 SR
Queue Stats
368W - 517L
1,338 Elo+
Solo
Cerberus
Cerberus
o LILWORM4U o
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AemXeroLore
Cerberus
12
1 / 2 / 15
8,891
741
5,608
14,742
14,746
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
the_family2526
Danzaburou
15
15 / 3 / 2
12,072
1,006
15,705
9,208
3,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
veiledcardinal
Gilgamesh
12
4 / 7 / 14
9,621
802
11,034
13,689
9,317
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
4 / 9 / 5
8,934
745
9,240
12,026
5,422
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
8 / 5 / 3
9,306
776
16,878
14,345
6,922
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
o LILWORM4U o
Cerberus
10
0 / 8 / 3
7,252
604
3,292
15,111
12,318
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
12
12
Deaths
22
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AemXeroLore
Cerberus
1
2
15
4.25
L
Charybdis
4
9
5
0.72
L
8
5
3
1.9
L
Cerberus
o LILWORM4U o
Cerberus
0
8
3
0.19
W
Danzaburou
the_family2526
Danzaburou
15
3
2
5.33
W
Gilgamesh
veiledcardinal
Gilgamesh
4
7
14
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,347
Damage
29,410
37,639
Taken
41,482
27,617
Mitigated
24,662
3,996
Healing
7,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AemXeroLore
Cerberus
5,608
681
0
1,425
14,742
14,746
103
9,284
5,458
14,607
0
L
Charybdis
9,240
3,766
0
250
12,026
5,422
0
1,870
10,156
0
27,402
L
16,878
4,729
0
6,236
14,345
6,922
0
1,958
12,387
35,564
0
L
Cerberus
o LILWORM4U o
Cerberus
3,292
1,065
0
541
15,111
12,318
0
2,981
12,130
11,247
0
W
Danzaburou
the_family2526
Danzaburou
15,705
7,185
0
2,348
9,208
3,554
2,231
4,743
4,465
0
43,745
W
Gilgamesh
veiledcardinal
Gilgamesh
11,034
3,668
0
223
13,689
9,317
189
6,555
7,134
0
20,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,584
Gold Earned
25,492
120
Minions Killed
118
4
Camps Cleared
7
641,219
Distance Traveled
555,613
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,891
741
33
3
1
214,659
3
L
Charybdis
8,934
745
50
4
0
179,970
0
L
Sol
9,306
776
44
4
3
194,474
1
L
Cerberus
7,252
604
24
2
4
181,169
0
W
Danzaburou
12,072
1,006
71
6
2
218,050
1
W
Gilgamesh
9,621
802
16
1
1
208,510
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role