Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Paltita7w7
Heimdallr
Level 92
God Stats
4W - 1L
1,517 SR
Queue Stats
146W - 149L
1,486 Elo+
Solo
Ne Zha
Ne Zha
Saunjii
Ne Zha
Level 83
God Stats
3W - 3L
1,536 SR
Queue Stats
93W - 109L
1,523 Elo+
Solo
Charybdis
Charybdis
Ts x Angelo
Charybdis
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
350W - 311L
1,571 Elo+
Solo
Agni
Agni
arpins
Agni
Level 160
God Stats
1W - 3L
1,538 SR
Queue Stats
652W - 663L
1,491 Elo+
Solo
Team Averages
Level 120
1,518 SR
1,514 Elo+

VS

Team Averages
Level 99
1,570 SR
1,466 Elo+
Ao Kuang
Ao Kuang
MG seiya
Ao Kuang
Level 88
God Stats
1W - 2L
1,586 SR
Queue Stats
123W - 133L
1,404 Elo+
Solo
Chaac
Chaac
Sinzoe
Chaac
Level 65
God Stats
13W - 9L
1,542 SR
Queue Stats
37W - 44L
1,422 Elo+
Solo
Charybdis
Charybdis
Stag_l-_-l
Charybdis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
Viper_l-_-l
Cthulhu
Level 120
God Stats
3W - 1L
1,732 SR
Queue Stats
49W - 45L
1,547 Elo+
Party 1
Ullr
Ullr
tomas_mino
Ullr
Level 115
God Stats
10W - 11L
1,489 SR
Queue Stats
329W - 332L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 0
5,259
526
3,182
6,516
2,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Paltita7w7
Heimdallr
10
0 / 0 / 0
5,689
569
2,836
4,658
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Saunjii
Ne Zha
10
2 / 3 / 0
6,038
604
2,848
5,716
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Charybdis
Ts x Angelo
Charybdis
13
5 / 0 / 1
7,905
791
3,866
4,085
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
arpins
Agni
10
0 / 0 / 1
6,002
600
3,047
3,526
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MG seiya
Ao Kuang
7
1 / 2 / 0
4,590
459
3,666
5,951
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Sinzoe
Chaac
8
0 / 5 / 0
4,685
469
1,574
6,545
3,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Stag_l-_-l
Charybdis
9
0 / 0 / 1
4,916
492
1,097
3,997
1,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Viper_l-_-l
Cthulhu
8
1 / 0 / 1
4,863
486
3,282
6,283
1,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 0 / 1
5,243
524
1,843
4,578
1,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
3
3
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Ao Kuang
MG seiya
Ao Kuang
1
2
0
0.5
W
Heimdallr
Paltita7w7
Heimdallr
0
0
0
0
W
Ne Zha
Saunjii
Ne Zha
2
3
0
0.67
L
Chaac
Sinzoe
Chaac
0
5
0
0
L
Charybdis
Stag_l-_-l
Charybdis
0
0
1
0.5
W
Charybdis
Ts x Angelo
Charybdis
5
0
1
5.5
L
Cthulhu
Viper_l-_-l
Cthulhu
1
0
1
1.5
W
Agni
arpins
Agni
0
0
1
0.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,779
Damage
11,462
24,501
Taken
27,354
8,203
Mitigated
9,101
9,650
Healing
6,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,182
165
0
1,250
6,516
2,241
0
1,882
4,593
19,119
0
L
Ao Kuang
MG seiya
Ao Kuang
3,666
1,068
0
1,930
5,951
1,462
0
932
5,019
19,130
0
W
Heimdallr
Paltita7w7
Heimdallr
2,836
1,363
0
3,270
4,658
1,380
578
2,177
2,370
0
29,128
W
Ne Zha
Saunjii
Ne Zha
2,848
1,204
0
1,500
5,716
2,031
0
760
4,918
0
35,550
L
Chaac
Sinzoe
Chaac
1,574
325
0
1,525
6,545
3,222
0
0
6,545
0
19,822
L
Charybdis
Stag_l-_-l
Charybdis
1,097
511
0
761
3,997
1,289
0
2,161
1,836
0
20,415
W
Charybdis
Ts x Angelo
Charybdis
3,866
1,990
0
2,161
4,085
1,485
2,428
352
3,425
0
48,107
L
Cthulhu
Viper_l-_-l
Cthulhu
3,282
202
90
750
6,283
1,823
0
1,995
4,288
12,908
0
W
Agni
arpins
Agni
3,047
39
0
1,469
3,526
1,066
448
1,587
1,939
29,536
0
L
1,843
723
0
1,000
4,578
1,305
0
1,431
3,147
0
28,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
24,297
302
Minions Killed
217
0
Camps Cleared
0
960,781
Distance Traveled
899,680
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,259
526
21
2
0
198,851
1
L
Ao Kuang
4,590
459
32
3
0
206,328
1
W
Heimdallr
5,689
569
66
7
0
171,386
3
W
Ne Zha
6,038
604
60
6
0
217,718
2
L
Chaac
4,685
469
45
5
0
126,733
0
L
Charybdis
4,916
492
46
5
0
188,919
4
W
Charybdis
7,905
791
102
10
0
169,932
3
L
Cthulhu
4,863
486
31
3
0
201,984
2
W
Agni
6,002
600
53
5
0
202,894
2
L
Ullr
5,243
524
63
6
0
175,716
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role