Player Matchup

Kuzenbo
Kuzenbo
BempaszX
Kuzenbo
Level 95
God Stats
13W - 5L
1,171 SR
Queue Stats
63W - 47L
1,171 Elo+
Party 2
Danzaburou
Danzaburou
F3RTEL3M
Danzaburou
Level 10
God Stats
5W - 4L
1,289 SR
Queue Stats
8W - 9L
1,171 Elo+
Party 2
Nemesis
Nemesis
Kreestijan
Nemesis
Level 104
God Stats
16W - 5L
1,705 SR
Queue Stats
75W - 71L
1,473 Elo+
Party 4
Baron Samedi
Baron Samedi
XandraXe
Baron Samedi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 4
Olorun
Olorun
axymor
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Team Averages
Level 43
1,433 SR
1,363 Elo+

VS

Team Averages
Level 14
1,586 SR
1,321 Elo+
Sun Wukong
Sun Wukong
BloodShom
Sun Wukong
Level 29
God Stats
13W - 14L
1,454 SR
Queue Stats
37W - 38L
1,327 Elo+
Party 3
Neith
Neith
Ellonginus
Neith
Level 6
God Stats
0W - 1L
1,713 SR
Queue Stats
1W - 4L
1,231 Elo+
Party 1
Thor
Thor
MemphisShow
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Smok121
Cerberus
Level 7
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 4L
1,231 Elo+
Party 1
Baron Samedi
Baron Samedi
svegpro
Baron Samedi
Level 25
God Stats
2W - 3L
1,730 SR
Queue Stats
22W - 18L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BempaszX
Kuzenbo
15
3 / 0 / 14
11,354
494
7,846
13,373
19,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
F3RTEL3M
Danzaburou
16
8 / 2 / 8
11,357
494
11,144
11,795
4,543
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Kreestijan
Nemesis
19
9 / 2 / 10
12,355
537
16,335
17,784
6,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
XandraXe
Baron Samedi
16
5 / 2 / 10
10,552
459
4,898
5,658
3,517
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
axymor
Olorun
16
3 / 7 / 7
10,319
449
6,435
10,323
4,593
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BloodShom
Sun Wukong
15
6 / 5 / 2
10,381
451
12,259
18,811
14,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
13
1 / 8 / 1
8,373
364
4,132
10,996
3,546
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
2 / 6 / 3
8,491
369
4,214
10,867
4,051
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
Smok121
Cerberus
13
1 / 7 / 6
8,550
372
5,737
14,836
13,317
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
svegpro
Baron Samedi
16
3 / 4 / 1
10,460
455
8,535
12,096
5,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
28
Kills
13
13
Deaths
30
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BempaszX
Kuzenbo
3
0
14
10
L
Sun Wukong
BloodShom
Sun Wukong
6
5
2
1.4
L
Neith
1
8
1
0.19
W
Danzaburou
F3RTEL3M
Danzaburou
8
2
8
6
W
Nemesis
Kreestijan
Nemesis
9
2
10
7
L
2
6
3
0.58
L
Cerberus
Smok121
Cerberus
1
7
6
0.57
W
Baron Samedi
XandraXe
Baron Samedi
5
2
10
5
W
Olorun
axymor
Olorun
3
7
7
0.93
L
Baron Samedi
svegpro
Baron Samedi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,658
Damage
34,877
58,933
Taken
67,606
38,802
Mitigated
40,956
18,867
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BempaszX
Kuzenbo
7,846
2,568
0
4,597
13,373
19,241
763
2,189
10,786
32,646
0
L
Sun Wukong
BloodShom
Sun Wukong
12,259
2,524
0
2,714
18,811
14,821
140
5,038
13,773
0
52,849
L
Neith
4,132
1,798
0
2,583
10,996
3,546
733
2,019
8,977
0
42,111
W
Danzaburou
F3RTEL3M
Danzaburou
11,144
5,700
0
2,990
11,795
4,543
4,390
2,386
9,221
0
63,010
W
Nemesis
Kreestijan
Nemesis
16,335
7,581
0
5,371
17,784
6,908
569
4,342
13,102
0
100,852
L
4,214
1,045
0
510
10,867
4,051
96
2,864
8,003
0
26,177
L
Cerberus
Smok121
Cerberus
5,737
559
0
2,085
14,836
13,317
577
4,898
9,938
25,513
0
W
Baron Samedi
XandraXe
Baron Samedi
4,898
1,043
192
919
5,658
3,517
781
1,218
4,122
22,007
0
W
Olorun
axymor
Olorun
6,435
3,804
3,043
1,755
10,323
4,593
1,553
4,776
5,416
47,580
2,110
L
Baron Samedi
svegpro
Baron Samedi
8,535
334
106
2,682
12,096
5,221
1,408
4,224
7,872
57,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,937
Gold Earned
46,255
385
Minions Killed
359
0
Camps Cleared
0
1,982,384
Distance Traveled
1,792,696
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,354
494
28
1
0
433,045
6
L
Sun Wukong
10,381
451
86
4
0
428,999
4
L
Neith
8,373
364
61
3
0
322,959
0
W
Danzaburou
11,357
494
112
5
0
372,030
4
W
Nemesis
12,355
537
127
6
0
478,025
5
L
Thor
8,491
369
40
2
0
323,377
2
L
Cerberus
8,550
372
46
2
0
337,013
5
W
Baron Samedi
10,552
459
39
2
0
354,722
1
W
Olorun
10,319
449
79
3
0
344,562
1
L
Baron Samedi
10,460
455
126
5
0
380,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role