Player Matchup

Bellona
Bellona
Argønautes
Bellona
Level 10
God Stats
5W - 4L
1,547 SR
Queue Stats
7W - 6L
1,609 Elo+
Solo
Ra
Ra
CactusMinos
Ra
Level 25
God Stats
1W - 9L
1,411 SR
Queue Stats
34W - 53L
1,372 Elo+
Party 1
Nemesis
Nemesis
prodeath1237
Nemesis
Level 25
God Stats
0W - 2L
1,409 SR
Queue Stats
44W - 69L
1,368 Elo+
Party 1
Team Averages
Level 20
1,456 SR
1,450 Elo+

VS

Team Averages
Level 75
1,499 SR
1,486 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
ABDYLAZIZBASTAKI
Jing Wei
Level 49
God Stats
12W - 9L
1,644 SR
Queue Stats
110W - 135L
1,432 Elo+
Party 2
Vulcan
Vulcan
LordRagnar59
Vulcan
Level 27
God Stats
5W - 4L
1,354 SR
Queue Stats
52W - 53L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Argønautes
Bellona
9
0 / 6 / 3
6,570
597
3,740
13,694
7,019
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 4 / 3
7,977
725
10,542
9,778
3,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
prodeath1237
Nemesis
11
3 / 3 / 3
7,818
711
6,076
11,195
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 2 / 10
8,536
776
8,186
11,977
11,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
5 / 2 / 7
8,709
792
8,146
9,442
3,915
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
13
5 / 2 / 8
9,038
822
13,597
5,703
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
13
13
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
10
4
W
5
2
7
4.25
L
Bellona
Argønautes
Bellona
0
6
3
0.25
L
3
4
3
1.13
W
Vulcan
5
2
8
4.5
L
Nemesis
prodeath1237
Nemesis
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,358
Damage
29,929
34,667
Taken
27,122
15,338
Mitigated
17,954
3,178
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,186
501
905
1,827
11,977
11,500
216
4,788
7,189
20,465
0
W
8,146
7,233
0
1,280
9,442
3,915
1,572
2,836
6,606
0
22,403
L
Bellona
Argønautes
Bellona
3,740
691
0
144
13,694
7,019
0
8,398
5,296
0
11,374
L
10,542
489
665
1,295
9,778
3,366
0
7,255
2,523
42,082
0
W
Vulcan
13,597
8,040
1,221
447
5,703
2,539
575
3,160
2,543
42,383
0
L
Nemesis
prodeath1237
Nemesis
6,076
2,005
0
1,074
11,195
4,953
0
6,603
4,592
0
12,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,365
Gold Earned
26,283
96
Minions Killed
126
4
Camps Cleared
6
619,815
Distance Traveled
653,629
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,536
776
23
2
1
217,633
2
W
Jing Wei
8,709
792
32
3
3
236,840
3
L
Bellona
6,570
597
14
1
0
174,152
1
L
Ra
7,977
725
71
6
3
214,601
1
W
Vulcan
9,038
822
71
6
2
199,156
0
L
Nemesis
7,818
711
11
1
1
231,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role