Player Matchup

Cerberus
Cerberus
SpectreValkirie
Cerberus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 188L
1,551 Elo+
Party 1
Ra
Ra
TWB X THOR
Ra
Level 108
God Stats
2W - 5L
1,524 SR
Queue Stats
29W - 40L
1,437 Elo+
Party 1
Medusa
Medusa
roxxmortg
Medusa
Level 27
God Stats
8W - 15L
1,443 SR
Queue Stats
16W - 28L
1,304 Elo+
Solo
Team Averages
Level 94
1,489 SR
1,430 Elo+

VS

Team Averages
Level 99
1,401 SR
1,492 Elo+
Charybdis
Charybdis
DJAYJONES NO1
Charybdis
Level 129
God Stats
6W - 3L
1,561 SR
Queue Stats
345W - 283L
1,648 Elo+
Solo
Chaac
Chaac
Unanimous_45
Chaac
Level 108
God Stats
4W - 5L
1,459 SR
Queue Stats
27W - 37L
1,425 Elo+
Solo
Tiamat
Tiamat
just_Aa_hole_sir
Tiamat
Level 60
God Stats
5W - 9L
1,183 SR
Queue Stats
96W - 115L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 0 / 2
9,125
652
3,605
15,360
13,067
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 5 / 3
8,957
640
7,306
10,879
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
roxxmortg
Medusa
12
0 / 3 / 3
8,227
588
7,285
13,496
5,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DJAYJONES NO1
Charybdis
13
3 / 2 / 4
9,593
685
12,893
7,827
2,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 5
9,737
696
12,566
13,417
11,874
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 4
9,315
665
10,156
7,866
5,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
8
8
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DJAYJONES NO1
Charybdis
3
2
4
2.5
L
Cerberus
3
0
2
4
L
2
5
3
0.7
W
3
2
5
2.75
W
2
1
4
4
L
Medusa
roxxmortg
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,196
Damage
35,615
39,735
Taken
29,110
22,224
Mitigated
19,652
6,277
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DJAYJONES NO1
Charybdis
12,893
6,121
0
1,157
7,827
2,773
2,050
3,013
4,814
0
54,032
L
Cerberus
3,605
88
0
1,627
15,360
13,067
0
2,899
11,983
15,974
0
L
7,306
255
1,776
2,424
10,879
3,910
0
3,341
7,334
34,301
0
W
12,566
848
0
6,323
13,417
11,874
623
5,676
7,741
0
34,704
W
10,156
972
72
3,739
7,866
5,005
216
2,760
5,106
27,111
0
L
Medusa
roxxmortg
Medusa
7,285
1,996
0
450
13,496
5,247
0
3,249
9,965
0
31,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,309
Gold Earned
28,645
166
Minions Killed
182
5
Camps Cleared
8
795,391
Distance Traveled
824,996
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,593
685
83
6
3
260,486
4
L
Cerberus
9,125
652
27
2
0
273,627
3
L
Ra
8,957
640
73
5
4
245,223
5
W
Chaac
9,737
696
44
3
2
281,266
0
W
Tiamat
9,315
665
55
4
3
283,244
2
L
Medusa
8,227
588
66
5
1
276,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role